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{{:Contra III: The Alien Wars/Navbar}}
{{Header Nav|game=Contra III: The Alien Wars}}
{| width="100%"
{{Game
|-
|completion=3
||
|image=Contra III cover.jpg
| rowspan="2" valign="top" | {{infobox|
|title=Contra III: The Alien Wars
|title=Contra III: The Alien Wars
|boxart=[[Image:Contra III cover.jpg|250px]]
|japanese=魂斗羅スピリッツ (Contra Spirits)<br/>魂斗羅ハードスピリッツ (Contra Hard Spirits)
|developer=[[:Category:Konami|Konami]]
|developer=[[Konami]]
|publisher=[[:Category:Konami|Konami]]
|publisher=[[Konami]]
|categories=[[:Category:Action|Action]]
|year=1992
|systems=[[:Category:SNES|SNES]]
|systems={{syslist|snes|gb|gba|wii|wiiu}}
|releasedates=[[:Category:1992|1992]] (NA)<br />[[:Category:February 28|February 28]] [[:Category:1992|1992]] (JP)<br />[[:Category:November 19|November 19]] [[:Category:1992|1992]] (EU)
|ratings={{ESRB|E}}
|players=2
|genre=[[Action]]
|ratings=ESRB: None
|players=1-2 (SNES), 1 (GB, GBA)
|modes=[[Single player]], [[Multiplayer]]
|series=Contra
}}
}}
{{infobox|
'''Contra III: The Alien Wars''' is the second console sequel to [[Contra]]. The Contra commandos are sent to the front lines once again to stop a third alien invasion. In Japan it was named '''Contra Spirits''', but everything else was the same. As with the previous games, for the European release, the characters were replaced with robots and the game was renamed '''Super Probotector: Alien Rebels'''.
|title=Contra: The Alien Wars
 
|boxart=[[Image:Contra III (GB) cover.jpg|250px]]
In [[1994]] the game was ported to the [[Game Boy]] (the overhead levels were redesigned since the Game Boy could not handle the rotation effects) as '''Contra: The Alien Wars''' in the US and '''Contra Spirits''' (the same name as the [[SNES]] version) in Japan.
|developer=[[:Category:Konami|Konami]]
 
|publisher=[[:Category:Konami|Konami]]
In [[2002]] it was ported again, this time to the [[Game Boy Advance]] and released as '''Contra Advance: The Alien Wars EX''' in the US, '''Contra: Hard Spirits''' in Japan, and '''Contra Advance''' in Europe. Overhead levels were replaced with levels from [[Contra: Hard Corps]] without modification, causing abrupt changes in graphical quality and artistic style.
|categories=[[:Category:Action|Action]]
 
|systems=[[:Category:Game Boy|Game Boy]]
<gallery>
|releasedates=[[:Category:1994|1994]] (NA)<br />[[:Category:September 23|September 23]] [[:Category:1994|1994]] (JP)
File:Contra III (GB) cover.jpg|Game Boy.
|players=1
File:Contra Advance cover.jpg|Game Boy Advance.
|ratings=ESRB: None
</gallery>
}}
 
{{infobox|
==Story==
|title=Contra Advance: The Alien Wars EX
''Story from the Contra Spirits manual (translated from the Japanese version):''
|boxart=[[Image:Contra Advance cover.jpg|250px]]
:The year is 2636. The aliens that lost in battle to the Contras have once again regained their full strength and have begun a large-scale invasion. Humans are nothing but mere rag dolls in the face of their overwhelming resources, scientific capability and powerful life force.
|developer=[[:Category:Konami|Konami]]
|publisher=[[:Category:Konami|Konami]]
|categories=[[:Category:Action|Action]]
|systems=[[:Category:Game Boy Advance|Game Boy Advance]]
|releasedates=[[:Category:November 3|November 3]] [[:Category:2002|2002]] (NA)<br />[[:Category:November 14|November 14]] [[:Category:2002|2002]] (JP)<br />[[:Category:February 21|February 21]] [[:Category:2003|2003]] (EU)
|players=1
|ratings=ESRB: E
}}
|-
||<div style="width: 20%; float: left;">__TOC__</div>
'''''Contra III: The Alien Wars''''' takes place two years after [[Super C]] when Red Falcon and his forces invade Earth again. In the game Bill and Lance (or in the North American version, their decendants Jimbo and Sully) are sent to the front lines to stop the invasion. As with the previous games, for the European release, the characters were replaced with robots and the game was renamed '''''Super Probotector: Alien Rebels'''''.


