Editing Entropia Universe/Skills

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{{Header Nav|game=Entropia Universe}}
Skills are important in Entropia Universe. There are many theories about how they work, but here are some facts that are gathered from the community.
{{floatingtoc|right|2}}


Skills are important in Entropia Universe. There are many theories about how they work, and here you will find some facts that have been gathered from the community. An avatar in Entropia Universe is rated for his or her skill levels. Skill levels increase with experience.
An avatar in Entropia Universe is rated for his or her skill levels. Skill levels increase with experience. Experience is gained when the skills are used and it is expressed in different [[/Skillranks/]].


Experience is gained when the skills are used and it is expressed in different [[/Skillranks/]]. There exist various categories for skills within Entropia Universe. Each skill has its own importance and counts in any action you do. In the beginning, some skills are hidden. They are unlocked with more experience in the basic skills.{{-}}
There exsist various categories for skills within Entropia Universe.
Each skill has its own importance and count in any action you do.


==Attributes==
At the beginning some skills are hidden. They were unlocked with more experience in the basic skills.  
===Agility===
[[Image:PE Agility.png|Agility|left]]
Agility is a basic attribute available to all Avatars. It influences almost every action where coordination, finesse and grace are involved.


===Intelligence===
[[Image:PE Intelligence.png|Intelligence|left]]
Intelligence is a basic attribute available to all Avatars. It influences almost every action where the mind, memory and reasoning are involved.


===Psyche===
[[Image:PE Psyche.png|Psyche|left]]
Psyche is a basic attribute available to all Avatars. It influences almost every action dealing with willpower, mental strength and mindforce.


===Stamina===
[[Image:PE Stamina.png|Stamina|left]]
Stamina is a basic attribute available to all Avatars. It influences almost every action where bodily hardiness, constitution and physical toughness are involved.


===Strength===
[[Image:PE Strength.png|Strength|left]]
Strength is a basic attribute available to all Avatars. It influences almost every action where raw muscle power, lifting capacity and brute force are involved.


===Health===
== <font color=green>Attributes</font> ==  
[[Image:PE Health.png|Health|left]]
=== Agility ===
Health is the amount of punishment an Avatar can sustain until he or she dies.
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Agility.png|Agility]]
|Agility is a basic attribute available to all Avatars. It influences almost every action where coordination, finesse and grace are involved.
|}


==General==
=== Intelligence ===
===Alertness===
{| border="0" cellpadding="0"
[[Image:PE Alertness.png|Alertness|left]]
!width="60" align=right |
A measure of the ability to react to situations.
!align=left |
|-
|[[Image:PE_Intelligence.png|Intelligence]]
|Intelligence is a basic attribute available to all Avatars. It influences almost every action where the mind, memory or reasoning are involved.
|}


===Athletics===
=== Psyche ===
[[Image:PE Athletics.png|Athletics|left]]
{| border="0" cellpadding="0"
Athletics is the ability to use one's body to the fullest degree in different physically challenging situations.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Psyche.png|Psyche]]
|Psyche is a basic attribute available to all Avatars. It influences almost every action dealing with willpower, mental strength, and mindforce.
|}


===Bravado===
=== Stamina ===
[[Image:PE Bravado.png|Bravado|left]]
{| border="0" cellpadding="0"
Bravado is the ability to keep one's head cool in dangerous situations.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Stamia.png|Stamia]]
|Stamina is a basic attribute available to all Avatars. It influences almost every action where bodily hardiness, constitution, and physical toughness are involved.
|}


===Coolness===
=== Strength ===
[[Image:PE Coolness.png|Coolness|left]]
{| border="0" cellpadding="0"
Coolness is a measure of how well one performs while under duress.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Strength.png|Strength]]
|Strength is a basic attribute available to all Avatars. It influences almost every action where raw muscle power, lifting capacity, and brute force are involved.
|}


''This is a hidden skill.''
=== Health ===
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Health.png|Health]]
|Health is the amount of punishment your Avatar can sustain until he or she dies.
|}


===Courage===
== <font color=green>General</font> ==
[[Image:PE Courage.png|Courage|left]]
=== Alertness ===
Courage is the ability to challenge danger and perform under pressure.
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Alertness.png|Alertness]]
|A measure of your ability to react to situations.
|}


===Dexterity===
=== Athletics ===
[[Image:PE Dexterity.png|Dexterity|left]]
{| border="0" cellpadding="0"
Dexterity is a measure of the skill and grace of physical movements, especially those that are hand related.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Athletics.png|Athletics]]
|Athletics is the ability to use one's body to the fullest degree in different physically challenging situations.
|}


===Intuition===
=== Bravado ===
[[Image:PE Intuition.png|Intuition|left]]
{| border="0" cellpadding="0"
A measure of successfully making a correct choice with little information.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Bravado.png|Bravado]]
|Bravado is the ability to keep one's head cool in dangerous situations.
|}


''This is a hidden skill.''
=== Coolness ===
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Coolness.png|Coolness]]
|Coolness is a measure of how well you perform while under duress.
|-
|''This is a hidden skill.''
|}


===Perception===
=== Courage ===
[[Image:PE Perception.png|Perception|left]]
{| border="0" cellpadding="0"
Perception is the ability to stay observant and aware of the surroundings.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Courage.png|Courage]]
|Courage is the ability to challenge danger and perform under pressure.
|}


===Quickness===
=== Dexterity ===
[[Image:PE Quickness.png|Quickness|left]]
{| border="0" cellpadding="0"
Quickness is the measure of reaction and movement speed.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Dexterity.png|Dexterity]]  
|Dexterity is a measure of the skill and grace of your physical movements, especially those that are hand related.
|}


''This is a hidden skill.''
=== Intuition ===
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Intuition.png|Intuition]]
|A measure of successfully making a correct choice with little information.
|-
|''This is a hidden skill.''
|}


