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Latest revision | Your text | ||
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|s1dam=100-160 | |s1dam=100-160 | ||
|s1del=250 | |s1del=250 | ||
|s2desc=Shoots 2 | |s2desc=Shoots 2 raon mines. The mines look like babies of the RaonLauncher, except a lot smaller. If they are close to a player, their antenna will turn red and start spinning. This means that when persons's turn who shot the raon comes, that raon will start walking towards the nearest player. If it walks into a player, it will explode. Raons are more attracted to Mechanical mobiles than Bionics and Shields. It is best that when you shoot the 2 raons, they land on both sides of your opponent, so your opponent is trapped. Be warned -- the raons WILL activate even if its target is an ally or even the RaonLauncher itself. | ||
|s2dam=140-180 (per | |s2dam=140-180 (per raon mine) | ||
|s2del=400 | |s2del=400 | ||
|ssdesc=A big | |ssdesc=A big raon. When it lands on the ground, it'll start walking the direction it was shot at. When it bumps into a wall that is too steep to climb, it will turn around the other way. After about 5-7 seconds, it will explode automatically. If it walks into a player, it will explode regardless of ally, enemy, or corpse. You can get the best possible damage by getting it as close to the opponent as possible, the farther it has to walk the less damage it does so watch out. | ||
|ssdam=230-350 | |||
|ssdel=800 | |ssdel=800 | ||
}} | }} |