Editing Galaga '88

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{{Header Nav|game=Galaga '88}}
{{Header Nav|game=Galaga '88|num=4}}
{{Game
{{Infobox
|completion=4
|image=Galaga '88 arcade flyer.jpg
|title=Galaga '88
|title=Galaga '88
|image=Galaga '88 flyer.png
|developer=[[Namco]]
|publisher={{co|Namco|jp}}{{co|Atari|us}}
|distributor=[[Wii Virtual Console]]
|japanese=ギャラガ '88
|japanese=ギャラガ '88
|developer=[[Namco]]
|genre=Fixed [[shooter]]
|publisher={{colist|Namco|Atari}}
|systems=[[Arcade]], [[Sharp X68000]], [[TurboGrafx-16]], [[Sega Game Gear]], [[Wii]]
|year=1987
|released={{rd|1987}}
|systems={{syslist|arcade|x68000|tg16|gg|wii}}
|ratings={{CERO|A}}{{ESRB|E}}{{PEGI|7}}{{ACB|G}}
|title1=Arcade Archives Galaga '88
|developer1=[[Namco]]
|publisher1=[[Hamster Corporation]]
|year1=2023
|systems1={{syslist|switch|ps4}}
|genre=[[Shooter]]
|players=1-2
|players=1-2
|modes=[[Single player]], [[Multiplayer]]
|preceded by=[[Gaplus]]
|preceded by=[[Gaplus]]
|followed by=[[Galaxian³]] (6P laserdisc)
|followed by=[[Galaxian³]] (6P laserdisc)
|series=Galaxian
|series=Galaxian
|series2=Arcade Archives
}}
}}
{{marquee|Galaga '88 marquee.png}}
{{marquee|Galaga '88 marquee.png}}
{{nihongo|'''Galaga '88'''|ギャラガ'88|Gyaraga 'Eiti Eito}} is a fixed shooter [[arcade]] game, originally developed and manufactured by [[Namco]] in [[1987]]. It is the third sequel for ''[[Galaxian]]'' (following ''[[Galaga]]'', and ''[[Gaplus]]''). It features significantly improved graphics over the previous games in the series, including detailed backgrounds, larger enemies and greater ship details. Although it was well received, fewer cabinets of this game were produced than of ''Galaga'' and ''Gaplus''. The game runs on Namco System 1 hardware. First ported on the NEC [[PC Engine]], it was later released on the North American [[TurboGrafx-16]] under the name '''Galaga '90''' and the [[Sega Game Gear]] in Japan under the name of {{nihongo|'''Galaga'91'''|ギャラガ'91|Gyaraga 'Nainti Wan}}, and in Europe under the name of '''Galaga 2'''.
{{nihongo|'''Galaga '88'''|ギャラガ'88|Gyaraga 'Eiti Eito}} is a fixed shooter [[arcade]] game, originally developed and manufactured by [[Namco]] in [[1987]]. It is the third sequel for ''[[Galaxian]]'' (following ''[[Galaga]]'', and ''[[Gaplus]]''). It features significantly improved graphics over the previous games in the series, including detailed backgrounds, larger enemies and greater ship details. Although it was well received, fewer cabinets of this game were produced than of ''Galaga'' and ''Gaplus''. The game runs on Namco System 1 hardware. First ported on the NEC [[PC Engine]], it was later released on the North American [[TurboGrafx-16]] under the name '''Galaga '90''' and the [[Sega Game Gear]] in Japan under the name of {{nihongo|'''Galaga'91'''|ギャラガ'91|Gyaraga 'Nainti Wan}}, and in Europe under the name of '''Galaga 2'''.


The gameplay in ''Galaga '88'' is built on the same premise as that of the original ''Galaga'' game, but is in many ways more complex and more difficult. The game is divided into a series of 29 Stages distributed through eight Worlds. The starship Galaga accelerates between Stages and Worlds and even to higher dimensions. With the exception of the third and eighth, each World culminates in a Challenging Stage. There are six such stages to engage in, however the design of the enemies and their dancing formations shall vary according to the player's current Dimension. As in ''Galaga'', the objective is to destroy all forty enemies before they fly away off the screen.
The gameplay in ''Galaga '88'' is built on the same premise as that of the original ''Galaga'' game, but is in many ways more complex and more difficult. The game is divided into a series of 29 Stages distributed through eight Worlds. The starship Galaga accelerates between Stages and Worlds and even to higher dimensions. With the exception of the third and eighth, each World culminates in a Challenging Stage. There are six such stages to engage in, however the design of the enemies and their dancing formations shall vary according to the player's current Dimension. As in ''Galaga'', the objective is to destroy all forty enemies before they fly away off the screen.
''Galaga '88'' introduces a variety of new enemies and behaviors. Most of these special enemies are worth varying amounts of bonus points when destroyed. Some enemies can combine into larger enemies which take multiple hits to destroy, while others arrive in eggs, explode in a shower of fireworks, grow with multiple hits, or sport armor which makes them invincible while in formation.  At the start of the game, the player can select how many Galaga starships to start with (one or two), affecting their number of remaining lives. The game ends after the final boss is defeated, or when the player's last ship is destroyed or captured. The Game Over screen shows the player's hit-miss ratio and a visual representation of their progress.  


''Galaga '88'' introduces a variety of new enemies and behaviors. Most of these special enemies are worth varying amounts of bonus points when destroyed. Some enemies can combine into larger enemies which take multiple hits to destroy, while others arrive in eggs, explode in a shower of fireworks, grow with multiple hits, or sport armor which makes them invincible while in formation. At the start of the game, the player can select how many Galaga starships to start with (one or two), affecting their number of remaining lives. The game ends after the final boss is defeated, or when the player's last ship is destroyed or captured. The Game Over screen shows the player's hit-miss ratio and a visual representation of their progress.
The backgrounds for Stages 15–17 (the fourth block of stages) consist of the green hexagonal space stations first seen in the 1981 Namco game ''[[Bosconian]]''. Additionally, mines similar to those used in ''Bosconian'' are used as obliterable "obstacles" in these stages. The game ''[[Ridge Racer Revolution]]'' features Challenging Stage #2 (Dimension 1) during its loading sequence. Shooting all 40 enemies before they fly away unlocks all of the opponent cars. ''[[Ridge Racer 64]]'' also has Challenging Stage #2 (Dimension 1) as a secret bonus but with background music from ''Ridge Racer 64'' itself.


The backgrounds for Stages 15–17 (the fourth block of stages) consist of the green hexagonal space stations first seen in the 1981 Namco game ''[[Bosconian]]''. Additionally, mines similar to those used in ''Bosconian'' are used as obliterable "obstacles" in these stages. The game ''[[Ridge Racer Revolution]]'' features Challenging Stage #2 (Dimension 1) during its loading sequence. Shooting all 40 enemies before they fly away unlocks all of the opponent cars. ''[[Ridge Racer 64]]'' also has Challenging Stage #2 (Dimension 1) as a secret bonus but with background music from ''Ridge Racer 64'' itself.
{{Continue Nav}}


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<gallery>
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{{Galaxian}}
{{Galaxian}}


[[Category:Namco]]
[[Category:Arcade]]
[[Category:Hamster Corporation]]
[[Category:Shooter]]
[[Category:Shooter]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:MAME]]
[[Category:MAME]]
[[Category:Sharp X68000]]
[[Category:TurboGrafx-16]]
[[Category:Sega Game Gear]]
[[Category:Wii]]
[[Category:Wii Virtual Console]]
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