===Serendipity===
=== Perception ===
[[Image:PE Serendipity.png|Serendipity|left]]
{| border="0" cellpadding="0"
A measure of how fortunate an Avatar is.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Perception.png|Perception]]
|Perception is the ability to stay observant and aware of the surroundings.
|}


''This is a hidden skill.''
=== Quickness ===
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Quickness.png|Quickness]]
|Quickness is the measure of how quick you can react and move.
|-
|''This is a hidden skill.''
|}


==Combat==
=== Serendipity ===
===Aim===
{| border="0" cellpadding="0"
[[Image:PE Aim.png|Aim|left]]
!width="60" align=right |
Aim is the ability to accurately hit a target with direct-fire ranged weapons.
!align=left |
|-
|rowspan=2|[[Image:PE_Serendipity.png|Serendipity]]
|A measure of how fortunate you are.
|-
|''This is a hidden skill.''
|}


===Clubs===
== <font color=green>Combat</font> ==
[[Image:PE Clubs.png|Clubs|left]]
=== Aim ===
Clubs is the ability to use blunt weapons like a mace in combat.
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Aim.png|Aim]]
|Aim is the ability to accurately hit a target with direct fire ranged weapons.
|}


===Combat Reflexes===
=== Clubs ===
[[Image:PE Combat Reflexes.png|Combat Reflexes|left]]
{| border="0" cellpadding="0"
Combat Reflexes is the ability to efficiently function during intense combat situations.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Clubs.png|Clubs]]
|Clubs is the ability to use blunt weapons like a mace in combat.
|}


===Combat Sense===
=== Combat Reflexes ===
[[Image:PE Combat Sense.png|Combat Sense|left]]
{| border="0" cellpadding="0"
Combat Sense is a familiarity with combat that allows you to successfully deal with combat situations.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Combat_Reflexes.png|Combat_Reflexes]]
|Combat Reflexes are the ability to efficiently function during intense combat situations.
|}


''This is a hidden skill.''
=== Combat Sense ===
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Combat_Sense.png|Combat Sense]]
|Combat Sense is a familiarity with combat that allows you to successfully deal with combat situations.
|-
|''This is a hidden skill.''
|}


===Commando===
=== Commando ===
[[Image:PE Commando.png|Commando|left]]
{| border="0" cellpadding="0"
Commando is the ability to use extreme combat skills reserved for true combat veterans.
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Commando.png|Commando]]
|Commando is the ability to use extreme combat skills reserved for true combat veterans.
|-
|''This is a hidden skill.''
|}


''This is a hidden skill.''
=== Handgun ===
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Handgun.png|Handgun]]
|Handgun is the ability to use one-handed ranged weapons in combat.
|}


===Handgun===
=== Heavy Melee Weapons ===
[[Image:PE Handgun.png|Handgun|left]]
{| border="0" cellpadding="0"
Handgun is the ability to use one-handed ranged weapons in combat.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Heavy_Melee_Weapons.png|Heavy Melee Weapons]]
|Heavy Melee Weapons is the ability to use heavy melee weapons in combat.
|}


===Heavy Melee Weapons===
=== Heavy Weapons ===
[[Image:PE Heavy Melee Weapons.png|Heavy Melee Weapons|left]]
{| border="0" cellpadding="0"
Heavy Melee Weapons is the ability to use heavy melee weapons in combat.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Heavy_Weapons.png|Heavy Weapons]]
|Heavy Weapons is the ability to use ranged heavy weapons in combat.
|}


===Heavy Weapons===
=== Inflict Melee Damage ===
[[Image:PE Heavy Weapons.png|Heavy Weapons|left]]
{| border="0" cellpadding="0"
Heavy Weapons is the ability to use ranged heavy weapons in combat.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Inflict_Melee_Damage.png|Inflict Melee Damage]]
|Inflict Melee Damage is the ability to effectively damage and opponent in close combat.
|}


===Inflict Melee Damage===
=== Inflict Ranged Damage ===
[[Image:PE Inflict Melee Damage.png|Inflict Melee Damage|left]]
{| border="0" cellpadding="0"
Inflict Melee Damage is the ability to effectively damage an opponent in close combat.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Inflict_Ranged_Damage.png|Inflict Ranged Damage]]
|Inflict Ranged Damage is the ability to effectively deal damage to a target in ranged combat.
|}


===Inflict Ranged Damage===
=== Kill Strike ===
[[Image:PE Inflict Ranged Damage.png|Inflict Ranged Damage|left]]
{| border="0" cellpadding="0"
Inflict Ranged Damage is the ability to effectively deal damage to a target in ranged combat.
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Kill_Strike.png|Kill Strike]]
|Kill strike is a measure of your ability to deal a fatal blow.
|-
|''This is a hidden skill.''
|}


===Kill Strike===
=== Light Melee Weapons ===
[[Image:PE Kill Strike.png|Kill Strike|left]]
{| border="0" cellpadding="0"
Kill strike is a measure of the ability to deal a fatal blow.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Light_Melee_Weapons.png|Light Melee Weapons]]
|Light Melee Weapons is the ability to use light melee weapons in combat.
|}


''This is a hidden skill.''
=== Longblades ===
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Longblades.png|Longblades]]
|Longblades is the ability to use longbladed weapons like swords in combat.
|}


===Light Melee Weapons===
=== Marksmanship ===
[[Image:PE Light Melee Weapons.png|Light Melee Weapons|left]]
{| border="0" cellpadding="0"
Light Melee Weapons is the ability to use light melee weapons in combat.
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Marksmanship.png|Marksmanship]]
|Marksmanship is a measure of your skill and accuracy with ranged weapons.
|-
|''This is a hidden skill.''
|}


===Longblades===
=== Martial Arts ===
[[Image:PE Longblades.png|Longblades|left]]
{| border="0" cellpadding="0"
Longblades is the ability to use long-bladed weapons like swords in combat.
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Martial_Arts.png|Martial Arts]]
|Martial arts is a measure of your ability to use the martial arts.
|-
|''This is a hidden skill.''
|}


