Editing Grand Theft Auto: San Andreas/End Of The Line
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* '''Mission''': | * '''Mission''': [[Grand Theft Auto: San Andreas/Los Desperados|Los Desperados]] | ||
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You need a good SMG (e.g, SMG), a good assault rifle (e.g., M4), and a good melee weapon (chainsaw) or heavy weapon (minigun) for this mission. | |||
You might also consider completing some of the side missions as they have some very useful benefits: | You might also consider completing some of the side missions as they have some very useful benefits: | ||
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At the start of each level you will probably encounter a booth with a heart or a flak jacket. These pickups usually occur just before a large room full of enemies that have to be cleared. The smart thing to do is clear the room first and then head back to pick up the heart or flak jacket. | At the start of each level you will probably encounter a booth with a heart or a flak jacket. These pickups usually occur just before a large room full of enemies that have to be cleared. The smart thing to do is clear the room first and then head back to pick up the heart or flak jacket. | ||
'''Note''': If you destroy the SWAT tank | '''Note''': If you destroy the SWAT tank you have not smash the wall yet or drive SWAT tank into safe house garage after you smash the wall, the mission will be failed. | ||
=== Security level === | === Security level === | ||
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This is stupidly easy if you have the Chainsaw but it's not even that bad with other weapons. | This is stupidly easy if you have the Chainsaw but it's not even that bad with other weapons. | ||
If you have the Chainsaw wait for the cutscene to finish and then rush over to Smoke and Chainsaw his two bodyguards. This will give Smoke the chance to say some dialogue that needs to be said before you can kill him. Then rush up the stairs towards him and hit him with the chainsaw. When you knock him down move the chainsaw so it is still hitting him and he will run out of health in a second or two. | |||
The minigun doesn't have an automatic aim, which for this task is an advantage. You can cut down Smoke at the knees before he even gets up the stairs. | |||
If you aren't able to kill him right away Smoke will essentially run around the room in clockwise circles. Body armour is in one of the alcoves, a few health pickups in the other. Gang members will constantly spawn but as long as you keep your distance it shouldn't be hard to shoot them before they do any damage to you. Probably the best place to target Smoke is from the balcony as he is visible from there most of the time without seemingly being able to hit you back with any accuracy. When the lights go out use the night vision goggles and keep shooting. | If you aren't able to kill him right away Smoke will essentially run around the room in clockwise circles. Body armour is in one of the alcoves, a few health pickups in the other. Gang members will constantly spawn but as long as you keep your distance it shouldn't be hard to shoot them before they do any damage to you. Probably the best place to target Smoke is from the balcony as he is visible from there most of the time without seemingly being able to hit you back with any accuracy. When the lights go out use the night vision goggles and keep shooting. | ||
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Just about every room has the same number of enemies in the same place. | Just about every room has the same number of enemies in the same place. | ||
The Drug Lab is where things get tricky. You need to pick up the fire extinguisher and shoot all the gang members on the lab floor through the grill. Unless you have completed the Firefighter mission, you | The Drug Lab is where things get tricky. You need to pick up the fire extinguisher and shoot all the gang members on the lab floor through the grill. Unless you have completed the Firefighter mission, then you can just run right through. There does not seem to be any point in shooting gang members that are using fire extinguishers. Once you've cleared out the shooters remove the night goggles and use the fire extinguisher to move through the burning door and burning sections on the gallery. Unless you have completed the Firefighter mission, in which case you can just run right though. You do not need to use the fire extinguisher on the final fire on the gallery you should be able to duck around the left and get by without problems. Make your way through the drug lab floor and switch back to night googles to work through the Security levels. Don't make a big deal about the large room on this level and try to do it on the run. After the large room there is one more fire to tackle (which will again require the removal of the goggles). Did we mention that if you have completed the Firefighter mission you can just run right through the fire? You should then get to the yellow marker, here use a crouch roll to take out the three guards at the corner. Remove the goggles and run like mad for the exit. When you are close enough you should trigger the successful cutscene (CJ diving from the building). | ||
