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{{All Game Nav|game=Dungeon Magic|num=0}} | {{All Game Nav|game=Dungeon Magic|num=0}} | ||
:''For the [[:Category:NES|NES]] game see [[Dungeon Magic: Sword of the Elements]].'' | |||
One of the most rewarding aspects of ''Dungeon Magic'' is the completely non-linear design of the game world. You get many, many choices of paths, sometimes twisting over other routes. There are also several treasure rooms, making the result of a random decision of which door to go through very pleasing! Also there are endless secret or seemingly locked doors that can only be opened by destroying statues, pressing buttons, etc. | One of the most rewarding aspects of ''Dungeon Magic'' is the completely non-linear design of the game world. You get many, many choices of paths, sometimes twisting over other routes. There are also several treasure rooms, making the result of a random decision of which door to go through very pleasing! Also there are endless secret or seemingly locked doors that can only be opened by destroying statues, pressing buttons, etc. | ||
Revision as of 23:22, 30 June 2006
- For the NES game see Dungeon Magic: Sword of the Elements.
One of the most rewarding aspects of Dungeon Magic is the completely non-linear design of the game world. You get many, many choices of paths, sometimes twisting over other routes. There are also several treasure rooms, making the result of a random decision of which door to go through very pleasing! Also there are endless secret or seemingly locked doors that can only be opened by destroying statues, pressing buttons, etc.