===Marksmanship===
=== Melee Combat ===
[[Image:PE Marksmanship.png|Marksmanship|left]]
{| border="0" cellpadding="0"
Marksmanship is a measure of skill and accuracy with ranged weapons.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Melee_Combat.png|Melee Combat]]
|Melee Combat is the ability to operate in fierce close combat.
|}


''This is a hidden skill.''
=== Melee Damage Assessment ===
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Melee_Damage_Assessment.png|Melee Damage Assessment]]
|This is the ability to assess how much damage you can deal with a particular melee weapon.
|-
|''This is a hidden skill.''
|}


===Martial Arts===
=== Power Fist ===
[[Image:PE Martial Arts.png|Martial Arts|left]]
{| border="0" cellpadding="0"
Martial arts is a measure of the ability to use the martial arts.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Power_Fist.png|Power Fist]]
|Power Fist is the ability to fight in hand-to-hand combat.
|}


''This is a hidden skill.''
=== Ranged Damage Assessment ===
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Ranged_Damage_Assessment.png|Ranged Damage Assessment]]
|This is the ability to assess how much damage you deal during ranged combat.
|-
|''This is a hidden skill.''
|}


===Melee Combat===
=== Rifle ===
[[Image:PE Melee Combat.png|Melee Combat|left]]
{| border="0" cellpadding="0"
Melee Combat is the ability to operate in fierce close combat.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Rifle.png|Rifle]]
|Rifle is the ability to use two-handed ranged weapons in combat.
|}


===Melee Damage Assessment===
=== Shortblades ===
[[Image:PE Melee Damage Assessment.png|Melee Damage Assessment|left]]
{| border="0" cellpadding="0"
This is the ability to assess how much damage can be dealt with a particular melee weapon.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Shortblades.png|Shortblades]]
|Shortblades is the ability to use shortbladed weapons like daggers in combat.
|}


''This is a hidden skill.''
=== Support Weapon Systems ===
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Support_Weapons_System.png|Support Weapon Systems]]
|This is the ability to efficiently operate different kinds of heavy hand-held, direct or indirect firing ranged weapons.
|}


===Power Fist===
=== Weapons Handling ===
[[Image:PE Power Fist.png|Power Fist|left]]
{| border="0" cellpadding="0"
Power Fist is the ability to fight in hand-to-hand combat.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Weapons_Handling.png|Weapons Handling]]
|Weapons handling is the ability to efficiently operate different kinds of hand-held direct-firing ranged weapons.
|}


===Ranged Damage Assessment===
=== Whip ===
[[Image:PE Ranged Damage Assessment.png|Ranged Damage Assessment|left]]
{| border="0" cellpadding="0"
This is the ability to assess how much damage can be dealt during ranged combat.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Whip.png|Whip]]
|Your ability to use whips in combat.
|}


''This is a hidden skill.''
=== Wounding ===
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Wounding.png|Wounding]]
|This is a measure of your ability to efficiently wound other living things.
|-
|''This is a hidden skill.''
|}


===Rifle===
== <font color=green>Defence<font> ==
[[Image:PE Rifle.png|Rifle|left]]
=== Avoidance ===
Rifle is the ability to use two-handed ranged weapons in combat.
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Avoidance.png|Avoidance]]
|A measure of your ability to avoid some attacks.
|-
|''This is a hidden skill.''
|}


===Shortblades===
=== Dispense Decoy ===
[[Image:PE Shortblades.png|Shortblades|left]]
{| border="0" cellpadding="0"
Shortblades is the ability to use short-bladed weapons like daggers in combat.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Dispense_Decoy.png|Dispense Decoy]]
|Dispense Decoy is the ability to use a decoy defense system efficiently and throw stalking creatures off your track.
|}


===Support Weapon Systems===
=== Dodge ===
[[Image:PE Support Weapons System.png|Support Weapon Systems|left]]
{| border="0" cellpadding="0"
This is the ability to efficiently operate different kinds of heavy hand-held, direct or indirect firing ranged weapons.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Dodge.png|Dodge]]
|Dodge is the ability to reflexively react to danger and to avoid injury when fired upon.
|}


===Weapons Handling===
=== Evade ===
[[Image:PE Weapons Handling.png|Weapons Handling|left]]
{| border="0" cellpadding="0"
Weapons handling is the ability to efficiently operate different kinds of hand-held direct-firing ranged weapons.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Evade.png|Evade]]
|Evade is the ability to reflexively react to danger and to avoid injury when attacked in close combat.
|}


===Whip===
== <font color=green>Medical<font> ==
[[Image:PE Whip.png|Whip|left]]
=== Anatomy ===
The ability to use whips in combat.
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Anatomy.png|Anatomy]]
|Anatomy is knowledge of the body, its composition and functions.
|}


===Wounding===
=== Diagnosis ===
[[Image:PE Wounding.png|Wounding|left]]
{| border="0" cellpadding="0"
This is a measure of the ability to efficiently wound other living things.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Diagnosis.png|Diagnosis]]
|Diagnosis is the ability to spot various conditions a patient may suffer from.
|}


''This is a hidden skill.''
=== Doctor ===
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Doctor.png|Doctor (missing Icon)]]
|A composite measure of your ability to combine and use different medical skills.
|-
|''This is a hidden skill.''
|}


==Defense==
=== First Aid ===
===Avoidance===
{| border="0" cellpadding="0"
[[Image:PE Avoidance.png|Avoidance|left]]
!width="60" align=right |
A measure of the ability to avoid some attacks.
!align=left |
|-
|[[Image:PE_First_Aid.png|First Aid]]
|First Aid is the ability to treat bodily injuries, shock and pain in the field, with limited resources.
|}


