Editing Freshly-Picked Tingle's Rosy Rupeeland/Hometown Prairie

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You'll notice most of the town is empty right now. It will get more crowded as you progress through the game. For now, keep walking and ignore the fountain. On the second screen, pay the Chef 10 rupees and the Armourer 15 rupees. Sell the Armourer the Tingle Fireworks to be able to buy a new Bottle for 50 rupees. Keep walking to meet the Town Map-Seller again. Show the map to her to receive 150 rupees (50 rupees for drawing Fish Rock and 100 rupees for completing the map). You can buy the map back for 125 rupees (this is recommendable eventually, but can be ignored for now). Keep walking to reach a third screen. This third screen is where eventually all the children of Port Town, to whom one or more quests or sidequests are connected, can be found. There also is a tree with three birds here. Every time you climb the ladder when there are birds in the tree, they'll fly away and leave a certain amount of rupees. This amount will get better as you progress through the game. For now, there's only one child here, Chiko, crying because she lost her "Fairy". Give her the Fairy Doll. She'll thank you and ask you to come to the statue of the town's hero Lyphos before running off. Do as she asked. You'll be stopped on the second screen by Chiko's Mum, who wants to reward you for helping Chiko. Rewards are a delicate part of the gameplay. Whenever you help someone, you'll be offered a reward. This reward, like everything else, has to be estimated. Ask too much and you will get nothing. Ask too little and you'll miss out on a great opportunity for some extra cash. For now, ask 60 rupees from Chiko's Mum and leave town. Head north and go up the stairs. Follow the road to the statue and touch it. A voice will come from the statue, turning out to be Chiko who has managed to find a way into the dungeon under the statue. When she's gone, enter the dungeon.
You'll notice most of the town is empty right now. It will get more crowded as you progress through the game. For now, keep walking and ignore the fountain. On the second screen, pay the Chef 10 rupees and the Armourer 15 rupees. Sell the Armourer the Tingle Fireworks to be able to buy a new Bottle for 50 rupees. Keep walking to meet the Town Map-Seller again. Show the map to her to receive 150 rupees (50 rupees for drawing Fish Rock and 100 rupees for completing the map). You can buy the map back for 125 rupees (this is recommendable eventually, but can be ignored for now). Keep walking to reach a third screen. This third screen is where eventually all the children of Port Town, to whom one or more quests or sidequests are connected, can be found. There also is a tree with three birds here. Every time you climb the ladder when there are birds in the tree, they'll fly away and leave a certain amount of rupees. This amount will get better as you progress through the game. For now, there's only one child here, Chiko, crying because she lost her "Fairy". Give her the Fairy Doll. She'll thank you and ask you to come to the statue of the town's hero Lyphos before running off. Do as she asked. You'll be stopped on the second screen by Chiko's Mum, who wants to reward you for helping Chiko. Rewards are a delicate part of the gameplay. Whenever you help someone, you'll be offered a reward. This reward, like everything else, has to be estimated. Ask too much and you will get nothing. Ask too little and you'll miss out on a great opportunity for some extra cash. For now, ask 60 rupees from Chiko's Mum and leave town. Head north and go up the stairs. Follow the road to the statue and touch it. A voice will come from the statue, turning out to be Chiko who has managed to find a way into the dungeon under the statue. When she's gone, enter the dungeon.


==Hero's Shrine==
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The first thing you'll notice is a big, green guy who seems to be avoiding you at all cost. Ignore him and head to the entrance. You'll have to pay 50 rupees in order to enter Hero's Shrine. Proceed and you'll see the green guy running into the dungeon as well. Continue and you will see a skeleton that upon inspection will make it very clear once more how important rupees are. On the next screen, there are two vases. Vases always hold money and respawn after you've left the dungeon. Just approach them and touch them. Keep walking and you'll see a floor-button and two ways to go; one to the right and one down. The floor-button closes or opens the gate, so ignore it since that gate already is open. Head right to find another floor-button. Step on it to open the room. Do not take the rupees (95) on the altar. Instead, head to the skeleton and examine it to receive 5 rupees. You see, this room is a trap. If you pick up the rupees on the altar, the door will close and stay shut until you put 100 rupees on the altar. Leave the room with the 5 rupees from the skeleton and take the route down. Go down the stairs and notice the huge floor-buttons on your right. Walk a little further to see the green guy again. Head down the stairs and go left. Talk to the green guy. His name is Teddy Todo and he's the first [[Freshly-Picked Tingle's Rosy Rupeeland/Bodyguards|bodyguard]] you'll hire. Offer him 20 rupees to get him to follow you. Return to the big floor-buttons. First step on one of them with Tingle and then command Teddy to step on the other (touch him, then the button). Keep walking and you'll get into a small "arena" fight with two shadows. Defeat them to continue. The next room is filled with spike traps (8 rupees per hit), but to keep things easy (this is the first dungeon), their exact positions are shown on the map. To easily navigate through them, only look at the map on where to walk. In the next room, take the right route up and step on the floor-button to open the gate. Ignore the gate for now and continue down the hall to find a treasure chest containing 78 rupees. Head back and go through the gate. Ignore the passage to the left and go up. This room also is filled with spike traps, so navigate through them using the map. At the end is a Trick Chest. Pay it 50 rupees to receive 200. Go back, then go left and keep walking. You'll end up in an "arena" fight in a room with spike traps. Defeat the shadows here to proceed. Continue to find a shadow guarding a big gate. Defeat it to open the gate and gain access to the big treasure chest. Enter it to confront Hero's Shrine's boss.
 
'''Beetle Lord Death Bug'''
* Beetle Lord Death Bug has to be beaten by dropping three bombs on his head. Pick them up and drag them to him. If you aren't fast enough or get hit by either the larvae or the energy balls Death Bug produces, the bomb explodes and you'll lose a few balloons. If all your balloons have popped, you lose and have to try again.
 
If you win, you and Teddy have a limited time to pick up all the Rupees Death Bug left. Contrary what it may look like, bodyguards don't steal items or rupees. Whatever they pick up ends up in Tingle's possession. The maximum you can get for defeating Death Bug is 1000 rupees. You'll also get your first Super Rupee, Metal.
 
You'll be automatically transported outside. Help Teddy free himself by paying him 100 rupees. Head to the Western Pool and donate 650 Rupees to get the Tower to grow. Note that you already donated some money in the beginning of the game and that that counts towards a total, so you'll only have to donate 650 rupees minus what you already donated. Uncle Rupee will appear and congratulate you with your first success. He'll tell you to go to the other side of the pool. From there, leave to Sunshine Seashore.
 
{{Footer Nav|game=Freshly-Picked Tingle's Rosy Rupeeland|prevpage=Walkthrough|nextpage=Sunshine Seashore}}
{{Footer Nav|game=Freshly-Picked Tingle's Rosy Rupeeland|prevpage=Walkthrough|nextpage=Sunshine Seashore}}
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