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Here are the  city traits when creating a Human City, there are five options and the player will be able to choose 2 of them for each city in addition to receiving their region bonus.
Here are the  city traits when creating a Human City, there are five options and the player will be able to choose 2 of them for each city in addition to receiving their region bonus.
'''Men''':''Siege Mastery''
"Siege warfare proficiency makes you a master of siege craft."
Effects Trebuchets, Ladder, Belfry, Battering rams"
All offensive siege weapons -40% cost."
Ranged siege weapons +20% range. +20% accuracy"
All siege weapons +50% hit-point"
Siege Weapons move 20% faster"
'''Men''':''Defense Mastery''
"Defensive warfare proficiency will make you a master-builder of fortifications."
Palisade Wall, Stone walls, wall components -20% cost."
MMO World Map camp set-up price -50%"
All defensive siege and upgrades -50% cost"
Walls, Towers, Gates, Palisade Gates + 30% hit-points."
Tower Trebuchet + 20% range, +50% damage"
--#Men:Farmers and Traders
Localization.mmo_trait_selection_men_3="Farmers and Traders"--|0
Localization.mmo_trait_description_men_3="Farmer and Trader proficiency gives you the strongest economy anyone can build."--|0
Localization.mmo_trait_description_men_3_1="\n-Peasants and livestock -30% cost"--|0
Localization.mmo_trait_description_men_3_2="\n-Mill, Livestock Barn, Storehouse -50% cost"--|0
Localization.mmo_trait_description_men_3_3="\n-Stone, Wood, Farming, Gold gathering rate +20%."--|0
Localization.mmo_trait_description_men_3_4="\n-All Storehouse and Barn research -30% cost."--|0
Localization.mmo_trait_description_men_3_5="\n-World Map NPC town Markets buy rate +15%, sell rate -15%"--|0
Localization.mmo_trait_description_men_3_6="\n-Market Building sell/buy rates 20% better."--|0
--#Men:Builders and Scholars
Localization.mmo_trait_selection_men_4="Builders and Scholars"--|0
Localization.mmo_trait_description_men_4="This proficiency equips you to build a more advanced civilization more quickly than any of your enemies."--|0
Localization.mmo_trait_description_men_4_1="\n-Houses -50% cost, -70% build time"--|0
Localization.mmo_trait_description_men_4_2="\n-All buildings -20% cost, -20% build-time."--|0
Localization.mmo_trait_description_men_4_3="\n-First town upgrade 50% cheaper, second 30% cheaper."--|0
Localization.mmo_trait_description_men_4_4="\n-All buildings excluding walls + 100% hit points."--|0
Localization.mmo_trait_description_men_4_5="\n-All research -30% cost."--|0
--#Men:Military Mastery
Localization.mmo_trait_selection_men_5="Military Mastery"--|0
Localization.mmo_trait_description_men_5="Overall military proficiency makes you a master of war."--|0
Localization.mmo_trait_description_men_5_1="\n-All Cavalry, Melee and Ranged units -20% cost, -50% build time."--|0
Localization.mmo_trait_description_men_5_2="\n-Damage, Hit Points of military units +20%"--|0
Localization.mmo_trait_description_men_5_3="\n-Starting stamina of Military Units +50"--|0
Localization.mmo_trait_description_men_5_4="\n-Cavalry speed + 30%."--|0




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Revision as of 19:21, 19 December 2011

These playable regions are for the Online Kingdom mode of Dawn of Fantasy. When playing the sp Kingdom Wars you start in command of one NPC town located in one of these 9 regions.

Men:Southmount(Mountains) "Seen by many as the capitol of Teria, Southmont is home to the important cities of Dagbor and Doredale. Dagbor itself lies on a flat plain ringed by mountains, but far more typically, cities in this region are built in the mountains themselves, taking advantage of the Alpine terrain to provide natural defenses. Southmont players have by far the best strongholds. An abundance of stone mines allows top-notch fortifications to be built and fully upgraded. By raising large herds of sheep, and by also exploiting their numerous gold mines, players are able to turtle-up, quest, research and prosper." Stone mining +25%" Sheep +25% gold income" Cow, Sheep, Pig fattening rate -40%" Swordsman, Foot Knight +10% price" Crossbowman +10% damage" Cavalier and Mounted Knight +25% price"