''This is a hidden skill.''
=== Medical Therapy ===
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Medical_Therapy.png|Medical Therapy]]
|This is the ability to administer medical therapy as a form of healing.
|-
|''This is a hidden skill.''
|}


===Dispense Decoy===
=== Medicine ===
[[Image:PE Dispense Decoy.png|Dispense Decoy|left]]
{| border="0" cellpadding="0"
Dispense Decoy is the ability to use a decoy defense system efficiently and throw stalking creatures off track.
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Medicine.png|Medicine]]
|This is a composite measure of all your medical skills.
|-
|''This is a hidden skill.''
|}


===Dodge===
=== Treatment ===
[[Image:PE Dodge.png|Dodge|left]]
{| border="0" cellpadding="0"
Dodge is the ability to reflexively react to danger and to avoid injury when fired upon.
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Treatment.png|Treatment]]
|This is a measure of your ability to administer medical treatment.
|-
|''This is a hidden skill.''
|}


===Evade===
== <font color=green>Science</font> ==
[[Image:PE Evade.png|Evade|left]]
=== Analysis ===
Evade is the ability to reflexively react to danger and to avoid injury when attacked in close combat.
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Support_Weapons_System.png|Support Weapon Systems]]
|Analysis is a measure of how well you are able to interpret seemingly unreleated information.
|}


==Medical==
=== Animal Taming ===
===Anatomy===
{| border="0" cellpadding="0"
[[Image:PE Anatomy.png|Anatomy|left]]
!width="60" align=right |
Anatomy is knowledge of the body, its composition and functions.
!align=left |
|-
|rowspan=2|[[Image:PE_Animal Taming.png|Animal_Taming]]
|Your ability to tame a creature.
|-
|''This is a hidden skill.''
|}


===Diagnosis===
=== Biology ===
[[Image:PE Diagnosis.png|Diagnosis|left]]
{| border="0" cellpadding="0"
Diagnosis is the ability to spot various conditions from which a patient may suffer.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Biology.png|Biology]]
|Biology is a measure of your ability to interpret biological information from your surroundings.
|}


===Doctor===
=== Botany ===
[[Image:PE Doctor.png|Doctor (missing Icon)|left]]
{| border="0" cellpadding="0"
A composite measure of the ability to combine and use different medical skills.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Botany.png|Botany]]
|Botany is the science or study of plants.
|}


''This is a hidden skill.''
=== Computer ===
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Computer.png|Computer]]
|Computer is the ability to use computer systems to perform actions you desire.
|}


===First Aid===
=== Electronics ===
[[Image:PE First Aid.png|First Aid|left]]
{| border="0" cellpadding="0"
First Aid is the ability to treat bodily injuries, shock and pain in the field with limited resources.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Electronics.png|Electronics]]
|Electronics is the knowledge of electronics and how to design systems that utilize different types of technology.
|}


===Medical Therapy===
=== Engineering ===
[[Image:PE Medical Therapy.png|Medical Therapy|left]]
{| border="0" cellpadding="0"
This is the ability to administer medical therapy as a form of healing.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Engineering.png|Engineering]]
|Engineering is the knowledge of how to design, build, and invent technical items in a professional manner.
|}


''This is a hidden skill.''
=== Genetics ===
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Genetics.png|Genetics]]
|Genetics is a measure of your ability to process and use genetic information.
|}


===Medicine===
=== Mechanics ===
[[Image:PE Medicine.png|Medicine|left]]
{| border="0" cellpadding="0"
This is a composite measure of all possessed medical skills.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Mechanics.png|Mechanics]]
|Mechanics is the knowledge of mechanical parts and how to design mechanical systems where many parts must work together.
|}


''This is a hidden skill.''
=== Robotology ===
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Robotology.png|Robotology]]
|This is a measure of your accumulated knowledge about robots.
|-
|''This is a hidden skill.''
|}


===Treatment===
=== Scientist ===
[[Image:PE Treatment.png|Treatment|left]]
{| border="0" cellpadding="0"
This is a measure of the ability to administer medical treatment.
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Scientist.png|Scientist]]
|This is a measure of your accumulated scientific knowledge.
|-
|''This is a hidden skill.''
|}


''This is a hidden skill.''
=== Xenobiology ===
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Xenobiology.png|Xenobiology]]
|This is an indication of your knowledge of Xenobiology and its relation to the entities of that class.
|-
|''This is a hidden skill.''
|}


==Science==
=== Zoology ===
===Analysis===
{| border="0" cellpadding="0"
[[Image:PE Support Weapons System.png|Support Weapon Systems|left]]
!width="60" align=right |
Analysis is a measure of how well seemingly unrelated information can be interpreted.
!align=left |
|-
|[[Image:PE_Zoology.png|Zoology]]
|This is an indication of your knowledge of the animal world in general.
|}


===Animal Lore===
== <font color=green>Information</font> ==
[[Image:PE Animal Lore.png|Animal Lore|left]]
=== Mentor ===
Description is missing
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Mentor.png|Mentor]]
|The Mentor skill indicates the number of the mentor's disciples that successfully completed the training.
|}


===Animal Taming===
=== Probing ===
[[Image:PE Animal Taming.png|Animal Taming|left]]
{| border="0" cellpadding="0"
The ability to tame a creature.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Probing.png|Probing]]
|Probing is the ability to successfully gather information from a distance.
|}


''This is a hidden skill.''
=== Scan Animal ===
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Scan_Animal.png|Scan Animal]]
|Scan Animal is the ability to efficiently get an accurate reading about an animal using a scanner tool.
|}


===Biology===
=== Scan Human ===
[[Image:PE Biology.png|Biology|left]]
{| border="0" cellpadding="0"
Biology is a measure of the ability to interpret biological information from the surroundings.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Scan Human.png|Scan Human]]
|Scan Human is the ability to efficiently get an accurate reading about a human using a scanner tool.
|}


