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===Exits=== | ===Exits=== | ||
[[ | [[File:Gauntlet NES exit.png|48px|left]] | ||
These white squares usually read "EXIT". Sometimes the exits are hidden or require a key to access. Some exits are fake; nothing will happen if you step on them. | These white squares usually read "EXIT". Sometimes the exits are hidden or require a key to access. Some exits are fake; nothing will happen if you step on them. | ||
{{-}} | {{-}} | ||
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===Doors and Keys=== | ===Doors and Keys=== | ||
[[ | [[File:Gauntlet NES key.png|48px|left]] | ||
Doors can be any shape and size, and any door tiles touching will all unlock at once with a single key. You can only carry a maximum of 10 keys throughout the course of the game. | Doors can be any shape and size, and any door tiles touching will all unlock at once with a single key. You can only carry a maximum of 10 keys throughout the course of the game. | ||
{{-}} | {{-}} | ||
===Potions=== | ===Potions=== | ||
[[ | [[File:Gauntlet NES potion.png|48px|left]] | ||
Potions can be collected or shot. Shooting them is less effective as your character's skill bonus is not applied to their use. You can carry up to a maximum of 10 potions throughout the course of the game. | Potions can be collected or shot. Shooting them is less effective as your character's skill bonus is not applied to their use. You can carry up to a maximum of 10 potions throughout the course of the game. | ||
{{-}} | {{-}} | ||
===Treasure=== | ===Treasure=== | ||
[[ | [[File:Gauntlet NES treasure.png|48px|left]] | ||
Treasure increases your score by one point. | Treasure increases your score by one point. | ||
{{-}} | {{-}} | ||
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===Food=== | ===Food=== | ||
[[ | [[File:Gauntlet NES drink.png|48px|left]] | ||
[[ | [[File:Gauntlet NES food.png|48px|left]] | ||
Food always increases your health by 100 and can appear as either a jug or as a bowl of gruel. Take caution, as you can destroy jugs by inadvertently shooting at them. Gruel cannot be destroyed by regular shots. | Food always increases your health by 100 and can appear as either a jug or as a bowl of gruel. Take caution, as you can destroy jugs by inadvertently shooting at them. Gruel cannot be destroyed by regular shots. | ||
{{-}} | {{-}} | ||
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===Stun Tiles=== | ===Stun Tiles=== | ||
[[ | [[File:Gauntlet NES stun tile.png|48px|left]] | ||
These tiles blend in with the surroundings, and when stepped on paralyze you for a few seconds. Enemies instinctively know where these are and won't walk over them. A trick to remove the stun is to pause the game and unpause. | These tiles blend in with the surroundings, and when stepped on paralyze you for a few seconds. Enemies instinctively know where these are and won't walk over them. A trick to remove the stun is to pause the game and unpause. | ||
{{-}} | {{-}} | ||
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===Temporary Repulsiveness=== | ===Temporary Repulsiveness=== | ||
[[ | [[File:Gauntlet NES temporary repulsiveness.png|48px|left]] | ||
Enemies run away from you. It is represented by a brown box with three lines. | Enemies run away from you. It is represented by a brown box with three lines. | ||
===Reflective Shots=== | ===Reflective Shots=== | ||
[[ | [[File:Gauntlet NES reflective shots.png|48px|left]] | ||
Your shots bounce off walls. If the shot does not hit anything it will disappear after a few bounces. Lasts for the duration of the level you are on. | Your shots bounce off walls. If the shot does not hit anything it will disappear after a few bounces. Lasts for the duration of the level you are on. | ||
{{-}} | {{-}} | ||
===Ten Super Shots=== | ===Ten Super Shots=== | ||
[[ | [[File:Gauntlet NES supershot 01.png|44px]] | ||
[[ | [[File:Gauntlet NES supershot 02.png|44px]] | ||
[[ | [[File:Gauntlet NES supershot 03.png|44px]] | ||
[[ | [[File:Gauntlet NES supershot 04.png|44px]] | ||
[[ | [[File:Gauntlet NES supershot 05.png|44px]] | ||
[[ | [[File:Gauntlet NES supershot 06.png|44px]] | ||
Your shots destroy everything, including doors. It is represented by a flashing box with an arrow. | Your shots destroy everything, including doors. It is represented by a flashing box with an arrow. | ||
===Temporary invulnerability=== | ===Temporary invulnerability=== | ||
[[ | [[File:Gauntlet NES temporary invulnerability.png|48px|left]] | ||
You have perfect armor for awhile, but your | You have perfect armor for awhile, but your HP goes down twice as fast. It is represented by a black box. | ||
{{Footer Nav|game=Gauntlet (NES)|prevpage=Enemies|nextpage=Passwords}} | {{Footer Nav|game=Gauntlet (NES)|prevpage=Enemies|nextpage=Passwords}} |
Revision as of 06:05, 4 August 2022
Gauntlet's concept is deceptively simple: progress through 100 floors, killing enemies and grabbing treasures as you go.
