Combat Arms/Assault Rifles

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The primary weapon is the gun you will be using the most. There are several types of primary weapons. This includes Assault Rifles, Submachine Guns, Machine Guns, and Sniper Rifles.

The manufacturer's names are not included in-game, they are there to reflect the fact that these are all real guns that exist in real life.

Assault Rifles

An assault rifle is the most popular weapon in Combat Arms. They are a good balance between all the statistics, and can be used a variety of situations.

US M16A3

Damage 23
Accuracy 92
Fire Rate 70
Portability 52
Recoil U-S-E 20-0-10
Crosshair 1-6
Ammo 30/90
Reload 6
Firing Modes Auto / Burst
Price 0

Common Name: M16

This gun isn't quite on par with the others because it is the default gun and costs no GP to maintain. It has a high rate of fire and fair recoil, but the main contributing factor to its crappiness is the damage. The M16 is the only assault rifle that will take more than four shots to kill.

Still, the M16 isn't a totally horrible gun, and you can still get kills with it if you are poor and don't have the GP to rent something better. The M16 can be fitted with all Modifications.

US M4A1

Damage 26
Accuracy 94
Fire Rate 70
Portability 53
Recoil U-S-E 3-3-0
Crosshair 1-4
Ammo 30/90
Reload 6
Firing Modes Auto
Price 800

File:CA M4A1.jpg

Common Name: M4

The main reason why some people enjoy using the M4A1 is because of its ridiculously low recoil. Your crosshair will go up about a millimeter, and then rock side to side at a barely noticeable strength. The side recoil is completely eliminated if you attach and use a scope.

The low recoil is balanced by relatively weak damage, although it still gives a four-shot kill. The M4A1 can be attached with all Modifications.

US M4A1 CQBR (Supply Case)

Damage 26
Accuracy 94
Fire Rate 76
Portability 65
Recoil U-S-E 2-1-0
Crosshair 1-4
Ammo 30/90
Reload 7
Firing Modes Auto
Price 3500/case

File:CA M4A1-CQBR.jpg

Common Name: M4 CQBR

As a Supply Case weapon, it could take you a good amount of GP to actually get this gun. An improved version of the M4A1, the M4A1 CQBR has even less recoil (as if the M4A1 has a lot at all). It is slightly more portable, has a higher firing rate, and can be drawn faster.

Kalashnikov AK47

Damage 43
Accuracy 98
Fire Rate 60
Portability 45
Recoil U-S-E 35-6-21
Crosshair 1-8
Ammo 30/90
Reload 5
Firing Modes Auto
Price 800

File:CA AK47.jpg

Common Name: AK

This is the second strongest assault rifle. Capable of a three-hit kill, it is deadly in the hands of a skilled user. To add to the damage, the AK47 also features the second highest accuracy of all Assault Rifles.

The AK47's damage and accuracy is counterbalanced by bad statistics in many other areas. The recoil is very strong and can get out of hand (bursting instead of spraying helps to control it), the rate of fire is slow, the crosshair gets absolutely huge, and its not very portable. The AK47 is very often found attached with a Suppressor or Scope to lessen the recoil. You can also attach magazine mods.

Kalashnikov AK74U

Damage 31
Accuracy 94
Fire Rate 68
Portability 53
Recoil U-S-E 15-8-19
Crosshair 1-7
Ammo 30/90
Reload 5
Firing Modes Auto
Price 800

File:CA AK74U.jpg

Common Name: AK74

A toned-down version of the AK47. The damage is reduced from a 3-hit kill to a strong 4-hit kill. Recoil is reduced and goes slightly more "everywhere", and the crosshair can still get quite big. The gun also fires with a very distinct and loud crashing sound, so it is hard to be stealthy without a silencer.

Overall, the AK74U is a intermediate balance of the stats, skewed more toward power, and it can be attached with all mods.

Kalashnikov AK103 (Supply Case)

Damage 45
Accuracy 98
Fire Rate 60
Portability 45
Recoil U-S-E 26-4-15
Crosshair 1-6
Ammo 30/90
Reload 5
Firing Modes Auto / Burst
Price 4500/case

File:CA AK103.jpg

Common Name: AK103

This is an improvement on the AK47 that could take you lots of GP to get from a supply case. On the other hand, you could get lucky and receive an AK103 on the first try. Basically, this gun is the same as the AK47, but with drastically reduced recoil.