===Botany===
=== Scan Mutant ===
[[Image:PE Botany.png|Botany|left]]
{| border="0" cellpadding="0"
Botany is the science or study of plants.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Scan Mutant.png|Scan Mutant]]
|Scan Mutant is the ability to efficiently get an accurate reading about a mutant using a scanner tool.
|}


===Computer===
=== Scan Robot ===
[[Image:PE Computer.png|Computer|left]]
{| border="0" cellpadding="0"
Computer is the ability to use computer systems to perform desired actions.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Scan Robot.png|Scan Robot]]
|Scan Robot is the ability to efficiently get an accurate reading about a robot using a scanner tool.
|}


===Electronics===
== <font color=green>Mining</font> ==
[[Image:PE Electronics.png|Electronics|left]]
=== Calypso Ground Assessment ===
Electronics is the knowledge of electronics and how to design systems that utilize different types of technology.
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Calypso Ground Assessment.png|Calypso Ground Assessment]]
|Knowledge of the ground on Calypso.
|-
|''This is a hidden skill.''
|}


===Engineering===
=== Drilling ===
[[Image:PE Engineering.png|Engineering|left]]
{| border="0" cellpadding="0"
Engineering is the knowledge of how to design, build and invent technical items in a professional manner.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Drilling.png|Drilling]]
|Drilling is the ability to proficiently use drilling equipment to drill holes in the ground in order to gather resources.
|}


===Genetics===
=== Drilling Expertise ===
[[Image:PE Genetics.png|Genetics|left]]
{| border="0" cellpadding="0"
Genetics is a measure of the ability to process and use genetic information.
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Drilling_Expertise.png|Drilling Expertise]]
|A measure of how proficient at drilling you are.
|-
|''This is a hidden skill.''
|}


===Mechanics===
=== Extraction ===
[[Image:PE Mechanics.png|Mechanics|left]]
{| border="0" cellpadding="0"
Mechanics is the knowledge of mechanical parts and how to design mechanical systems where many parts must work together.
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Extraction.png|Extraction]]
|This is a measure of your ability to extract ore and energy matter successfully.
|-
|''This is a hidden skill.''
|}


===Robotology===
=== Geology ===
[[Image:PE Robotology.png|Robotology|left]]
{| border="0" cellpadding="0"
This is a measure of one's accumulated knowledge about robots.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Geology.png|Geology]]
|Geology is the knowledge of various terrains, and their topography.
|}


''This is a hidden skill.''
=== Metallurgy ===
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Metallurgy.png|Metallurgy]]
|Metallurgy is the knowledge of metals, and how to analyze their elemental structure, both pure samples, alloys, and compounds.
|}


===Scientist===
=== Mining ===
[[Image:PE Scientist.png|Scientist|left]]
{| border="0" cellpadding="0"
This is a measure of one's accumulated scientific knowledge.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Mining.png|Mining]]
|Mining is the ability to mine the ground for resources with the minimal waste possible.
|}


''This is a hidden skill.''
=== Prospecting ===
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Prospecting.png|Prospecting]]
|Prospecting is the ability to spot lucrative resources in the ground suitable for exploitation.
|}


===Xenobiology===
=== Surveying ===
[[Image:PE Xenobiology.png|Xenobiology|left]]
{| border="0" cellpadding="0"
This is an indication of one's knowledge of Xenobiology and its relation to the entities of that class.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Surveying.png|Surveying]]
|Surveying is the ability to discover valuable resources hidden in the ground, which may be used for development.
|}


''This is a hidden skill.''
== <font color=green>Construction</font> ==
=== Armor Technology ===
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Armor_Technology.png|Armor Technology]]
|Armor Technology is the knowledge of how body protection works and how to use this information.
|}


===Zoology===
=== Attachments Technology ===
[[Image:PE Zoology.png|Zoology|left]]
{| border="0" cellpadding="0"
This is an indication of one's knowledge of the animal world in general.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Attachments_Technology.png|Attachments Technology]]
|Attachments Technology is the knowledge of how weapons attachments function and how to use this information in a resourceful way.
|}


==Information==
=== BLP Weaponry Technology ===
===Mentor===
{| border="0" cellpadding="0"
[[Image:PE Mentor.png|Mentor|left]]
!width="60" align=right |
The Mentor skill indicates the number of the mentor's disciples that successfully completed the training.
!align=left |
|-
|[[Image:PE_BLP_Weaponry_Technology.png|BLP Weaponry Technology]]
|BLP Weaponry Technology is the knowledge and understand of how to utilize BLP weapon systems.
|}


===Probing===
=== Blueprint Comprehension ===
[[Image:PE Probing.png|Probing|left]]
{| border="0" cellpadding="0"
Probing is the ability to successfully gather information from a distance.
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Blueprint_Comprehension.png|Blueprint Comprehension]]
|Your ability to interpret blueprints.
|-
|''This is a hidden skill.''
|}


===Scan Animal===
=== Equipment Methodology ===
[[Image:PE Scan Animal.png|Scan Animal|left]]
{| border="0" cellpadding="0"
Scan Animal is the ability to efficiently get an accurate reading about an animal using a scanner tool.
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Equipment_Methodology.png|Equipment Methodology]]
|Measurement of your overall metal, mechanical and electronical equipment knowledge.
|-
|''This is a hidden skill.''
|}


===Scan Human===
=== Gauss Weaponry Technology ===
[[Image:PE Scan Human.png|Scan Human|left]]
{| border="0" cellpadding="0"
Scan Human is the ability to efficiently get an accurate reading about a human using a scanner tool.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Gauss_Weaponry_Technology.png|Gauss Weaponry Technology]]
|Gauss Weaponry Technology is the knowledge and understanding of how to utilize Gauss weapon systems.
|}


