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{{Header Nav|game=Druid|num=4}}
{{Header Nav|game=Druid}}
{{Infobox
{{Game
|completion=4
|image=Druid C64 US box.jpg
|title=Druid
|title=Druid
|image=Druid C64 US box.jpg
|developer=[[Firebird Software]]
|publisher={{colist|Firebird Software|Nippon Dexter}}
|year=1986
|systems={{syslist|a8bit|c64|cpc|zx|msx}}
|title1=Druid: Kyōfu no Tobira
|developer1=[[Jaleco]]
|publisher1=[[Jaleco]]
|year1=1988
|systems1={{syslist|fds}}
|designer=Andrew Bailey, Dene Carter
|designer=Andrew Bailey, Dene Carter
|developer=[[Firebird Software]]
|publisher=[[Firebird Software]]
|genre=[[Action]]
|genre=[[Action]]
|systems=[[Commodore 64]], [[Amstrad CPC]], [[Sinclair ZX Spectrum]], [[Atari 8-bit]], [[MSX]], [[Famicom Disk System]]
|released={{sys|c64|cpc}}{{rd|1986}}{{sys|a8bit}}{{rd|1987}}{{sys|msx}}{{jp|1988}}{{sys/nocat|fds}}{{jp|1988|March 3}}
|players=1
|players=1
|modes=[[Single player]]
}}
}}
{{game disambig||the unrelated 1995 PC game|[[Druid: Daemons of the Mind]]}}
'''Druid''' is a computer game for the [[Atari 8-bit]] family and [[Commodore 64]]. It was also ported to the [[Amstrad CPC]] and [[ZX Spectrum]]. Druid was originally published by [[Firebird Software]] in [[1986]]. The game was designed by Andrew E. Bailey, along with Dene Carter who was responsible for much of the graphics, and the music was composed by David M. Hanlon. The game was ported by [[Nippon Dexter]] to the Japanese [[MSX]] in 1988. Another port of Druid entitled {{nihongo|'''Druid: Kyōfu no Tobira'''|ドルイド 恐怖の扉||lit. Druid: Gate of Terror}} was made for the [[Famicom Disk System]] by [[Jaleco]] in 1988.


'''Druid''' is a computer game for the [[Atari 8-bit]] family and [[Commodore 64]], also ported to [[Amstrad CPC]] and [[ZX Spectrum]]. It was originally published by [[Firebird Software]] in 1986. The game was designed by Andrew E. Bailey, along with Dene Carter who was responsible for much of the graphics, and the music was composed by David M. Hanlon.  The game was ported by Nippon Dexter to the japanese [[MSX]] in 1988. Another port of Druid entitled {{nihongo|'''Druid: Kyōfu no Tobira'''|ドルイド 恐怖の扉||lit. Druid: Gate of Terror}} was made for the [[Famicom Disk System]] by [[Jaleco]] in 1988.
<gallery>
File:Druid Atari box front.jpg|Atari box, front.
File:Druid Atari box rear.jpg|Atari box, rear.
File:Druid tape box rear.jpg|Atari tape box, rear, with instructions for other consoles.
File:Druid C64 loadscreen.png|Loading screen
</gallery>


Druid is a fantasy-themed arcade adventure, where the player plays the part of Hasrinaxx, a druid who is trying to rid the world of the evil Acamantor and his army of demons. To do this, Hasrinaxx must travel through several levels. The first level is a normal landscape, and the ones after that are underground, each one deeper than the previous. Each level is infested with various enemies such as ghosts, giant insects, and even demons. Hasrinaxx can shoot these enemies with three different weapons: water, fire, and electricity, but they all come in a finite supply and are not equally effective on all enemies. Hasrinaxx can also summon a Golem to help him, or turn invisible for a brief period.
==Story==
"As Last of the Great Druids, wander through the Dungeons of Acamantor with your mighty Golem by your side on a quest to destroy the four demon princes."


{{Continue Nav|nextpage=How to play}}
Druid is a fantasy-themed arcade adventure, where the player plays the part of Hasrinaxx, a druid who is trying to rid the world of the evil Acamantor and his army of demons.


<gallery>
==Gameplay==
Image:Druid C64 loadscreen.gif|Loading screen
Hasrinaxx must travel through several levels. The first level is a normal landscape, and the ones after that are underground, each one deeper than the previous. Each level is infested with various enemies such as ghosts, giant insects, and even demons. Hasrinaxx can shoot these enemies with three different weapons: water, fire, and electricity, but they all come in a finite supply and are not equally effective on all enemies. Hasrinaxx can also summon a Golem to help him, or turn invisible for a brief period.
</gallery>


{{ToC}}
{{ToC}}


[[Category:Firebird Software]]
[[Category:Firebird Software]]
[[Category:Sinclair ZX Spectrum]]
[[Category:Jaleco]]
[[Category:Action]]
[[Category:Action]]
[[Category:Single player]]
[[Category:Single player]]

Latest revision as of 17:35, 21 December 2022

Box artwork for Druid.
Box artwork for Druid.
Druid
Developer(s)Firebird Software
Publisher(s)Firebird Software, Nippon Dexter
Year released1986
System(s)Atari 8-bit, Commodore 64/128, Amstrad CPC, Sinclair ZX Spectrum, MSX
Designer(s)Andrew Bailey, Dene Carter
Genre(s)Action
Players1
ModesSingle player
Druid: Kyōfu no Tobira
Developer(s)Jaleco
Publisher(s)Jaleco
Year released1988
System(s)Family Computer Disk System
LinksDruid ChannelSearchSearch
For the unrelated 1995 PC game, see Druid: Daemons of the Mind.

Druid is a computer game for the Atari 8-bit family and Commodore 64. It was also ported to the Amstrad CPC and ZX Spectrum. Druid was originally published by Firebird Software in 1986. The game was designed by Andrew E. Bailey, along with Dene Carter who was responsible for much of the graphics, and the music was composed by David M. Hanlon. The game was ported by Nippon Dexter to the Japanese MSX in 1988. Another port of Druid entitled Druid: Kyōfu no Tobira (ドルイド 恐怖の扉? lit. Druid: Gate of Terror) was made for the Famicom Disk System by Jaleco in 1988.

Story[edit]

"As Last of the Great Druids, wander through the Dungeons of Acamantor with your mighty Golem by your side on a quest to destroy the four demon princes."

Druid is a fantasy-themed arcade adventure, where the player plays the part of Hasrinaxx, a druid who is trying to rid the world of the evil Acamantor and his army of demons.

Gameplay[edit]

Hasrinaxx must travel through several levels. The first level is a normal landscape, and the ones after that are underground, each one deeper than the previous. Each level is infested with various enemies such as ghosts, giant insects, and even demons. Hasrinaxx can shoot these enemies with three different weapons: water, fire, and electricity, but they all come in a finite supply and are not equally effective on all enemies. Hasrinaxx can also summon a Golem to help him, or turn invisible for a brief period.

Table of Contents

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