=== Chase Tenpenny === | === Chase Tenpenny === | ||
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Tenpenny has jumped into a fire truck and Sweet is hanging from the ladder. Follow the truck without letting it get out of your radar view; otherwise you will fail the mission. The truck goes up through Las Colinas, down through Jefferson and Idlewood, along the track through Willowfield, down to the Ocean Docks, and finally to the East Beach. | Tenpenny has jumped into a fire truck and Sweet is hanging from the ladder. Follow the truck without letting it get out of your radar view; otherwise you will fail the mission. The truck goes up through Las Colinas, down through Jefferson and Idlewood, along the track through Willowfield, down to the Ocean Docks, and finally to the East Beach. | ||
Essentially you just have to follow the fire truck at a discrete distance: don't go mad and get too close, don't go | Essentially you just have to follow the fire truck at a discrete distance: don't go mad and get too close, don't go to fast and spin or crash the car, don't let the truck get so far away that you lose them. You're not going to be able to take out the truck so don't worry about it. You also don't have to worry too much about the molotovs; they can hurt you slightly but not the car. | ||
When the truck gets to the beach front the next section will begin. | When the truck gets to the beach front the next section will begin. | ||
=== Save Sweet === | === Save Sweet === | ||
Tenpenny will climb out and start stomping on Sweet's hands. There is a grip bar but essentially this section is timed. If you have been following the fire truck at a reasonable distance you should be able to just slam on the accelerator and get the hood of the car near the back of the fire truck. The game seems pretty lenient about where you can be to save Sweet. Probably the worst mistake is to go too fast and overshoot the back of the fire truck. If in doubt try and ram the back of the truck. Once Sweet is on the hood of the car he takes over the driving. | |||
=== Blast | === Blast Tenpenny === | ||
This section is "gunning on rails" and essentially exactly like the [[Grand Theft Auto: San Andreas/Reuniting the Families|Reuniting the Families]] | This section is "gunning on rails" and essentially exactly like the [[Grand Theft Auto: San Andreas/Reuniting the Families|Reuniting the Families]] mission you had in the original Los Santos missions. | ||
Initially you need to shoot the | Initially you need to shoot the cop who was stomping on Sweet and a second who gets out of the cab. You can then take out a few of the truck's tires before Sweet tells you it cannot be destroyed. At this point you just need to shoot as much as possible. Targets will include cop cars, Los Vamos bikers and Hermes cars, and rioters with molotovs. | ||
Sweet will always warn you at the start of each wave and you simply need to shoot the threats as quickly as you can. For cars you should try to shoot the passenger (who will normally be shooting) followed by the engine. It can be fun to shoot the tires but | Sweet will always warn you at the start of each wave and you simply need to shoot the threats as quickly as you can. For cars you should try to shoot the passenger (who will normally be shooting) followed by the engine. It can be fun to shoot the tires but seems to have not effect on the vehicle handling. For bikes shooting passenger followed by driver seems to be more effective although there may not be much individual damage modelling going on for these. | ||
Rioters are slightly trickier as they are smaller targets. Just do your best and stay calm as the car seems to be fire-proof and therefore the rioters will only do a small bit of damage to the vehicle. The only rioters that should be dealt with ahead of time are those that appear when you come down under the overpass by the stadium. | Rioters are slightly trickier as they are smaller targets. Just do your best and stay calm as the car seems to be fire-proof and therefore the rioters will only do a small bit of damage to the vehicle. The only rioters that should be dealt with ahead of time are those that appear when you come down under the overpass by the stadium. | ||
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== Rewards == | == Rewards == | ||
* Respect | |||
* Satisfaction | |||
* Respect | |||
* | |||
You can now focus on getting the rest of the game. See the [[ | You can now focus on getting the rest of the game. See the [[Grand Theft Auto: San Andreas/100 percent checklist|100% Completion Guide]] | ||
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