The AK103 is also capable of burst-fire. Since the gun is a three-shot kill anyways, if you use burst mode and aim well, you can kill people with one click of the mouse.

FN MK16 SCAR-L

Damage 27
Accuracy 95
Fire Rate 65
Portability 50
Recoil U-S-E 4-7-2
Crosshair 1-5
Ammo 30/90
Reload 7
Firing Modes Auto / Burst
Price 800

File:CA SCAR-L.jpg

Common Name: SCAR

Similar to the M4A1, this yellow and slightly strange looking gun is low on recoil. It still has hardly any up recoil, but it does have noticeable side recoil. It is a weak four shot kill, only ever so slightly stronger than the M4A1, but every other stat is a fair balance.

This is also one of the few guns capable of burst fire. The SCAR-L can be fitted with all mods. Adding a scope will negate its side recoil.

FN MK16 SCAR-L Black

Damage 27
Accuracy 95
Fire Rate 65
Portability 50
Recoil U-S-E 4-7-2
Crosshair 1-5
Ammo 30/90
Reload 7
Firing Modes Auto / Burst
Price 900

File:CA SCAR-L-Black.jpg

Common Name: Black SCAR

There is absolutely no difference between this gun and the yellow SCAR, besides that it is black and costs 100 GP more. Absolutely no difference.

HK G36E

Damage 33
Accuracy 98
Fire Rate 63
Portability 50
Recoil U-S-E 19-5-37
Crosshair 1-7
Ammo 30/90
Reload 6
Firing Modes Auto
Price 950

File:CA G36E.jpg

Common Name: G36

This is a toned down, more balanced version of the AK47. It deals the strongest four-hit kill and has very high accuracy. However, like the AK47, the G36E lacks in firing rate and portability. The strange recoil pattern causes the gun to kick everywhere, making it difficult to handle.

The G36E costs an extra 150 GP than the other assault rifles because it has a built-in scope. This scope has the range of a sniper rifle, which makes the G36E also useful for longe-range sniping. When using the gun in this manner, you must fire single shots, or else the recoil makes it useless. The G36E can accomodate all modifications except new scopes.

Steyr AUG-A1

Damage 30
Accuracy 94
Fire Rate 71
Portability 51
Recoil U-S-E 19-7-25
Crosshair 1-7
Ammo 30/90
Reload 8
Firing Modes Auto / Burst
Price 950

File:CA AUG-A1.jpg

Common Name: AUG

The AUG-A1 is a four-shot kill and has a very high rate of fire for an assault rifle. The AUG is similar to the G36E in that it also costs an extra 150 GP because it comes with an attached scope, and this scope has the range of a sniper rifle. The AUG also recoils more slightly more everywhere than it does up. Also worth mentioning is that the AUG is the fastest reloading assault rifle.

Because the AUG isn't as accurate as the G36E, the scope isn't as good for sniping as it is for medium range combat. When using the scope and single-shotting, the strong recoil is negated and it will only kick straight up, making the AUG's scope easy to manage. The AUG is capable of burst fire and can be fitted with a suppressor or magazine mod.

Daewoo K2

Damage 28
Accuracy 97
Fire Rate 76
Portability 57
Recoil U-S-E 23-5-17
Crosshair 1-6
Ammo 30/90
Reload 8
Firing Modes Auto / Burst / Semi-Auto
Price 800

File:CA K2.jpg

Common Name: K2

Not a commonly seen gun, the K2 sports the highest rate of fire out of all the assault rifles, tied with the FAMAS. It is also very accurate, beaten in the stat only by the AK47 and G36E.

The interesting thing about the K2 is that it can fire in all three modes: Auto, Burst, and Single. While most people that use the K2 will set it to Auto, using Semi-Auto or Burst will can be very ammo-conserving and powerful. Using Single fire brings out the accuracy and makes the recoil meaningless.