Men:Rollingplains(Plains) Rollingplain is one of the older provinces of Teria. Denwall stronghold dominates this flat, meadow-rich, wide-open landscape. Lords of Dagbor have always recognized the strategic value of Rollingplain, as it serves as a buffer between Southmont, the Realm of the Elves, and the great open borders of the Orcish Realm in the east. In Rollingplain, players will have to rely on a gold-based economy. Cavalry and infantry will be the backbone of their army. Lack of ranged units will create some difficulty with sieges, but Rollingplain riders will top any cavalry of the world. In the wide open plains trees are scarce, so strongholds will tend to be built from stone, making a dramatic silhouette on the horizon line. Gold mining rate for peasants +30%" Hay growing rate 100% faster" Farm gathering rate 50% faster" Wood gathering rate -30%" Cow, Sheep, Pig fattening rate -50%" All Blacksmith technologies -30% cost" All Storehouse and Barn technologies +30% cost" All buildings -30% cost in Wood" Cavalier, Swordsmen, Macemen -30% cost" Archer, Crossbowman, Trebuchet +20% cost" Cavalier walk and run speed +20%

Men The Wold(Forest) According to ancient Terian lore, the first human settlements were built in the Wold, and Thorndale was the first great stronghold to arise in the Older Times. In later years, however, the Dagbors of Southmont became the pre-eminent lords of Teria. In The Wold, players will be able to build a strong economy by harvesting wood. Here, in the protective cover of the ancient coastal forest, ranged units develop quickly, getting significant combat bonuses. And the Wold player is the best in Teria when it comes to offensive siege warfare. Wood Rate for peasants +30%" Cow, Sheep, Pig fattening rate +50%" Gold mining rate -30%" Stone mining rate -30%" All Storehouse and Barn technologies -40% cost" All Blacksmith technologies +20% cost" Building Wood cost +20%" Archer, Halberdier, Crossbowman and all siege weapons -20% cost" Cavalier, Swordsman, Maceman +30% cost" Archer, Crossbowman damage +20%" Archer, Crossbowman accuracy +40%"

Here are the city traits when creating a Human City, there are five options and the player will be able to choose 2 of them for each city in addition to receiving their region bonus. Men:Siege Mastery "Siege warfare proficiency makes you a master of siege craft." Effects Trebuchets, Ladder, Belfry, Battering rams" All offensive siege weapons -40% cost." Ranged siege weapons +20% range. +20% accuracy" All siege weapons +50% hit-point" Siege Weapons move 20% faster" Men:Defense Mastery "Defensive warfare proficiency will make you a master-builder of fortifications." Palisade Wall, Stone walls, wall components -20% cost." MMO World Map camp set-up price -50%" All defensive siege and upgrades -50% cost" Walls, Towers, Gates, Palisade Gates + 30% hit-points." Tower Trebuchet + 20% range, +50% damage" --#Men:Farmers and Traders Localization.mmo_trait_selection_men_3="Farmers and Traders"--|0 Localization.mmo_trait_description_men_3="Farmer and Trader proficiency gives you the strongest economy anyone can build."--|0 Localization.mmo_trait_description_men_3_1="\n-Peasants and livestock -30% cost"--|0 Localization.mmo_trait_description_men_3_2="\n-Mill, Livestock Barn, Storehouse -50% cost"--|0 Localization.mmo_trait_description_men_3_3="\n-Stone, Wood, Farming, Gold gathering rate +20%."--|0 Localization.mmo_trait_description_men_3_4="\n-All Storehouse and Barn research -30% cost."--|0 Localization.mmo_trait_description_men_3_5="\n-World Map NPC town Markets buy rate +15%, sell rate -15%"--|0 Localization.mmo_trait_description_men_3_6="\n-Market Building sell/buy rates 20% better."--|0 --#Men:Builders and Scholars Localization.mmo_trait_selection_men_4="Builders and Scholars"--|0 Localization.mmo_trait_description_men_4="This proficiency equips you to build a more advanced civilization more quickly than any of your enemies."--|0 Localization.mmo_trait_description_men_4_1="\n-Houses -50% cost, -70% build time"--|0 Localization.mmo_trait_description_men_4_2="\n-All buildings -20% cost, -20% build-time."--|0 Localization.mmo_trait_description_men_4_3="\n-First town upgrade 50% cheaper, second 30% cheaper."--|0 Localization.mmo_trait_description_men_4_4="\n-All buildings excluding walls + 100% hit points."--|0 Localization.mmo_trait_description_men_4_5="\n-All research -30% cost."--|0 --#Men:Military Mastery Localization.mmo_trait_selection_men_5="Military Mastery"--|0 Localization.mmo_trait_description_men_5="Overall military proficiency makes you a master of war."--|0 Localization.mmo_trait_description_men_5_1="\n-All Cavalry, Melee and Ranged units -20% cost, -50% build time."--|0 Localization.mmo_trait_description_men_5_2="\n-Damage, Hit Points of military units +20%"--|0 Localization.mmo_trait_description_men_5_3="\n-Starting stamina of Military Units +50"--|0 Localization.mmo_trait_description_men_5_4="\n-Cavalry speed + 30%."--|0