From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

Accessing Anemos Sanctum

Before you go charging into Anemos Sanctum, make sure your character levels are 45+, the monsters inside are freakishly strong along with the boss. In order to get into the actual inner sanctum, you need all the 72 djinni along with the psyenergy Teleport. Once you arrive in Contigo, do not head towards the sanctum directly instead use Teleport on the circle in the middle of town. Once you've done that, you'll arrive in the 'true' entrance of the Anemos Sanctum. Ahead the door is sealed and can only be opened if you possess all 72 djinni, look around the room and you'll see some circular tiles with elements depicted on them. Stand on the big tiles and the djinni will light up every smaller tile. Once all the tiles in a certain area is lit, the torches above the door will ignite. Once all four torches are ignited, the door opens.

noob

Boss Battle:Dullahan

Boss Info

  • HP: 16000
  • PP: 300
  • Weak: Wind
  • Strong: Earth

Abilities:

  • Recovers 200 HP every round
  • Bind
  • Break
  • Condemn
  • Curse
  • Djinni Storm
  • Elemental Swap
  • Formina Sage
  • Summon 'Charon'
  • True Collide

This is the hardest boss in the game, far stronger than Doom Dragon. As you can see from his skills, Djinni Storm can put all your partys djinni into recovery mode! Some of his less threatening yet familiar abilities such as Curse, Condemn, Bind and Break can prove to be troublesome. True Collide can also make your life miserable as your whole partys HP is drained giving Dullahan more HP. Elemental Swap allows Dullahan to randomly swap his elemental strengths and weaknesses. He normally uses this before using Summon Charon. Formina Sage is one of Dullahans strongest moves that can deal around 1000 damage on a single target and can often 1HKO weaker characters like Jenna, Ivan, Sheba or Mia. Last but not least, his mose dangerous move Summon 'Charon' is similar to the normal djinni summon except it's directed to you. Even worse, it has a slight chance of KOing your characters.

Strategies in defeating Dullahan

There are two ways in finishing off this boss. You can either Summon Rush on him or go gun-ho at him. Most people prefer the summon rush. If you plan to tank this boss down, it is recommended that all of your attacking party is over 50+. This method takes a while but it works. Have Felix or Isaac using the Sol Blade with high luck to improve the chance of the unleash Megiddo. Also bring a multi healer like Mia or Jenna with over 1000 HP. It is recommended that you also bring water of life with you on all your attacking party. If you do not have water of life, either have a character with the psyenergy 'revive' or a character with a djinni that can revive for them. Have your other two characters with the djinni Granite, Flash or Shade and use barrier every now and then, have one of the characters equip the djinni Lull. Once you're set, have Felix or Isaac use the Sol Blade to continually damage him. Megiddo can deal over 1k damage to Dullahan so he wouldn't have a chance to heal to full HP. Meanwhile, let your multi healer do her job and your two secondary characters use the 'barrier' djinnis to prevent damage. The other character should use Lull every two rounds to prevent Dullahan from attacking every round. Alternatively, you can let one of your secondary characters to attack but keep the character with Lull to prevent Dullahan using attacks every two rounds.

A Summon Rush is a better option killing the boss much quicker at almost any level. However if you do not know what you're doing or if the summon rush fails, you're literally screwed. Have Ivan and Sheba in the front along with Jenna and Felix. Before you fight, make sure your characters has the following:

Ivan:

  • 9 Jupiter Djinni on Stand-by
  • Any equips that boost wind power

Sheba:

  • 8 Jupiter Djinni on Stand-by
  • 1 Venus Djinni on Stand-by
  • Any equips that boost wind power

Jenna:

  • 7 Mars Djinni on Stand-by
  • 2 Mercury Djinni on Stand-by
  • Any equips that boost fire power

Felix:

  • 6 Venus Djinni on Stand-by
  • 3 Mars Djinni on Stand-by
  • 1 Jupter Djinni (has to be Lull) not on stand-by
  • Any equips that boost speed

Garet (as backup):

  • 7 Mars Djinni on Stand-by
  • 2 Mercury Djinni on Stand-by
  • Any equips that boost speed

Once you're ready, begin fighting Dullahan. On the first round:

  • Have Ivan summon Catastrophe and Sheba summon Eclipse. This allows Ivan and Sheba to further enhance their Jupiter Power.
  • Get Jenna to summon Daedalus, yes it doesn't do much but it's for a precaution later.
  • Get Felix to unleash Lull so Dullahan cannot attack for the first round.

Second Round:

  • Get Ivan and Sheba to Sumon Catastrophe. Dullahan should take a total of 7000 damage from the double summon (since their Jupiter power is enhanced from last round).
  • Have Garet summon Ulysses and Felix to summon Haures, yes these are weak summons but they should finish off Dullahan.
  • If Dullahan isn't dead, Daedalus's delayed missile will do the job.
  • If Dullahan is still not dead (though it's unlikely) then you're literally screwed...

From the two rounds, you should be able to hit more than 16000 damage unless your partys attack power is weak.

After you kick Dullahan out of the way, your reward is the strongest summon in the game, Iris!