In [[:Category:1994|1994]] the game was ported to the [[:Category:Game Boy|Game Boy]] (the overhead levels were redesigned since the Game Boy could not handle the rotation effects) as '''''Contra: The Alien Wars''''' in the US and '''''Contra Spirits''''' in Japan.  
:Half a year later, two men, Bill and Lance of the Contra team, history's greatest mercenaries, arrive to the devastated city controlled by the aliens.


In [[:Category:2002|2002]] it was ported again, this time to the [[:Category:Game Boy Advance|Game Boy Advance]] and released as '''''Contra Advance: The Alien Wars EX''''' in the US, '''''Contra: Hard Spirits''''' in Japan, and '''''Contra Advance''''' in Europe. Overhead levels were replaced with levels from ''[[Contra: Hard Corps]]'' without modification, causes abrupt changes in graphical quality and artistic style.
:A heated battle begins once more.
{{-}}


== Controls ==
''Story from the Contra III manual (US version):''
:February 14, 2636. You are about to learn what it takes to be a descendant of commando legends Scorpion and Mad Dog. That is, now that Red Falcon would like to use your family tree as a toothpick. You're Jimbo and Sully, special forces comrades just like your fearsome forefathers were. Nowadays, your weapons are far more advanced than they were when your ancestors saved the world from being skewered on Red Falcon's fangs.


* {{button|Dpad-left|Dpad left}} and {{button|Dpad-right|D-pad right}}: Move the character.
:That brutal beast is still in his prime and has had plenty of time to plot his revenge. He had swamped Neo City with six stages of the most cruel and unusual punishments ever. So run, climb, ride, soar and start blasting your way to the alien main base. Before your family name and your planet are just dirt under Red Falcon's claws.
* {{button|Dpad-up|Up}}: Look and fire upward (side levels) or move the character (overhead levels).
* {{button|Dpad-down|down}}: Duck and fire low (side levels) or move the character (overhead levels).
* {{button|B-button|B-button}}: Jump (side levels) or duck (overhead levels).
* {{button|A-button|A-button}}: [[Contra III: The Alien Wars/Weapons#Aura bomb|Aura bomb]]
* {{button|X-button|X Button}}: Switches weapons.
* {{button|Y-button|Y Button}}: Fires your weapon.
* {{button|L-button|L Button}}: Rotates character counter-clockwise (overhead levels).
* {{button|R-button|R Button}}: Rotates character clockwise on (overhead levels).
* {{button|Start|Start}}: Pauses and unpauses the game.
* {{button|Select|Select}}: Shows the area map when (overhead levels).
* {{button|L-button|L Button}} + {{button|R-button|R Button}} + {{button|Y-button|Y Button}}: Makes your guy jump and fire both weapons at the same time. If you do this on the overhead levels, he will spin and fire at the same time.
== Difficulty Settings ==
* '''Easy''': All projectiles, beams, and flames will move slowly. Every enemy and boss is relatively easy to defeat; and almost all enemies will just walk across the screen hardly firing at you.
* '''Normal''': All projectiles, beams, and flames will move somewhat faster than they did on easy; every enemy and boss will fire at you more often. Boss take more shots to defeate and some will have extra attacks. New enemies will appear.
* '''Hard''': All projectiles, beams, and flames will move a lot faster than they did on normal; every enemy and boss will fire at you more often and more accurately; enemies will reappear quicker. Bosses are a lot tougher to defeat may have extra attacks. There is an additional boss at the end of the game as well as a different ending.
|-
|}


== External links ==
Note: The identities of the main characters were changed from Bill and Lance, the heroes from the previous games, to their "descendants" Jimbo and Sully, due to plot changes in the North American localizations of the NES and Game Boy games.


