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{{Header Nav|game=Galaga '88|num=3}}
{{Header Nav|game=Galaga '88}}
{{Infobox
{{Game
|completion=4
|image=Galaga '88 arcade flyer.jpg
|title=Galaga '88
|title=Galaga '88
|image=Galaga '88 flyer.png
|japanese=ギャラガ '88
|developer=[[Namco]]
|developer=[[Namco]]
|publisher={{co|Namco|jp}}{{co|Atari|us}}
|publisher={{colist|Namco|Atari}}
|distributor=[[Wii Virtual Console]]
|year=1987
|japanese=ギャラガ '88
|systems={{syslist|arcade|x68000|tg16|gg|wii}}
|genre=Fixed [[shooter]]
|ratings={{CERO|A}}{{ESRB|E}}{{PEGI|7}}{{ACB|G}}
|systems=[[Arcade]], [[Sharp X68000]], [[TurboGrafx-16]], [[Sega Game Gear]], [[Wii]]
|title1=Arcade Archives Galaga '88
|released={{rd|1987}}
|developer1=[[Namco]]
|publisher1=[[Hamster Corporation]]
|year1=2023
|systems1={{syslist|switch|ps4}}
|genre=[[Shooter]]
|players=1-2
|players=1-2
|modes=[[Single player]], [[Multiplayer]]
|preceded by=[[Gaplus]]
|preceded by=[[Gaplus]]
|followed by=[[Galaxian³]] (6P laserdisc)
|followed by=[[Galaxian³]] (6P laserdisc)
|series=Galaxian
|series=Galaxian
|series2=Arcade Archives
}}
}}
{{marquee|Galaga '88 marquee.png}}
{{marquee|Galaga '88 marquee.png}}
'''Galaga '88''' is a fixed [[shooter]] arcade game that was released by [[Namco]] in [[1987]] (despite its name) and licensed to Atari Games for US manufacture and distribution. It runs on Namco System 1 hardware, and is the fourth (and final standard arcadian) title in the company's {{c|Galaxian}} series. It was later ported to the [[TurboGrafx-16]] as '''Galaga '90''' and the [[Sega Game Gear]] as '''Galaga '91'''.
{{nihongo|'''Galaga '88'''|ギャラガ'88|Gyaraga 'Eiti Eito}} is a fixed shooter [[arcade]] game, originally developed and manufactured by [[Namco]] in [[1987]]. It is the third sequel for ''[[Galaxian]]'' (following ''[[Galaga]]'', and ''[[Gaplus]]''). It features significantly improved graphics over the previous games in the series, including detailed backgrounds, larger enemies and greater ship details. Although it was well received, fewer cabinets of this game were produced than of ''Galaga'' and ''Gaplus''. The game runs on Namco System 1 hardware. First ported on the NEC [[PC Engine]], it was later released on the North American [[TurboGrafx-16]] under the name '''Galaga '90''' and the [[Sega Game Gear]] in Japan under the name of {{nihongo|'''Galaga'91'''|ギャラガ'91|Gyaraga 'Nainti Wan}}, and in Europe under the name of '''Galaga 2'''.


The premise is much the same as that of [[Galaxian]], [[Galaga]] and [[Gaplus]], but is in several ways much more complex and difficult. The game is divided into twenty-nine stages over five dimensions, each of which has four stages (except for the first dimension, which only has three). Most non-bonus stages in the game also feature obstacles that disappear once the formation of enemies have fully assembled; the player's ship warps from one dimension to another by collecting the "warp capsules" these obstacles will leave behind when destroyed, which also have the power to make it invincible for a '''very''' short period of time when collected.
The gameplay in ''Galaga '88'' is built on the same premise as that of the original ''Galaga'' game, but is in many ways more complex and more difficult. The game is divided into a series of 29 Stages distributed through eight Worlds. The starship Galaga accelerates between Stages and Worlds and even to higher dimensions. With the exception of the third and eighth, each World culminates in a Challenging Stage. There are six such stages to engage in, however the design of the enemies and their dancing formations shall vary according to the player's current Dimension. As in ''Galaga'', the objective is to destroy all forty enemies before they fly away off the screen.


Several new enemies have also been introduced - some have the powers to meld with each other and create giant versions of themselves (which take three hits to kill), while others arrive in eggs (which must be destroyed before you can kill them), inflate slightly each time you hit them before exploding, or have protective shells that make them invincible while in formation. Certain enemy types explode into small formations of tiny aliens that will wiggle their way down the screen when hit, and others act as escorts to incoming groups of enemies before quickly diving towards the player's ship and leaving the screen (never to return).
''Galaga '88'' introduces a variety of new enemies and behaviors. Most of these special enemies are worth varying amounts of bonus points when destroyed. Some enemies can combine into larger enemies which take multiple hits to destroy, while others arrive in eggs, explode in a shower of fireworks, grow with multiple hits, or sport armor which makes them invincible while in formation. At the start of the game, the player can select how many Galaga starships to start with (one or two), affecting their number of remaining lives. The game ends after the final boss is defeated, or when the player's last ship is destroyed or captured. The Game Over screen shows the player's hit-miss ratio and a visual representation of their progress.


