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|turn delay=10 | |turn delay=10 | ||
|general=Very damaging attacks, high in defense and average HP. Very low mobility, but high climbing ability. Hard to master. | |general=Very damaging attacks, high in defense and average HP. Very low mobility, but high climbing ability. Hard to master. | ||
|s1desc=A | |s1desc=A heavy brown ball that deals some damage upon impact. | ||
|s1dam=100-150 | |s1dam=100-150 | ||
|s1del=250 | |s1del=250 | ||
|s2desc= | |s2desc=This shot can do LOTS of damage. It lands on the same place as Shot1, but when it hits the ground, it goes right into the ground and starts coming up, like it's going underwater and then floating back up. If you shoot it and it's going right towards a player, it will just go through them and enter into the ground below them, and start coming up. After it has gone through the ground, it explodes as soon as it comes out of the ground. You want to hit right under your opponent. This is quite hard to do, especially if your opponent destroys the land (knowing that Nakmachine depends on the land). It's better to ''overshoot'' a little than using less power, because if you hit the land in front of your opponent, it makes another shot2 almost impossible. | ||
|s2dam=190-300 | |s2dam=190-300 | ||
|s2del=400 | |s2del=400 |