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{{Header Nav|game=DAIVA Story 6: Imperial of Nirsartia}}
{{Header Nav|game=DAIVA Story 6: Imperial of Nirsartia|num=1}}
{{Game
{{Infobox
|completion=1
|image=DAIVA FC box.jpg
|title=DAIVA Story 6: Imperial of Nirsartia
|title=DAIVA Story 6: Imperial of Nirsartia
|image=DAIVA FC box.jpg
|japanese=DAIVA ストーリー6 ナーサティアの玉座
|developer=[[Toshiba EMI]]
|developer=[[Toshiba EMI]]
|publisher=[[Toshiba EMI]]
|publisher=[[Toshiba EMI]]
|japanese=DAIVA ストーリー6 ナーサティアの玉座
|year=1986
|released={{jp|1986|December 5}}
|systems={{syslist|nes}}
|genre=[[Simulation]]
|genre=[[Simulation]]
|platform=[[Famicom]]
|players=1
|players=1
|modes=[[Single player]]
}}
}}
 
'''DAIVA Story 6: Imperial of Nirsartia''' is the sixth part of a seven part series developed by Toshiba EMI. The series is not a collection of sequential stories, but rather a presentation of the same story from seven different perspectives. Billed as an "Active Simulation War", each game has the player direct a different protagonist (or "hero") through a galactic war. In most versions, the player must travel from planet to planet, defeating enemy defense armadas, and then storming the planet in a mobile attack suit, destroying as much of the planet's defense systems as possible, all in an effort to take over the planet.
'''DAIVA Story 6: Imperial of Nirsartia''' is the sixth part of a seven part series developed by Toshiba EMI. The series is not a collection of sequential stories, but rather a presentation of the same story from seven different perspectives. Billed as an "Active Simulation War", each game has the player direct a different protagonist (or "hero") through a galactic war. In most versions, the player must travel from planet to planet, defeating enemy defense armadas, and then storming the planet in a mobile attack suit, destroying as much of the planet's defense systems as possible, all in an effort to take over the planet.


The different stories were released as follows:
The different stories were released as follows:
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! Title || Translation || Hero || System
! Title || Translation || Hero || System
|-
|-
| ヴリトラの炎 || Story 1: The Flame to Vuritra || Rushana Patty || NEC PC-8801 mk2SR
| ヴリトラの炎 || Story 1: Flames of Vlitra || Rushana Patty || NEC PC-8801 mk2SR
|-
|-
| ドゥルガーの記憶 || Story 2: Memory of Durga || A. Mitaba || FM-77AV
| ドゥルガーの記憶 || Story 2: Memory in Durga || A. Mitaba || FM-77AV
|-
|-
| ニルヴァーナの試練 || Story 3: The Trial of Nirvana || Amoga Shiddi || Sharp X1
| ニルヴァーナの試練 || Story 3: Trial of Nirvana || Amoga Shiddi || Sharp X1
|-
|-
| アスラの血流 || Story 4: The Blood Flow of Asura || Ratner Samba || MSX
| アスラの血流 || Story 4: Asura's Bloodfued || Ratner Samba || MSX
|-
|-
| ソーマの杯 || Story 5: The Cup of Soma || Akusho Bia || MSX2
| ソーマの杯 || Story 5: The Cup of Soma || Akusho Bia || MSX2
|-
|-
| ナーサティアの玉座 || Story 6: The Imperial of Nirsartia || Mahtari Shuban ||Famicom
| ナーサティアの玉座 || Story 6: Imperial of Nirsartia || Mahtari Shuban ||Famicom
|-
|-
| カリ・ユガの光輝 || Story 7: The Splendor of Kali Yuga || Krishna Shock || NEC PC-9801
| カリ・ユガの光輝 || Story 7: Light of Kali Yuga || Krishna Shock || NEC PC-9801
|}
|}


When designing the Famicom version of the game, Toshiba EMI took the system's capabilities, as well as it younger market audience, in to account. The game has been considerably simplified compared to its computer counterparts. Before starting an action sequence, the player is allowed to place three power-ups along a map of the stage. When the player reaches these designated locations, the specified power-up will fall from the sky for the player to collect. The game concludes when the player locates and conquers two specific planets; the Vuritora manufacturing planet, and Nirsartia.
When designing the Famicom version of the game, Toshiba EMI took the system's capabilities, as well as it younger market audience, in to account. The game has been considerably simplified compared to its computer counterparts. Before starting an action sequence, the player is allowed to place three power-ups along a map of the stage. When the player reaches these designated locations, the specified power-up will fall from the sky for the player to collect. The game concludes when the player locates and conquers two specific planets; the Vuritora manufacturing planet, and Nirsartia.
 
{{Continue Nav}}


{{ToC}}
{{ToC}}


[[Category:Toei Animation]]
[[Category:Toshiba EMI]]
[[Category:Shouei System]]
[[Category:Simulation]]
[[Category:NES]]
[[Category:Adventure]]
[[Category:Single player]]
[[Category:Single player]]

Latest revision as of 17:26, 9 May 2022

Box artwork for DAIVA Story 6: Imperial of Nirsartia.
Box artwork for DAIVA Story 6: Imperial of Nirsartia.
DAIVA Story 6: Imperial of Nirsartia
Developer(s)Toshiba EMI
Publisher(s)Toshiba EMI
Year released1986
System(s)NES
Japanese titleDAIVA ストーリー6 ナーサティアの玉座
Genre(s)Simulation
Players1
ModesSingle player
LinksDAIVA Story 6: Imperial of Nirsartia ChannelSearchSearch

DAIVA Story 6: Imperial of Nirsartia is the sixth part of a seven part series developed by Toshiba EMI. The series is not a collection of sequential stories, but rather a presentation of the same story from seven different perspectives. Billed as an "Active Simulation War", each game has the player direct a different protagonist (or "hero") through a galactic war. In most versions, the player must travel from planet to planet, defeating enemy defense armadas, and then storming the planet in a mobile attack suit, destroying as much of the planet's defense systems as possible, all in an effort to take over the planet.

The different stories were released as follows:

Title Translation Hero System
ヴリトラの炎 Story 1: Flames of Vlitra Rushana Patty NEC PC-8801 mk2SR
ドゥルガーの記憶 Story 2: Memory in Durga A. Mitaba FM-77AV
ニルヴァーナの試練 Story 3: Trial of Nirvana Amoga Shiddi Sharp X1
アスラの血流 Story 4: Asura's Bloodfued Ratner Samba MSX
ソーマの杯 Story 5: The Cup of Soma Akusho Bia MSX2
ナーサティアの玉座 Story 6: Imperial of Nirsartia Mahtari Shuban Famicom
カリ・ユガの光輝 Story 7: Light of Kali Yuga Krishna Shock NEC PC-9801

When designing the Famicom version of the game, Toshiba EMI took the system's capabilities, as well as it younger market audience, in to account. The game has been considerably simplified compared to its computer counterparts. Before starting an action sequence, the player is allowed to place three power-ups along a map of the stage. When the player reaches these designated locations, the specified power-up will fall from the sky for the player to collect. The game concludes when the player locates and conquers two specific planets; the Vuritora manufacturing planet, and Nirsartia.

Table of Contents

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DAIVA Story 6: Imperial of Nirsartia/Table of Contents