{{Continue Nav}}
The backgrounds for Stages 15–17 (the fourth block of stages) consist of the green hexagonal space stations first seen in the 1981 Namco game ''[[Bosconian]]''. Additionally, mines similar to those used in ''Bosconian'' are used as obliterable "obstacles" in these stages. The game ''[[Ridge Racer Revolution]]'' features Challenging Stage #2 (Dimension 1) during its loading sequence. Shooting all 40 enemies before they fly away unlocks all of the opponent cars. ''[[Ridge Racer 64]]'' also has Challenging Stage #2 (Dimension 1) as a secret bonus but with background music from ''Ridge Racer 64'' itself.


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{{Galaxian}}
{{Galaxian}}


[[Category:Arcade]]
[[Category:Namco]]
[[Category:Hamster Corporation]]
[[Category:Shooter]]
[[Category:Shooter]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:MAME]]
[[Category:MAME]]
[[Category:Sharp X68000]]
[[Category:TurboGrafx-16]]
[[Category:Sega Game Gear]]
[[Category:Wii]]
[[Category:Wii Virtual Console]]

Latest revision as of 15:40, 26 April 2023

Box artwork for Galaga '88.
Box artwork for Galaga '88.
Galaga '88
Developer(s)Namco
Publisher(s)Namco, Atari
Year released1987
System(s)Arcade, Sharp X68000, TurboGrafx-16, Sega Game Gear, Wii
Preceded byGaplus
Followed byGalaxian³ (6P laserdisc)
SeriesGalaxian,
Arcade Archives
Japanese titleギャラガ '88
Genre(s)Shooter
Players1-2
ModesSingle player, Multiplayer
Rating(s)CERO All agesESRB EveryonePEGI Ages 7+General
Arcade Archives Galaga '88
Developer(s)Namco
Publisher(s)Hamster Corporation
Year released2023
System(s)Nintendo Switch, PlayStation 4
LinksGalaga '88 ChannelSearchSearch
Galaga '88 marquee

Galaga '88 (ギャラガ'88 Gyaraga 'Eiti Eito?) is a fixed shooter arcade game, originally developed and manufactured by Namco in 1987. It is the third sequel for Galaxian (following Galaga, and Gaplus). It features significantly improved graphics over the previous games in the series, including detailed backgrounds, larger enemies and greater ship details. Although it was well received, fewer cabinets of this game were produced than of Galaga and Gaplus. The game runs on Namco System 1 hardware. First ported on the NEC PC Engine, it was later released on the North American TurboGrafx-16 under the name Galaga '90 and the Sega Game Gear in Japan under the name of Galaga'91 (ギャラガ'91 Gyaraga 'Nainti Wan?), and in Europe under the name of Galaga 2.

The gameplay in Galaga '88 is built on the same premise as that of the original Galaga game, but is in many ways more complex and more difficult. The game is divided into a series of 29 Stages distributed through eight Worlds. The starship Galaga accelerates between Stages and Worlds and even to higher dimensions. With the exception of the third and eighth, each World culminates in a Challenging Stage. There are six such stages to engage in, however the design of the enemies and their dancing formations shall vary according to the player's current Dimension. As in Galaga, the objective is to destroy all forty enemies before they fly away off the screen.

Galaga '88 introduces a variety of new enemies and behaviors. Most of these special enemies are worth varying amounts of bonus points when destroyed. Some enemies can combine into larger enemies which take multiple hits to destroy, while others arrive in eggs, explode in a shower of fireworks, grow with multiple hits, or sport armor which makes them invincible while in formation. At the start of the game, the player can select how many Galaga starships to start with (one or two), affecting their number of remaining lives. The game ends after the final boss is defeated, or when the player's last ship is destroyed or captured. The Game Over screen shows the player's hit-miss ratio and a visual representation of their progress.

The backgrounds for Stages 15–17 (the fourth block of stages) consist of the green hexagonal space stations first seen in the 1981 Namco game Bosconian. Additionally, mines similar to those used in Bosconian are used as obliterable "obstacles" in these stages. The game Ridge Racer Revolution features Challenging Stage #2 (Dimension 1) during its loading sequence. Shooting all 40 enemies before they fly away unlocks all of the opponent cars. Ridge Racer 64 also has Challenging Stage #2 (Dimension 1) as a secret bonus but with background music from Ridge Racer 64 itself.

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