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|name=Titus Interactive S.A.
|name=Titus Interactive S.A.
|image=
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|founded=[[1985]]
|founded=1985
|location=France
|closed=2004
|closed=[[2004]]
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|website=
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'''Titus Software''', later known as '''Titus Interactive S.A.''', was a long-running French software publisher that produced and published video games for various formats over its lifetime.
'''Titus Software''', later known as '''Titus Interactive S.A.''', was a long-running French software publisher that produced and published video games for various formats over its lifetime.
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* ''[[Roadsters]]'' ([[1999]])
* ''[[Roadsters]]'' ([[1999]])
* ''[[Superman 64]]'' ([[1999]])
* ''[[Superman 64]]'' ([[1999]])
* ''[[Supe Hornet F/A - 18E Gold Edition]]'' ([[2001]])
* ''[[Super Hornet F/A - 18E Gold Edition]]'' ([[2001]])
* ''[[Hercules: The Legendary Journeys]]'' ([[1999]])
* ''[[Hercules: The Legendary Journeys]]'' ([[1999]])
* ''[[Xena: Warrior Princess: The Talisman of Fate]]'' ([[1999]])
* ''[[Xena: Warrior Princess: The Talisman of Fate]]'' ([[1999]])
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<references/>
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[[Category:1985]]

Latest revision as of 21:26, 20 March 2020

Titus Interactive S.A.
Founded1985
Closed2004
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Titus Software, later known as Titus Interactive S.A., was a long-running French software publisher that produced and published video games for various formats over its lifetime.

History[edit]

Founded by brothers Eric and Hervé Caen in France in 1985[1], Titus began releasing titles on the Commodore Amiga, and PC before moving on to consoles such as the Game Boy, and Nintendo 64, finally publishing titles for the Nintendo GameCube and Sony Computer Entertainment PlayStation 2.

Titus acquired BlueSky Software and the even longer-lived UK developer Digital Integration in 1998 and went public, listing on the French stock market.[1] It also gained a majority interest in American struggling publisher Interplay in 1999, naming Hervé Caen CEO of the company after the departure of Interplay's Brian Fargo.[2] By the turn of the century the strain of Titus' expansion was beginning to slow, and the company fizzled ingloriously into financial, then legal difficulties, culminating in a close of business in 2004.

Developed Games[edit]

References[edit]

  1. 1.0 1.1 IGN Staff (1998). Eric Caen of Titus Software (interview). IGN.com. Retrieved on 2007-08-04.
  2. Ackerman, Kyle (2002). The Saga Behind the Sagas: Interplay and the Business of Gaming. FrictionlessInsight.com. Retrieved on 2007-08-04.