===Scan Mutant===
=== Industrialist ===
[[Image:PE Scan Mutant.png|Scan Mutant|left]]
{| border="0" cellpadding="0"
Scan Mutant is the ability to efficiently get an accurate reading about a mutant using a scanner tool.
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Industrialist.png|Industrialist]]
|A composite skill level reflecting your overall knowledge of manufacturing and constructing.
|-
|''This is a hidden skill.''
|}


===Scan Robot===
=== Laser Weapon Technology ===
[[Image:PE Scan Robot.png|Scan Robot|left]]
{| border="0" cellpadding="0"
Scan Robot is the ability to efficiently get an accurate reading about a robot using a scanner tool.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Laser_Weapon_Technology.png|Laser Weapon Technology]]
|Laser Weaponry Technology is the knowledge and understanding of how to utilize laser weapon systems.
|}


==Mining==
=== Machinery ===
===Calypso Ground Assessment===
{| border="0" cellpadding="0"
[[Image:PE Calypso Ground Assessment.png|Calypso Ground Assessment|left]]
!width="60" align=right |
Knowledge of the ground on Calypso.
!align=left |
|-
|[[Image:PE_Machinery.png|Machinery]]
|Machinery is the ability to operate different kinds of machinery.
|}


''This is a hidden skill.''
=== Manufacture Armor ===
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Manufacture_Armor.png|Manufacture Armor]]
|Manufacture Armor is the ability to manufacture body protection in an optimal way, using an appropriate machine and raw materials.  
|}


===Drilling===
=== Manufacture Attachments ===
[[Image:PE Drilling.png|Drilling|left]]
{| border="0" cellpadding="0"
Drilling is the ability to proficiently use drilling equipment to drill holes in the ground in order to gather resources.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Manufacture_Attachments.png|Manufacture Attachments]]
|Manufacture Attachments is the ability to manufacture weapons attachments like scopes and amplifiers, in an optimal way, using an appropriate machine and raw materials.
|}


===Drilling Expertise===
=== Manufacture Electronical Equipment ===
[[Image:PE Drilling Expertise.png|Drilling Expertise|left]]
{| border="0" cellpadding="0"
A measure of drilling proficiency.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Manufacture_Electronical_Equipment.png|Manufacture Electronical Equipment]]
|Manufacture Electronic Equipment is the ability to manufacture electronic equipment, like processors, in an optimal way, using the appropriate machine and raw materials.
|}


''This is a hidden skill.''
=== Manufacture Mechanical Equipment ===
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Manufacture_Mechanical_Equipment.png|Manufacture Mechanical Equipment]]
|Manufacture Mechanical Equipment is the ability to manufacture mechanical equipment, like engines, in an optimal way, using the appropriate machine and raw materials.
|}


===Extraction===
=== Manufacture Metal Equipment ===
[[Image:PE Extraction.png|Extraction|left]]
{| border="0" cellpadding="0"
This is a measure of the ability to extract ore and energy matter successfully.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Manufacture_Metal_Equipment.png|Manufacture Metal Equipment]]
|Manufacture Metal Equipment is the ability to manufacture metal equipment, like screws, in an optimal way, using the appropriate machine and raw materials.
|}


''This is a hidden skill.''
=== Manufacture Tools ===
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Manufacture_Tools.png|Manufacture Tools]]
|Manufacture Tools is the ability to manufacture a variety of tools, like mining equipment, in an optimal way, using an appropriate machine and raw materials.
|}


===Geology===
=== Manufacture Weapons ===
[[Image:PE Geology.png|Geology|left]]
{| border="0" cellpadding="0"
Geology is the knowledge of various terrains and their topographies.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Manufacture_Weapons.png|Manufacture Weapons]]
|Manufacture Weapons is the ability to manufacture various sorts of weapons, like rifles and swords, in an optimal way, using an appropriate machine and raw materials.
|}


===Metallurgy===
=== Particle Beamer Weaponry Technology ===
[[Image:PE Metallurgy.png|Metallurgy|left]]
{| border="0" cellpadding="0"
Metallurgy is the knowledge of metals and how to analyze their elemental structure, both pure samples, alloys and compounds.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Particle_Beamer_Weaponry_Technology.png|Particle Beamer Weaponry Technology]]
|Particle Beamer Weaponry Technology is the knowledge and understanding of how to utilize particle beamer weapon systems.  
|}


===Mining===
=== Plasma Weaponry Technology ===
[[Image:PE Mining.png|Mining|left]]
{| border="0" cellpadding="0"
Mining is the ability to mine the ground for resources with the minimal waste possible.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Plasma_Weaponry_Technology.png|Plasma Weaponry Technology]]
|Plasma Weaponry Technology is the knowledge and understanding of how to utilize plasma weapon systems.
|}


===Prospecting===
=== Tools Technology ===
[[Image:PE Prospecting.png|Prospecting|left]]
{| border="0" cellpadding="0"
Prospecting is the ability to spot lucrative resources in the ground suitable for exploitation.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Tools_Technology.png|Tools Technology]]
|Tools Technology is the knowledge of how tools function and how to use this information in a resourceful way.
|}


===Surveying===
=== Weapons Technology ===
[[Image:PE Surveying.png|Surveying|left]]
{| border="0" cellpadding="0"
Surveying is the ability to discover valuable resources hidden in the ground, which may be used for development.
!width="60" align=right |  
 
!align=left |  
==Construction==
|-
===Armor Technology===
|[[Image:PE_Weapons_Technology.png|Weapons Technology]]
[[Image:PE Armor Technology.png|Armor Technology|left]]
Armor Technology is the knowledge of how body protection works and how to use this information.
 
===Attachments Technology===
[[Image:PE Attachments Technology.png|Attachments Technology|left]]
Attachments Technology is the knowledge of how weapons attachments function and how to use this information in a resourceful way.
 