MAS FAMAS

Damage 26
Accuracy 94
Fire Rate 74
Portability 62
Recoil U-S-E 21-5-16
Crosshair 1-6
Ammo 30/90
Reload 7
Firing Modes Auto
Price 800

File:CA FAMAS.jpg

Common Name: FAMAS

This bullpup model gun is the weakest four-shot kill. To compensate for the power, the FAMAS features high accuracy, fair recoil, and the highest firing rate out of all the assault rifles.

The FAMAS fires with an extremely distinctive popping sound, so unless you use a suppressor, everyone will know that you are using the FAMAS. Using a scope mod drastically reduces the recoil on this gun and makes it good for medium-range sniping.

US M14

Damage 53
Accuracy 98
Fire Rate 48
Portability 53
Recoil U-S-E 38-3-23
Crosshair 1-4
Ammo 30/90
Reload 5
Firing Modes Auto / Semi-Auto
Price 1000

File:CA M14.jpg

Common Name: M14

The M14 assault rifle is a strange gun, because it is more like a hybrid between an assault rifle and a sniper rifle. It is stronger than the AK47, capable of a two-shot kill, and extremely accurate. However, it fires extremely slowly, making this gun a great way to get yourself killed in close combat.

The M14 can fire on automatic or semi-auto. Most people do not use the automatic mode because the gun features strong recoil for every shot. Using the semi-auto mode comletely eliminates the recoil, keeps the crosshair small, making this gun perfect for mid-range sniping. This gun's uniqueness comes with a high price.

SIG SG 550

Damage 25
Accuracy 98
Fire Rate 76
Portability 40
Recoil U-S-E 1-3-4
Crosshair 1-4
Ammo 20/80
Reload 4
Firing Modes Auto
Price 1100

File:CA SG550.jpg

Common Name: SG

This assault rifle features extreme accuracy, a high rate of fire, and literally insignificant recoil. The crosshair doesn't get very big either. However, it is a weak four shot kill at maximum, and any distance makes it a five hit kill.

The main downside of the SG550 is its small clip and limited ammo. The gun is also the least portable assault rifle, so don't expect to be getting anywhere quickly. It is also very expensive.

Submachine Guns

A submachine gun, often abbreviated to SMG, is basically an assault rifle that sacrifices power and accuracy for a high firing rate and portability. Submachine guns also tend to have less recoil, a smaller range of crosshair size, and a fast reload. A variety of submachine guns are available for your spraying needs.

The recoil pattern of submachine guns differs from that of assault rifles. Submachine guns all have barely noticeable everywhere recoil, but instead, they kick straight up, and then start rocking side to side after a while.

HK MP5A4

Damage 25
Accuracy 91
Fire Rate 87
Portability 79
Recoil U-S-E 12-10-1
Crosshair 3-5
Ammo 30/90
Reload 8
Firing Modes Auto
Price 800

Common Name: MP5

This balanced and fairly low recoil submachine gun is one of the most popular. Still strong enough for a four-shot kill, the MP5A4 has easily controllable recoil and a decent spraying rate. A scope can be attached to this weapon, making mid-range shots still possible. All the other mods can be attached too, although a suppressor doesn't make much difference.

HK MP5 RAS (Supply Case)

Damage 25
Accuracy 91
Fire Rate 87
Portability 83
Recoil U-S-E 3-5-1
Crosshair 3-5
Ammo 30/90
Reload 8
Firing Modes Auto / Burst
Price 3500/case

Common Name: MP5 RAS

A Supply Case upgrade on the MP5A4, the MP5 RAS is exactly the same, except that the recoil is dramatically reduced, and it is slightly more portable. Just like the M4A1 CQBR and AK103, this gun is not balanced, it is above average. And therefore this gun might cost you a lot of GP to finally get from a case. On the other hand, you could get lucky and receive the MP5 RAS for 90 days on the first try. Also, the MP5 RAS fires with a slightly different noise.

The MP5 RAS can accommodate all modifications and can burst-fire also.

HK UMP

Damage 29
Accuracy 89
Fire Rate 78
Portability 80
Recoil U-S-E 16-7-4
Crosshair 2-6
Ammo 35/105
Reload 7
Firing Modes Auto
Price 850

Common Name: UMP

This submachine gun is the most similar to an assault rifle. It has high damage for a four-shot kill and a high portability, and this is counterbalanced by slow firing and inaccuracy. For unknown reasons, the UMP has a larger clip and more ammo than most of the other guns, and this is possibly why it costs slightly more.

