From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

Template:Grand Theft Auto: San Andreas/Header

Prerequisites

Walkthrough

The 360

Hold down the accelerate and brake buttons then hit left or right. The car will start to rotate, to get gold look for the burn marks on the tarmac and use it to align your outer tire.

The 180

Essentially this is just a handbrake turn, accelerate into the half-circle of cones and press the handbrake button while still holding down accelerate. Turn the car left or right and it will start to spin, when the nose of the car is pointing around the cone (so you won't hit it) release the handbrake and accelerate back to the starting point.

Due to the time limit you might need to use the handbrake again to come to stop within the cone box.

Whip and Terminate

For this Test you have to do a 90 degree handbrake turn then come to a stop. The two issues are the turn and the parking. To maximize turn, try to be a close to edge of cones so that you can get a better time. After you get the turn down(You can try as many times as you want until you get it) you will have to be good at parking. You HAVE to be exactly in line with the cones.

Pop and Control

Speed up then slow down just before the tires pop then speed up and park the car in the cones without touching them.

Burn and Lap

This one is tough but straight forward. The trick is to keep your laps as tight as possible to the inside cones using the handbrake to spin the car 180 degrees first person view makes this much easier. Get back on the gas as quickly as possible as you cannot afford to let the car loose too much speed if you want to get all 5 laps in under 36 seconds, which is required for gold.

Again, first person view is useful to get the timing right. Stay towards the inside of the track. Start your turns when the right (or left if you're going ccw) edge of the screen is about 3/4 of the way between the penultimate and last cones. Picture your right (left) wheel just skimming around the edge of that last cone. If you knock it ocver, that doesn't count as damage.

Cone Coil

This one is also pretty tough until you learn how to do it right. All you need is to accelerate past the first 2 cones, then let go of the gas. And then once you pass the third cone, hit the gas and make the 180 turn. Then again, just like before, hit the gas through the first 2 then just realease it for the third. If you did this right, you should have about 4 or 5 seconds to get back where you started. Going really fast then stomping on the brakes doesn't usually work here. You can go a little slow because you have some time if you did the first part correctly.

This one as well can be timed well in first-person mode. Reverse your turn between the penultimate and last cones. No need to brake; just let up on the gase.

The '90'

Slow down at about 2 or 3 seconds by letting go of X then use reverse to make the 90 degree turn.

Wheelie Weave

This is only tough because you have to understand one thing. If you are on 2 wheels, you cannot turn in the direction you are slanted in. If you do so you will go down. It will take a couple tries, but its not really that hard.

Spin and Go

In this test you have to back up, reverse direction, and park in the cone box.

Obviously, first-person mode is not going to help here. Instead, use third-person view and use the right thumbstick to swivel the point of view around so you are looking at the front of the car, and behind it, the course. Now all you have to remember is that in reverse you turn the wheel the opposite way you want the rear wheels to go.

P.I.T. Maneuver

Hit the police car on the back tire and it will spin. Land up next to it without damaging yourself to achieve gold.

Alley Oop

Speed up and only let the left side wheels hit the jump, as soon as the car is near the end of the jump and half way in the air release X and try to turn right. The car will then do a barrel roll and land on its wheels, then try to park the car straight.

City Slicking

To complete driving school you have to drive across the city in under 2 minutes without damaging the car too badly and without stopping.

This is tricky due to the requirement not to stop but otherwise you are probably pretty familiar with driving through the city at high speed. First person view is a big help on this one to help avoid clipping turning or stationary cars . Take care because the Super GT has a tendency to oversteer. Try not to accelerate into a turn, instead out of a turn.

When the test starts make a quick left and right to get onto the street going past your garage. You can cut the first corner; there are no curbs to worry about. Drive as fast as you can along the street until you get to the rise in front of the cathedral (the trolley track is usually clear, except in the unlucky case you hit a trolley head-on). Turn right and then turn left at the next junction. Note that the "racing line" through this point is into the oncoming traffic so you'll have to see whether the line is clear before you decide to take it.

Now continue along the street until you get to the steep, twisting decline. This is the trickiest part of the course because it is easy to either hit something or lock your wheels and spin to a stop. If in doubt: slow down, because you are going downhill you are not going to lose momentum.

At the bottom of the hill turn right through the checkpoint and the drive as fast as you can down the Esplande to Easter Basin Docks, turn right up the hill and stop outside the driving school.

Note: this course can also be completed in reverse to the description above, and claim the gold award. If the downhill near the checkpoint is a problem, take the course in reverse.

It terms of what you have to do this is a relatively easy task but there are two things to keep in mind: firstly never stop. If you skid out or hit something keep the accelerator down and keep driving you can spin out and still complete the course. As for damage grazing another vehicle or lamppost is not all that important if it saves you a couple of seconds. For gold you'll need no damage but to just complete the School mission you can afford a few knocks here and there.

If you cannot do this mission put this cheat in:cars fly: square,down,L2,up,L1,circle,up,x,left.

Rewards

  • Bronze: Super GT spawns at the driving school
  • Silver: Bullet spawns at the driving school
  • Gold: Hotknife spawns at the driving school

New Missions Available

None