{{wikipedia}}
{{ToC}}
* '''Source:''' [http://www.gamefaqs.com/console/snes/game/563543.html Contra III FAQ] by [http://www.gamefaqs.com/features/recognition/23864.html Pseudonym]
{{Contra}}
* [http://contra.classicgaming.gamespy.com/welcome.htm The Contra HQ] pages
** [http://contra.classicgaming.gamespy.com/games/contra3/contra3.htm Contra III: The Alien Wars]
** [http://contra.classicgaming.gamespy.com/games/contra3gb/contra3gb.htm Contra: The Alien Wars]
** [http://contra.classicgaming.gamespy.com/games/contraadvance/contraadvance.htm Contra Advance: The Alien Wars EX]
{{GFDL Article}}


[[Category:SNES]]
{{DEFAULTSORT:Contra III: Alien Wars, The}}
[[Category:Game Boy Advance]]
[[Category:Konami]]
[[Category:Game Boy]]
[[Category:Action]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:Konami]]
[[Category:Action]]
[[Category:1992]]
[[Category:1994]]
[[Category:2002]]
[[Category:2003]]
[[Category:February 21]]
[[Category:February 28]]
[[Category:September 23]]
[[Category:November 19]]
[[Category:November 3]]
[[Category:November 14]]

Latest revision as of 04:23, 8 April 2023

Box artwork for Contra III: The Alien Wars.
Box artwork for Contra III: The Alien Wars.
Contra III: The Alien Wars
Developer(s)Konami
Publisher(s)Konami
Year released1992
System(s)SNES, Game Boy, Game Boy Advance, Wii, Wii U
SeriesContra
Japanese title魂斗羅スピリッツ (Contra Spirits)
魂斗羅ハードスピリッツ (Contra Hard Spirits)
Genre(s)Action
Players1-2 (SNES), 1 (GB, GBA)
ModesSingle player, Multiplayer
Rating(s)ESRB Everyone
LinksContra III: The Alien Wars ChannelSearchSearch

Contra III: The Alien Wars is the second console sequel to Contra. The Contra commandos are sent to the front lines once again to stop a third alien invasion. In Japan it was named Contra Spirits, but everything else was the same. As with the previous games, for the European release, the characters were replaced with robots and the game was renamed Super Probotector: Alien Rebels.

In 1994 the game was ported to the Game Boy (the overhead levels were redesigned since the Game Boy could not handle the rotation effects) as Contra: The Alien Wars in the US and Contra Spirits (the same name as the SNES version) in Japan.

In 2002 it was ported again, this time to the Game Boy Advance and released as Contra Advance: The Alien Wars EX in the US, Contra: Hard Spirits in Japan, and Contra Advance in Europe. Overhead levels were replaced with levels from Contra: Hard Corps without modification, causing abrupt changes in graphical quality and artistic style.

Story[edit]

Story from the Contra Spirits manual (translated from the Japanese version):

The year is 2636. The aliens that lost in battle to the Contras have once again regained their full strength and have begun a large-scale invasion. Humans are nothing but mere rag dolls in the face of their overwhelming resources, scientific capability and powerful life force.
Half a year later, two men, Bill and Lance of the Contra team, history's greatest mercenaries, arrive to the devastated city controlled by the aliens.
A heated battle begins once more.

Story from the Contra III manual (US version):

February 14, 2636. You are about to learn what it takes to be a descendant of commando legends Scorpion and Mad Dog. That is, now that Red Falcon would like to use your family tree as a toothpick. You're Jimbo and Sully, special forces comrades just like your fearsome forefathers were. Nowadays, your weapons are far more advanced than they were when your ancestors saved the world from being skewered on Red Falcon's fangs.
That brutal beast is still in his prime and has had plenty of time to plot his revenge. He had swamped Neo City with six stages of the most cruel and unusual punishments ever. So run, climb, ride, soar and start blasting your way to the alien main base. Before your family name and your planet are just dirt under Red Falcon's claws.

Note: The identities of the main characters were changed from Bill and Lance, the heroes from the previous games, to their "descendants" Jimbo and Sully, due to plot changes in the North American localizations of the NES and Game Boy games.

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