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To escape the labyrinth, you should retrace your steps exactly the way you came. Climb up the ladder, return two rooms to the left, climb up the ladder between levels, return to the room to the right, and climb up to the room above. The head left two rooms, climb down the ladder, and return one room to the right to climb up the ladder and find the entrance. | To escape the labyrinth, you should retrace your steps exactly the way you came. Climb up the ladder, return two rooms to the left, climb up the ladder between levels, return to the room to the right, and climb up to the room above. The head left two rooms, climb down the ladder, and return one room to the right to climb up the ladder and find the entrance. | ||
{{-}} | {{-}} | ||
=== Proceed to Stage | === Proceed to Stage 3 === | ||
[[Image:Chester Field stage 3 boss.png|thumb|right|Water Lizard]] | [[Image:Chester Field stage 3 boss.png|thumb|right|Water Lizard]] | ||
When you escape from the labyrinth, you will be back on the ship. Your only choice is to venture right. You will encounter a couple of Goblins before the scrolling stops completely, and a single Lizardman will appear on the screen. The Lizardman will be no challenge to beat, but defeating him will summon the Shell Ryuu, or Water Lizard boss. The Water Lizard head rises above the floor of the ship, first vertically, then at an angle. Then it will repeat this pattern on the opposite side of the boat. | When you escape from the labyrinth, you will be back on the ship. Your only choice is to venture right. You will encounter a couple of Goblins before the scrolling stops completely, and a single Lizardman will appear on the screen. The Lizardman will be no challenge to beat, but defeating him will summon the Shell Ryuu, or Water Lizard boss. The Water Lizard head rises above the floor of the ship, first vertically, then at an angle. Then it will repeat this pattern on the opposite side of the boat. |