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{{Header Nav|game=Driver 2}} | {{Header Nav|game=Driver 2|num=0}} | ||
{{ | {{Infobox | ||
| | |title=Driver 2 | ||
|image=Driver 2 cover.jpg | |image=Driver 2 cover.jpg | ||
|developer=[[Reflections Interactive]], [[Sennari Interactive]] | |||
|developer=[[Reflections Interactive]] | |publisher=[[Infogrames]], [[Atari]] | ||
| | |||
|designer=Martin Edmondson | |designer=Martin Edmondson | ||
|genre=[[ | |released={{sys|ps1}}{{na|2000|November 13}}{{eu|2000|November 17}}{{sys|gba}}{{eu|2002|October 4}}{{na|2002|October 22}} | ||
|genre={{c|Racing}}, [[Action]] | |||
|systems=[[PlayStation]], [[Game Boy Advance]] | |||
|modes=[[Single player]], [[Multiplayer]] | |modes=[[Single player]], [[Multiplayer]] | ||
|ratings={{ESRB|T}}{{PEGI|12}} | |||
|preceded by=[[Driver]] | |preceded by=[[Driver]] | ||
|followed by=[[Driv3r]] | |followed by=[[Driv3r]] | ||
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}} | }} | ||
'''Driver 2: The Wheelman is Back''', named '''Driver 2: Back on the Streets''' in Europe, is the sequel to [[Driver]], developed for the [[PlayStation]] in [[2000]] by [[Reflections Interactive]] and for the [[Game Boy Advance]] under the name '''Driver 2 Advance''' by [[Sennari Interactive]] in [[2002]]. The PlayStation version was published by [[Infogrames]] and the GBA version by [[Atari]]. | '''Driver 2: The Wheelman is Back''', named '''Driver 2: Back on the Streets''' in Europe, is the sequel to [[Driver]], developed for the [[PlayStation]] in [[2000]] by [[Reflections Interactive]] and for the [[Game Boy Advance]] under the name '''Driver 2 Advance''' by [[Sennari Interactive]] in [[2002]]. The PlayStation version was published by [[Infogrames]] and the GBA version by [[Atari]]. | ||
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Driver 2 expands on Driver's 3-D, free-roam structure, as well as adding the ability of the character, Tanner, to step out of his car to explore on foot and commandeer other vehicles. The story missions are played separately from the take-a-ride mode where the player can explore the cities on his own time. | |||
Missions in the game are generally vehicle-oriented, and involve trailing witnesses, ramming cars and escaping from gangsters or cops. A cutscene is shown prior to almost every mission to help advance the storyline, and thus the game plays rather like a Hollywood-style car chase movie. Although Tanner can leave his car and interact with certain elements of the environment, all violence takes place during pre-rendered scenes. | |||
Missions in the game are generally vehicle-oriented, and involve trailing witnesses, ramming cars and escaping from gangsters or cops. A cutscene is shown prior to almost every mission to help advance the storyline, and thus the game plays rather like a Hollywood-style car chase movie. Although Tanner can leave his car and interact with certain elements of the environment, all violence takes place during pre-rendered scenes. | |||
{{ToC}} | {{ToC}} | ||
{{Driver}} | {{Driver}} | ||
[[Category:Reflections Interactive]] | [[Category:Reflections Interactive]] | ||
[[Category:Sennari Interactive]] | [[Category:Sennari Interactive]] |