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{{Header Nav|game=FTL: Faster Than Light | {{Header Nav|game=FTL: Faster Than Light}} | ||
{{Game | {{Game | ||
|completion=1 | |||
|image=FTL Faster Than Light logo.jpg | |||
|title=FTL: Faster Than Light | |title=FTL: Faster Than Light | ||
|developer=[[Subset Games]] | |developer=[[Subset Games]] | ||
|publisher=[[Subset Games]] | |publisher=[[Subset Games]] | ||
| | |year=2012 | ||
|systems={{syslist|linux|macos|win}} | |||
|designer=Justin Ma<br />Matthew Davis | |designer=Justin Ma<br />Matthew Davis | ||
|genre=[[RTS]], [[Roguelike]] | |genre=[[RTS]], [[Roguelike]] | ||
|modes=[[Single player]] | |modes=[[Single player]] | ||
|pcgamingwiki=FTL: Faster Than Light | |pcgamingwiki=FTL: Faster Than Light | ||
}} | }} | ||
'''FTL: Faster Than Light''' is a top down, [[RTS|real time strategy game]] created by indie developers [[Subset Games]] and released on September 14, [[2012]]. The game is available on [[Steam]] and is cross-platform - it is available on [[Linux]], [[Mac OS]], and [[Windows]]. | |||
'''FTL: Faster Than Light''' is a top down, [[RTS|real time strategy game]] created by indie developers [[Subset Games]] and released on | |||
The concept for ''FTL'' was based on tabletop board games and other non-strategic space combat video games that required the player to manage an array of ship's functions. The initial development by the two-man Subset Games was self-funded, and guided towards developing entries for various indie game competitions. With positive responses from players and judges at these events, Subset opted to engage in a crowd-sourced Kickstarter campaign to finish the title, and succeeded in obtaining twenty times more than they had sought; the extra funds were used towards more professional art, music and in-game writing. The game, considered one of the major successes of the Kickstarter fundraisers for video games, was released in September 2012, to many positive reviews. | The concept for ''FTL'' was based on tabletop board games and other non-strategic space combat video games that required the player to manage an array of ship's functions. The initial development by the two-man Subset Games was self-funded, and guided towards developing entries for various indie game competitions. With positive responses from players and judges at these events, Subset opted to engage in a crowd-sourced Kickstarter campaign to finish the title, and succeeded in obtaining twenty times more than they had sought; the extra funds were used towards more professional art, music and in-game writing. The game, considered one of the major successes of the Kickstarter fundraisers for video games, was released in September 2012, to many positive reviews. | ||
==Story== | ==Story== | ||
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{{ToC}} | {{ToC}} | ||
[[Category: | [[Category:Subset Games]] | ||
[[Category: | [[Category:RTS]] | ||
[[Category:Roguelike]] | [[Category:Roguelike]] | ||
[[Category:Single player]] | [[Category:Single player]] | ||
Latest revision as of 05:21, 13 April 2023
FTL: Faster Than Light | |
---|---|
Developer(s) | Subset Games |
Publisher(s) | Subset Games |
Year released | 2012 |
System(s) | Linux, macOS, Windows |
Designer(s) | Justin Ma Matthew Davis |
---|---|
Genre(s) | RTS, Roguelike |
Modes | Single player |
FTL: Faster Than Light is a top down, real time strategy game created by indie developers Subset Games and released on September 14, 2012. The game is available on Steam and is cross-platform - it is available on Linux, Mac OS, and Windows.
The concept for FTL was based on tabletop board games and other non-strategic space combat video games that required the player to manage an array of ship's functions. The initial development by the two-man Subset Games was self-funded, and guided towards developing entries for various indie game competitions. With positive responses from players and judges at these events, Subset opted to engage in a crowd-sourced Kickstarter campaign to finish the title, and succeeded in obtaining twenty times more than they had sought; the extra funds were used towards more professional art, music and in-game writing. The game, considered one of the major successes of the Kickstarter fundraisers for video games, was released in September 2012, to many positive reviews.
Story[edit]
In the game, the player controls the crew of a single spacecraft, holding critical information to be delivered to an allied fleet several sectors away, while being pursued by a large rebel fleet. The player must guide the spacecraft over a number of sectors, each with planetary systems and events procedurally generated in a roguelike fashion, while facing against rebel and other hostile forces, recruiting new crew, and outfitting and upgrading their ship. Combat takes place in real time, but the game can be paused at any time, and if the ship is destroyed or the crew lost, the game ends in permadeath, requiring the player to restart.