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The {{nihongo|'''Family Computer Disk System'''|ファミリーコンピュータ ディスクシステム|Famirii Konpyuuta Disuku Shisutemu}} (often shortened to {{nihongo|'''Famicom Disk System'''|ファミコンディスクシステム|Famikon Disuku Shisutemu}} and abbreviated as '''FCDS''', '''FDS''', or '''FCD'''), was released on February 21, [[1986]] by [[Nintendo]] as a peripheral for the [[Family Computer]]. It was a unit that used proprietary floppy disks (called "Disk Cards") for data storage. It was announced, but not released, for the North American/PAL region's [[NES]]. Through its entire production span, from [[1986]] to [[2003]], 4.44 million units were sold. | The {{nihongo|'''Family Computer Disk System'''|ファミリーコンピュータ ディスクシステム|Famirii Konpyuuta Disuku Shisutemu}} (often shortened to {{nihongo|'''Famicom Disk System'''|ファミコンディスクシステム|Famikon Disuku Shisutemu}} and abbreviated as '''FCDS''', '''FDS''', or '''FCD'''), was released on [[February 21]], [[1986]] by [[Nintendo]] as a peripheral for the [[Family Computer]]. It was a unit that used proprietary floppy disks (called "Disk Cards") for data storage. It was announced, but not released, for the North American/PAL region's [[NES]]. Through its entire production span, from [[1986]] to [[2003]], 4.44 million units were sold. | ||
The device was connected to the Famicom deck by plugging a modified cartridge known as the RAM Adapter into the system's cartridge port, which attached via a supplied cable to the disk drive. The RAM adapter contained 32 kilobytes (KB) of RAM for temporary program storage, 8 KB of RAM for tile and sprite data storage, and an ASIC known as the 2C33. The ASIC acted as a disk controller for the floppy drive, and also included additional sound hardware featuring a primitive wavetable synthesizer. The Disk Cards used were double-sided, with a total capacity of 112 KB per disk. Many games spanned both sides of a disk, requiring the user to switch sides at some point during gameplay. A few games used two full disks (four sides). The Disk System was capable of running on six C-cell batteries or the supplied AC adapter. Batteries would usually last five months with daily game play. The battery option was included due to the likelihood of a standard set of AC plugs already being occupied by a Famicom and a television. | The device was connected to the Famicom deck by plugging a modified cartridge known as the RAM Adapter into the system's cartridge port, which attached via a supplied cable to the disk drive. The RAM adapter contained 32 kilobytes (KB) of RAM for temporary program storage, 8 KB of RAM for tile and sprite data storage, and an ASIC known as the 2C33. The ASIC acted as a disk controller for the floppy drive, and also included additional sound hardware featuring a primitive wavetable synthesizer. The Disk Cards used were double-sided, with a total capacity of 112 KB per disk. Many games spanned both sides of a disk, requiring the user to switch sides at some point during gameplay. A few games used two full disks (four sides). The Disk System was capable of running on six C-cell batteries or the supplied AC adapter. Batteries would usually last five months with daily game play. The battery option was included due to the likelihood of a standard set of AC plugs already being occupied by a Famicom and a television. |