===BLP Weaponry Technology===
[[Image:PE BLP Weaponry Technology.png|BLP Weaponry Technology|left]]
BLP Weaponry Technology is the knowledge and understand of how to utilize BLP weapon systems.
 
===Blueprint Comprehension===
[[Image:PE Blueprint Comprehension.png|Blueprint Comprehension|left]]
The ability to interpret blueprints.
 
''This is a hidden skill.''
 
If you want to get your Blueprint skills up, the best strategy is to buy as many "cheap to click" blueprints as you can.
 
===Carpentry===
[[Image:PE Carpentry.png|Carpentry|left]]
Description will follow soon.
 
===Equipment Methodology===
[[Image:PE Equipment Methodology.png|Equipment Methodology|left]]
Measurement of overall metal, mechanical and electronic equipment knowledge.
 
''This is a hidden skill.''
 
===Gauss Weaponry Technology===
[[Image:PE Gauss Weapon Technology.png|Gauss Weaponry Technology|left]]
Gauss Weaponry Technology is the knowledge and understanding of how to utilize Gauss weapon systems.
 
===Industrialist===
[[Image:PE Industrialist.png|Industrialist|left]]
A composite skill level reflecting overall knowledge of manufacturing and constructing.
 
''This is a hidden skill.''
 
===Laser Weapon Technology===
[[Image:PE Laser Weapon Technology.png|Laser Weapon Technology|left]]
Laser Weaponry Technology is the knowledge and understanding of how to utilize laser weapon systems.
 
===Machinery===
[[Image:PE Machinery.png|Machinery|left]]
Machinery is the ability to operate different kinds of machinery.
 
===Manufacture Armor===
[[Image:PE Manufacture Armor.png|Manufacture Armor|left]]
Manufacture Armor is the ability to manufacture body protection in an optimal way, using an appropriate machine and raw materials.
 
===Manufacture Attachments===
[[Image:PE Manufacture Attachments.png|Manufacture Attachments|left]]
Manufacture Attachments is the ability to manufacture weapons attachments like scopes and amplifiers in an optimal way, using an appropriate machine and raw materials.
 
===Manufacture Electronical Equipment===
[[Image:PE Manufacture Electronical Equipment.png|Manufacture Electronical Equipment|left]]
Manufacture Electronical Equipment is the ability to manufacture electronic equipment, like processors, in an optimal way, using the appropriate machine and raw materials.
 
===Manufacture Mechanical Equipment===
[[Image:PE Manufacture Mechanical Equipment.png|Manufacture Mechanical Equipment|left]]
Manufacture Mechanical Equipment is the ability to manufacture mechanical equipment, like engines, in an optimal way, using the appropriate machine and raw materials.
 
===Manufacture Metal Equipment===
[[Image:PE Manufacture Metal Equipment.png|Manufacture Metal Equipment|left]]
Manufacture Metal Equipment is the ability to manufacture metal equipment, like screws, in an optimal way, using the appropriate machine and raw materials.
 
===Manufacture Tools===
[[Image:PE Manufacture Tools.png|Manufacture Tools|left]]
Manufacture Tools is the ability to manufacture a variety of tools, like mining equipment, in an optimal way, using an appropriate machine and raw materials.
 
===Manufacture Weapons===
[[Image:PE Manufacture Weapons.png|Manufacture Weapons|left]]
Manufacture Weapons is the ability to manufacture various weapons, like rifles and swords, in an optimal way, using an appropriate machine and raw materials.
 
===Manufacturing Methodology===
[[Image:PE Manufacturing Methodology.png|Manufacturing Methodology|left]]
This is a measurment of your overal manufacturing skills
 
''This is a hidden skill.''
 
===Particle Beamer Weaponry Technology===
[[Image:PE Particle Beamer Weaponry Technology.png|Particle Beamer Weaponry Technology|left]]
Particle Beamer Weaponry Technology is the knowledge and understanding of how to utilize particle beamer weapon systems.
 
===Plasma Weaponry Technology===
[[Image:PE Plasma Weaponry Technology.png|Plasma Weaponry Technology|left]]
Plasma Weaponry Technology is the knowledge and understanding of how to utilize plasma weapon systems.
 
===Tools Technology===
[[Image:PE Tools Technology.png|Tools Technology|left]]
Tools Technology is the knowledge of how tools function and how to use this information in a resourceful way.
 
===Weapon Technology===
[[Image:PE Weapon Technology.png|Weapons Technology|left]]
Weapon Technology is the knowledge of how weapons function and how to use this information in a resourceful way.
Weapon Technology is the knowledge of how weapons function and how to use this information in a resourceful way.
|}


===Wood Carving===
== <font color=green>Tailoring<font> ==
[[Image:PE Wood carving.png|Wood Carving|left]]
=== Color Clothes ===
Description will follow soon.
{| border="0" cellpadding="0"
 
!width="60" align=right |  
===Wood Processing===
!align=left |
[[Image:PE Wood Processing.png|Wood Processing|left]]
|-
Description will follow soon.
|[[Image:PE_Color_Clothes.png|Color Clothes]]
 
|A measure of your ability to color clothes.
==Tailoring==
|}
===Color Clothes===
[[Image:PE Color Clothes.png|Color Clothes|left]]
A measure of the ability to color clothes.
 
===Color Matching===
[[Image:PE Color Matching.png|Color Matching|left]]
A measure of the ability to match different colors together.
 
===Color Methodology===
[[Image:PE Color Methodology.png|Color Methodology|left]]
A measure of overall clothes coloring knowledge.
 
''This is a hidden skill.''
 
===Fashion Design===
[[Image:PE Fashion Design.png|Fashion Design|left]]
Fashion design is a measure of the ability to creatively design clothes.
 
''This is a hidden skill.''