The levels contain a variety of tiles and items:
Exits
These white squares usually read "EXIT". Sometimes the exits are hidden or require a key to access. Some exits are fake; nothing will happen if you step on them.
Walls
Some walls, such is crumbled wall sections, can be destroyed by shots. Some sturdy-looking walls can also be destroyed with one shot and may contain items or even enemies. Other walls can also disappear when you step on a flashing magic tile.
Doors and Keys
Doors can be any shape and size, and any door tiles touching will all unlock at once with a single key. You can only carry a maximum of 10 keys throughout the course of the game.
Potions
Potions can be collected or shot. Shooting them is less effective as your character's skill bonus is not applied to their use. You can carry up to a maximum of 10 potions throughout the course of the game.
Treasure
Treasure increases your score by one point.
Bags of Jewels
Bags of Jewels increase your score by five points. In two-player mode, a Bag of Jewels is left behind when one partner dies. Collect this bag in two-player mode to collect all of your partner's goods.
Food
Food always increases your health by 100 and can appear as either a jug or as a bowl of gruel. Take caution, as you can destroy jugs by inadvertently shooting at them. Gruel cannot be destroyed by regular shots.
Movable Walls
These walls can be pushed in any direction, including diagonally.
Stun Tiles
These tiles blend in with the surroundings, and when stepped on paralyze you for a few seconds. Enemies instinctively know where these are and won't walk over them. A trick to remove the stun is to pause the game and unpause.
Magic Tiles
These pulse or flash, and when stepped on will open up some area of the level (often a place you can't see or haven't even reached yet). These are usually hidden under destructible blocks, so it's always good to destroy those to see if there are magic tiles underneath.
Upgrade Items
Destructible wall blocks sometimes contain potions that boost your abilities. The icon on the bottle shows what it will upgrade. On some home ports these upgrades are visible on the pause screen. Unlike other powerups these are permanent.
Name | Description |
---|---|
Extra armor | Represented by a shield. Reduces the damage you take by 1/5. |
Extra magic | Marked with a bottle. Increases damage your magic does by 1/5. |
Extra shot power | Marked with a cannonball. Increases the damage your shots do by 1/5. |
Extra speed | Marked with an arrow. Increases your speed by 1/5. |
Extra fight power | Marked with a knife or sword. Increases melee damage by 1/5. |
Use-once items
Unlike the items above, these do not appear on the pause screen.
Limited Invisibility
Enemies cannot find you. This item is represented by a white box with three lines.
Temporary Repulsiveness
Enemies run away from you. It is represented by a brown box with three lines.
Reflective Shots
Your shots bounce off walls. If the shot does not hit anything it will disappear after a few bounces. Lasts for the duration of the level you are on.
Ten Super Shots
Your shots destroy everything, including doors. It is represented by a flashing box with an arrow.
Temporary invulnerability
You have perfect armor for awhile, but your HP goes down twice as fast. It is represented by a black box.