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This is a condensed version of the story mission [[../Nemesis Revealed/]]. The Reapers are poisoning the water by pouring tar into a water tower on top of a building. You'll immediately be able to pick out the building by the large number of red dots that spawn on it. Scan for nearby buildings that are higher and scale one. From your vantage point, rain electric death down on the gang. One good tactic is to show yourself and trade potshots with the gang, | This is a condensed version of the story mission [[../Nemesis Revealed/]]. The Reapers are poisoning the water by pouring tar into a water tower on top of a building. You'll immediately be able to pick out the building by the large number of red dots that spawn on it. Scan for nearby buildings that are higher and scale one. From your vantage point, rain electric death down on the gang. One good tactic is to show yourself and trade potshots with the gang, | ||
and then step back and wait. The gang will cluster on the nearest roof and you can then Thunder Drop into their midst. Once all the gang members are down, you must disable the tar keg on the water tower, so climb up to it. | and then step back and wait. The gang will cluster on the nearest roof and you can then Thunder Drop into their midst. Once all the gang members are down, you must disable the tar keg on the water tower, so climb up to it. | ||
{{sidebar|title=Karma Moment|width=250px|contents= | {{sidebar|title=Karma Moment|width=250px|contents=<span style="color:red">Force the tar keg's pump to implode by overcharging it</span>, or <span style="color:blue">destroy the tar keg with Shockwave</span>.}} | ||
For Good Karma, use Shockwave to destroy the keg. This will coat you with tar, disorienting you and temporarily removing some of your Battery Cores, and damages you – so don't take this route unless you're at full health. For Evil Karma, overload the keg with Lightning, which destroys the keg's functionality, but drains the tar into the water supply. This option does not damage Cole in any way. | For Good Karma, use Shockwave to destroy the keg. This will coat you with tar, disorienting you and temporarily removing some of your Battery Cores, and damages you – so don't take this route unless you're at full health. For Evil Karma, overload the keg with Lightning, which destroys the keg's functionality, but drains the tar into the water supply. This option does not damage Cole in any way. | ||
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==Playing Doctor== | ==Playing Doctor== | ||
*'''Iterations''': 1 | *'''Iterations''': 1 | ||
{{sidebar|title=Karma Moment|width=250px|contents= | {{sidebar|title=Karma Moment|width=250px|contents=<span style="color:blue">Heal the injured cops</span>, or <span style="color:red">steal the Blast Shards</span>.}} | ||
For Good Karma, go to the marked place on your map and heal the injured cops. You'll then have to run back to the mission-giver and fight off some Reapers. Afterwards, you can pick up your reward: five Blast Shards. For Evil Karma, just attack the police and take the Blast Shards. | For Good Karma, go to the marked place on your map and heal the injured cops. You'll then have to run back to the mission-giver and fight off some Reapers. Afterwards, you can pick up your reward: five Blast Shards. For Evil Karma, just attack the police and take the Blast Shards. | ||
==Bystander== | ==Bystander== | ||
*'''Iterations''': 1 | *'''Iterations''': 1 | ||
{{sidebar|title=Karma Moment|width=250px|contents= | {{sidebar|title=Karma Moment|width=250px|contents=<span style="color:blue">Help the police</span>, or <span style="color:red">do nothing and let them fend for themselves</span>.}} | ||
A police station is under attack. If playing the Evil path, just let the cops and gang fight it out and deal with survivors (if any). Heroes will, of course, jump in and take some lumps on behalf of the police. | A police station is under attack. If playing the Evil path, just let the cops and gang fight it out and deal with survivors (if any). Heroes will, of course, jump in and take some lumps on behalf of the police. | ||
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==Explosive Choices== | ==Explosive Choices== | ||
*'''Iterations''': 1 | *'''Iterations''': 1 | ||
{{sidebar|title=Karma Moment|width=250px|contents= | {{sidebar|title=Karma Moment|width=250px|contents=<span style="color:blue">Drain the bomb and defuse it</span>, or <span style="color:red">do nothing and let it explode</span>.}} | ||
Reapers have planted a bomb on the police station. Follow the officer to the station. | Reapers have planted a bomb on the police station. Follow the officer to the station. | ||
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==Split Decision== | ==Split Decision== | ||
*'''Iterations''': 1 | *'''Iterations''': 1 | ||
{{sidebar|title=Karma Moment|width=250px|contents= | {{sidebar|title=Karma Moment|width=250px|contents=<span style="color:blue">Save the girl's brother</span>, or <span style="color:red">go get the Blast Shards</span>.}} | ||
Dust Men have kidnapped a woman's brother and stolen their Blast Shards. For Evil Karma and the Shards, go after the Dust Men with the Shards. For Good Karma, but no Shards, rescue the woman's brother. | Dust Men have kidnapped a woman's brother and stolen their Blast Shards. For Evil Karma and the Shards, go after the Dust Men with the Shards. For Good Karma, but no Shards, rescue the woman's brother. | ||
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==Ulterior Motives== | ==Ulterior Motives== | ||
*'''Iterations''': 1 | *'''Iterations''': 1 | ||
{{sidebar|title=Karma Moment|width=250px|contents= | {{sidebar|title=Karma Moment|width=250px|contents=<span style="color:blue">Accept the single Blast Shard as thanks</span>, or <span style="color:red">kill the pedestrian and take his entire stockpile</span>.}} | ||
Protect a dude as he goes to get something from his locker. You'll meet up with plenty of Dust Men, including a small Conduit or two. When you've finally cleared all the Dust Men, the guy gives you one Blast Shard. You can choose to accept it (Good Karma), or waste the dude and take his entire stash (Evil Karma). | Protect a dude as he goes to get something from his locker. You'll meet up with plenty of Dust Men, including a small Conduit or two. When you've finally cleared all the Dust Men, the guy gives you one Blast Shard. You can choose to accept it (Good Karma), or waste the dude and take his entire stash (Evil Karma). | ||
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==Private Property== | ==Private Property== | ||
*'''Iterations''': 1 | *'''Iterations''': 1 | ||
{{sidebar|title=Karma Moment|width=250px|contents= | {{sidebar|title=Karma Moment|width=250px|contents=<span style="color:red">Take the Blast Shards from the locker</span>, or <span style="color:blue">heal their rightful owner</span>.}} | ||
A man has been injured defending his locker from First Sons. This mission is short and sweet and requires no combat. Approach the injured man to get a Karma Moment. Heal the guy and he'll give you five Blast Shards. Try to take the Blast Shards and you'll be hit by | A man has been injured defending his locker from First Sons. This mission is short and sweet and requires no combat. Approach the injured man to get a Karma Moment. Heal the guy and he'll give you five Blast Shards. Try to take the Blast Shards and you'll be hit by a booby trap and get zilch for your trouble (except for some Evil Karma). | ||
{{Footer Nav|game=inFAMOUS|prevpage=Evil side missions|nextpage=Blast Shards}} | {{Footer Nav|game=inFAMOUS|prevpage=Evil side missions|nextpage=Blast Shards}} |