===Glamor===
=== Color Matching ===
[[Image:PE Glamour.png|Glamor|left]]
{| border="0" cellpadding="0"
Glamor is a measure of the sense of beauty and manners.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Color Matching.png|Color Matching]]
|A measure of your ability to match different colors together.
|}


''This is a hidden skill.''
=== Color Methodology ===
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Color Methodology.png|Color Methodology]]
|A measure of your overall clothes coloring knowledge.
|-
|''This is a hidden skill.''
|}


===Make Clothes===
=== Fashion Design ===
[[Image:PE Make Clothes.png|Make Clothes|left]]
{| border="0" cellpadding="0"
Make Clothes is a measure of the ability to create clothes.
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Fashion Design.png|Fashion Design]]
|Fashion design is a measure of your ability to creatively design clothes.
|-
|''This is a hidden skill.''
|}


===Tailoring===
=== Glamor ===
[[Image:PE Tailoring.png|Tailoring|left]]
{| border="0" cellpadding="0"
This is a measure of the ability to successfully tailor clothing.
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Glamour.png|Glamor]]
|Glamor is a measure of your sense of beauty and manners.
|-
|''This is a hidden skill.''
|}


==Mindforce==
=== Make Clothes ===
===Biotropy===
{| border="0" cellpadding="0"
[[Image:PE Biotropy.png|Biotropy|left]]
!width="60" align=right |
Biotropy is a Mindforce aspect dealing with powers regarding life.
!align=left |
|-
|[[Image:PE_Make Clothes.png|Make Clothes]]
|Make Clothes is a measure of your ability in creating clothes.
|}


===Concentration===
=== Tailoring ===
[[Image:PE Concentration.png|Concentration|left]]
{| border="0" cellpadding="0"
Concentration is the basic ability to stay focused when using Mindforce, and to be able to successfully transform Mindforce Essence to the selected power usage.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Tailoring.png|Tailoring]]
|This is a measure of your ability to successfully tailor clothing.
|}


===Power Catalyst===
== <font color=green>Mindforce</font> ==
[[Image:PE Power Catalyst.png|Power Catalyst|left]]
=== Biotropy ===
Power Catalyst shows the ability the Avatar has when collecting and transforming the Mindforce powers to suit his or her needs.
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Biotropy.png|Biotropy]]
|Biotropy is a Mindforce aspect dealing with powers regarding life.
|}


''This is a hidden skill.''
=== Concentration ===
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Concentration.png|Concentration]]
|Concentration is the basic ability to stay focused when using Mindforce, and to be able to successfully transform Mindforce Essence to the selected power usage.
|}


===Psychotropy===
=== Power Catalyst ===
[[Image:PE Psychotropy.png|Psychotropy|left]]
{| border="0" cellpadding="0"
Psychotropy is a Mindforce aspect dealing with powers regarding the mind.
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Power_Catalyst.png|Power Catalyst]]
|Power Catalyst shows the ability the avatar has when collecting and transforming the Mindforce powers to suit his or her needs.
|-
|''This is a hidden skill.''
|}


===Pyrotropy===
=== Psychotropy ===
[[Image:PE Pyrotropy.png|Pyrotropy|left]]
{| border="0" cellpadding="0"
Pyrotropy is a Mindforce aspect dealing with powers regarding fire.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Psychotropy.png|Psychotropy]]
|Psychotropy is a Mindforce aspect dealing with powers regarding the mind.
|}


===Sweat Gatherer===
=== Pyrotropy ===
[[Image:PE Sweat Gatherer.png|Sweat Gatherer|left]]
{| border="0" cellpadding="0"
Sweat Gatherer is the essential talent for procuring Vibrant Sweat from native Calypso creatures, which is one of the ingredients in the process of making Mind Essence.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Pyrotropy.png|Pyrotropy]]
|Pyrotropy is a Mindforce aspect dealing with powers regarding fire.
|}


==Beauty==
=== Sweat Gatherer ===
===Body Sculpting===
{| border="0" cellpadding="0"
[[Image:PE Body Sculpting.png|Body Sculpting|left]]
!width="60" align=right |
Body Sculpting is the ability to alter and modify a person's body. A higher skill level allows for more options.
!align=left |
|-
|[[Image:PE_Sweat Gatherer.png|Sweat Gatherer]]
|Sweat Gatherer is the essential talent for procuring Vibrant Sweat from native Calypso creatures, which is one of the ingredients in the process of making Mind Essence.
|}


===Face Sculpting===
== <font color=green>Beauty</font> ==
[[Image:PE Face Sculpting.png|Face Sculpting|left]]
=== Body Sculpting ===
Face Sculpting is the ability to alter and modify a person's face. A higher skill level allows for more options.
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Body_Sculpting.png|Body Sculpting]]
|Body Sculpting is the ability to alter and modify a person's body. A higher skill level allows for more options.
|}


===Hair Stylist===
=== Face Sculpting ===
[[Image:PE Hair Stylist.png|Hair Stylist|left]]
{| border="0" cellpadding="0"
Hair Stylist is the ability to alter and modify a person's hair. A higher skill level allows for more options.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Face_Sculpting.png|Face Sculpting]]
|Face Sculpting is the ability to alter and modify a person's face. A higher skill level allows for more options.
|}


===Plastic Surgery===
=== Hair Stylist ===
[[Image:PE Plastic Surgery.png|Plastic Surgery|left]]
{| border="0" cellpadding="0"
Plastic Surgery is advanced knowledge about altering body parts and the physical appearance of an Avatar.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Hair_Stylist.png|Hair Stylist]]
|Hair Stylist is the ability to alter and modify a person's hair. A higher skill level allows for more options.
|}


{{Footer Nav|game=Entropia Universe|prevpage=Economy|nextpage=Professions}}
=== Plastic Surgery ===
{| border="0" cellpadding="0"
!width="60" align=right |  
!align=left |
|-
|[[Image:PE_Plastic_Surgery.png|Plastic Surgery]]
|Plastic Surgery is the advanced knowledge about altering body parts and the physical appearance of an avatar.
|}
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