Doom/E1M6: Central Processing: Difference between revisions

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{{Header Nav|game=Doom}}
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==Mission 6: Central Processing==
[[File:Doom map e1m6.png|thumb|right|E1M6 map]]
[[File:Doom map e1m6.png|thumb|right|E1M6 map]]


To start this level, shoot the marines and Imps through the grates to either side of the corridor ahead of you. Go along the corridor and you'll be in a small outside area. You can't go left, as there are a pair of red keycard doors at the end. Head right, and kill the various enemies in the long room. At the end, grab the red keycard, and immediately turn around and pull out the chaingun - there's a lot of ammo for it in this room, and you'll need it for dealing with the hordes of assorted enemies that come piling out of secret areas in the walls. Once they're all dead, pick up the remaining goodies and head straight back across the open area to the red keycard doors, and open either one of them. Kill the enemies in this corridor section, and at the end watch out for the small room set back into the wall opposite the blue keycard as it contains two Imps and a Demon. Grab the blue keycard.
To start this level, shoot the marines and Imps through the grates to either side of the corridor ahead of you. Go along the corridor and you'll be in a small outside area. You can't go left, as there are a pair of red keycard doors at the end. Head right, and kill the various enemies in the long room. At the end, grab the red keycard, and immediately turn around and pull out the chaingun - there's a lot of ammo for it in this room, and you'll need it for dealing with the hordes of assorted enemies that come piling out of secret areas in the walls. Once they're all dead, pick up the remaining goodies and head straight back across the open area to the red keycard doors, and open either one of them. Kill the enemies in this corridor section, and at the end watch out for the small room set back into the wall opposite the blue keycard as it contains two Imps and a Demon. Grab the blue keycard.
 
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Looking out across the slime pit, drop down off the end of the platform where the blue keycard was and hug the wall to the left around until you get to a secret area with combat armour. You can head through the corridor down here for some more goodies, ending with a Light Amplification Visor, a Partial Invisibility Sphere, and two boxes of rockets. However, do not use the switch to re-emerge near the start of the level. Turn around and go back to the edge of the slime pit. Dash across the slime pit around to the other side of the room (around the right-hand wall, past the blue keycard platform) to pick up a Radiation Suit, then head through the low tunnel opposite where the blue keycard was and go up the lift at the end for a Soulsphere. Go back to the corridor in the left-hand secret section, follow it to the end, and use the secret door to emerge back at the start of the level.
Looking out across the slime pit, drop down off the end of the platform where the blue keycard was and hug the wall to the left around until you get to a secret area with combat armour. You can head through the corridor down here for some more goodies, ending with a Light Amplification Visor, a Partial Invisibility Sphere, and two boxes of rockets. However, do not use the switch to re-emerge near the start of the level. Turn around and go back to the edge of the slime pit. Dash across the slime pit around to the other side of the room (around the right-hand wall, past the blue keycard platform) to pick up a Radiation Suit, then head through the low tunnel opposite where the blue keycard was and go up the lift at the end for a Soulsphere. Go back to the corridor in the left-hand secret section, follow it to the end, and use the secret door to emerge back at the start of the level.


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* Rocket launcher, in the yellow key secret area.  
* Rocket launcher, in the yellow key secret area.  


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