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===Aptitude=== | ===Aptitude=== | ||
Every class has aptitudes for each of the eight basic stats; these vary from | Every class has aptitudes for each of the eight basic stats; these vary from 50% to 150% and show up on the character creation screen and on the character status screen. Aptitudes act as a multiplier to stat gains from items. For example, a level 1 character equipping a normal Muscle World (1,000HP) will get 500HP with a 50% HP Aptitude, 1,000HP with a 100% HP Aptitude, or 1,500HP with a 150% HP Aptitude. The adjustment for Aptitude is applied after all other modifiers. | ||
===Weapon Mastery=== | ===Weapon Mastery=== |