The UMP can be fitted with all the modifications. The gunshot sound of the UMP is distinctive and actually found annoying by many players, so using a suppressor may help you avoid detection.

Daewoo K1A

Damage 28
Accuracy 94
Fire Rate 80
Portability 76
Recoil U-S-E 22-10-6
Crosshair 2-6
Ammo 30/90
Reload 7
Firing Modes Auto
Price 800

Common Name: K1

Like the UMP, the K1A is a submachine gun that also possesses traits of an assault rifle. The K1A is the most accurate out of all the submachine guns, but has relatively hefty recoil to counter this. It has high damage capable of a four-shot kill, but a slow spray rate. Therefore the K1A can be attached with a scope and used for mid-range combat in addition to close-range spraying.

Daewoo K7

Damage 22
Accuracy 87
Fire Rate 95
Portability 90
Recoil U-S-E 23-19-0
Crosshair 4-5
Ammo 30/90
Reload 9
Firing Modes Auto
Price 850

Common Name: K7

The K7 is a great example of a submachine gun built for spraying. The very high rate of fire combined with high portability allows you to get in your opponent's face and fill them up with lead before they can even react. This is counterbalanced by a five-shot kill.

What people find difficult about the K7 is its strange recoil. There is absolutely no everywhere recoil. When you start firing, the K7 will immediately kick straight up, and then afterwards rock heavily side-to-side. When the side-recoil starts, you should just let go of your mouse button and then spray again.

The K7 has a suppressor built into its design that can not be removed, which is why it costs just a bit more. You can still add a scope or magazine mod, though.

IMI UZI

Damage 20
Accuracy 86
Fire Rate 106
Portability 95
Recoil U-S-E 16-16-1
Crosshair 4-5
Ammo 30/90
Reload 10
Firing Modes Auto
Price 700

Common Name: UZI

The UZI is basically the "fastest" gun. Featuring the fastest firing rate out of any weapon in Combat Arms, it deals the weakest damage per shot for a five-shot kill. On a person wearing protective gear like a Heavy Vest, it will be a six-shot kill. The UZI also has the highest portability, so you will run very fast with it, and it is also has the fastest reload.

The recoil of the UZI goes straight up, and then side-to-side. This gun costs less than the others because you can't put a scope on it. It can still be fitted with a suppressor (reduces damage to a six-shot kill) and a magazine mod.

Ingram MAC-10

Damage 24
Accuracy 85
Fire Rate 105
Portability 93
Recoil U-S-E 24-5-10
Crosshair 4-6
Ammo 30/90
Reload 9
Firing Modes Auto
Price 800

Common Name: MAC-10

The MAC-10 is just like an UZI, but with stronger damage and recoil. It is quite inaccurate compared to the other guns, but makes up for it with a fire rate just about as fast as the UZI's. The recoil pattern is different - the MAC-10's goes a bit more everywhere.

The MAC-10 is explicitly for close combat, a sure way to kill somebody with it is to get right up in their face. The recoil and inaccuracy will almost ensure that you lose every fight at medium-range and farther. The MAC-10 can be fitted with all mods.

FN P90

Damage 29
Accuracy 91
Fire Rate 91
Portability 92
Recoil U-S-E 20-6-14
Crosshair 3-7
Ammo 50/50
Reload 9
Firing Modes Auto
Price 1100

Common Name: P90

This very strange looking gun is quite good, but lacking in several areas. The damage is a good four-hit kill, and the accuracy and portability are balanced and rather high compared to some other submachine guns. It also reloads very quickly. The P90 comes with a built-in reflex scope, which is very small, barely gives any magnification, and provides you with a small red dot for aiming.

The P90 has a slightly annoying recoil. First, it sort of goes everywhere, and then the side-to-side rocking begins quicker than it does with the other guns. Looking through the reflex scope gets rid of it.

The main complaint about the P90 is that it doesn't have enough ammo. Although it has an extremely large clip size, there is only 100 pieces of ammo total, while the other guns have at least 120. You are also unable to attach a magazine modification. This gun's uniqueness and built-in scope causes it to cost you more GP than do the other guns.