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{{All Game Nav|game=Dungeon Magic|num=0}}
{{All Game Nav|game=Dungeon Magic|num=0}}
:''For the [[:Category:NES|NES]] game see [[Dungeon Magic: Sword of the Elements]].''
One of the most rewarding aspects of ''Dungeon Magic'' is the completely non-linear design of the game world. You get many, many choices of paths, sometimes twisting over other routes. There are also several treasure rooms, making the result of a random decision of which door to go through very pleasing! Also there are endless secret or seemingly locked doors that can only be opened by destroying statues, pressing buttons, etc.
One of the most rewarding aspects of ''Dungeon Magic'' is the completely non-linear design of the game world. You get many, many choices of paths, sometimes twisting over other routes. There are also several treasure rooms, making the result of a random decision of which door to go through very pleasing! Also there are endless secret or seemingly locked doors that can only be opened by destroying statues, pressing buttons, etc.



Revision as of 23:22, 30 June 2006

Template:All Game Nav

For the NES game see Dungeon Magic: Sword of the Elements.

One of the most rewarding aspects of Dungeon Magic is the completely non-linear design of the game world. You get many, many choices of paths, sometimes twisting over other routes. There are also several treasure rooms, making the result of a random decision of which door to go through very pleasing! Also there are endless secret or seemingly locked doors that can only be opened by destroying statues, pressing buttons, etc.

Table of Contents

  1. Walkthrough

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