From StrategyWiki, the video game walkthrough and strategy guide wiki
Revision as of 00:02, 31 October 2008 by Najzere (talk | contribs) (Editing)
Jump to navigation Jump to search
stub
stub

This page is a stub. Help us expand it, and you get a cookie.

cleanup
cleanup

This article could use a cleanup in order to be more legible and/or presentable. Please help improve this article in any way possible. Remember to follow our editing guidelines when improving existing articles. If you can improve this page, please edit it, or help by discussing possible changes on the talk page.

If you need help with wiki markup, see the wiki markup page. If you want to try out wiki markup without damaging a page, why not use the sandbox?
Cleanup required: Platforms need love.

Template:Infobox

Door Door is a Japanese-developed computer puzzle game designed by Koichi Nakamura and published by Enix. As Enix's debut title, Door Door first released in February 1983 for the NEC PC-8801 and was subsequently converted for other Japanese computers. The game's success prompted a Famicom port and an expanded edition in 1985 and a mobile phone release in 2004. In 2006, editors of the popular Japanese gaming magazine Famitsu placed the game among classics such as Super Mario Bros. and Donkey Kongin its listing of the best Famicom games. Despite its popularity, Door Door has never been released outside of Japan.


Table of Contents

Gameplay

Door door gameplay.gif

Door Door is played through 50 levels with the goal of trapping aliens to score points. Each level consists of platforms and doors, with enemy aliens chasing you. The basic strategy is to open a door while an alien is following you so that it enters the room beyond, then close the door to trap your enemy. Doing so results in scoring points, and the amount of points increases with each alien you trap behind the same door. Once an alien has been trapped behind a door, it can no longer be opened.

You start the game with three lives, and you lose a life whenever an alien touches you or when you fall off a ledge. You gain lives by accumulating points. Besides trapping enemies, you can also gain points by picking up items. Every level has a place where the item is generated, but which item will be generated is randomly selected.

Interactions
Doors Can be opened from either side or both, depending on where the door handles are located.
Blue Ladders You can climb up and down these, but enemies can't.
Blue Pegs These are sticking out of walls, and you and enemies can both climb them.
Fences Only enemies can climb these.
Green Spikes If you touch one you will die, but they do not hurt enemies.
White Walls You can go down these, but not back up.


Controls

A button or B button Jump
A button Left dpad or B button Left dpad Jump Left
A button Right dpad or B button Right dpad Jump Right
Left dpad or Right dpad Move Left or Move Right
Up dpad or Down dpad Climb Up or Climb Down
Start button Pause / Unpause


Cast

Player

Door Door Chun.gif

As the player, you control Chun. Your goal is to trap every single enemy behind a door. Once you close a door behind an enemy, you can never open that door again. If a door possesses two doorknobs, then it can be opened from either direction. Otherwise Chun must approach the door from the side that possesses the doorknob in order for him to open it. Chun will lose a life if he ever collides with any of the enemies, or if he falls down a gap in the floor.

Namegon

Door Door Namegon.gif

Also nicknamed Kyoro Kyoro, Namegon is a slug that takes which ever path is best in order to chase Chun. While he is the most dangerous because he takes the most direct path, he is also the easiest to trap behind doors.

Invekun

Door Door Invekun.gif

Also nicknamed Biyo Biyo, Invekun is a jellyfish who is compelled to climb every set of stairs that he encounters. Even if going straight would get him closer to Chun, he will climb the stairs anyway.

Amechan

Door Door Amechan.gif

Also nicknamed Gucha Gucha, Amechan is a jelly that will usually climb every set of stairs that he encounters unless Chun is on the opposite of a set of stairs that he is considering. In this way, Amechan acts very similar to Namegon.

Otapyon

Door Door Otapyon.gif

Also nicknamed Pyon Pyon, Otapyon is a tadpole that has the ability to jump whenever Chun jumps. Because of this, Otapyon can never be jumped over, and must be completely avoided.

Point Structure

Enemy points
1 Enemy 100 points
2 Enemy 500 points
3 Enemy 1,000 points
4 Enemy 3,000 points
5 Enemy 5,000 points
6 Enemy 10,000 points
Item points
Candy 100 points
Popsicle 500 points
Lollipop 1,000 points
Ice Cream 3,000 points
Cake 5,000 points
Mahjong Tile 10,000 points


Strategy

Item Locations