From StrategyWiki, the video game walkthrough and strategy guide wiki
Revision as of 04:55, 6 November 2013 by Procyon (talk | contribs) (+ cats)
Jump to navigation Jump to search

Template:Infobox

Karate Champ marquee

Karate Champ, known in Japan as Karate Dou (空手道 "The Way of the Empty Hand"?) is a 1984 arcade game developed by Technos Japan for Data East. The title Karate Champ may also refer to Karate Champ — Player vs Player (対戦空手道 美少女青春編 Taisen Karate Dou: Bishoujo Seishun Hen?, "The Competitive Way of the Empty Hand: Pretty Maiden Edition"), a sequel that was released for the arcades shortly after the original during the same year. Like its predecessor, it was published by Data East, but it is unclear if it was developed by Technos or by Data East. The game featured some early speech synthesis, in which the judge would call out such phrases as "Fight!" or "Winner!"

The player assumes the role of a karate competitor and fights against another player or the computer. Players execute moves by manipulating two joysticks. Gameplay consists of a two dimensional fight between Karate characters wearing white and red gi, followed by various bonus rounds for the successful player. This pattern repeats itself in the next, more challenging round set against a new background. Unlike most later fighter-type games, there are no health bar or hit points. A hit successfully landed ends the round and earns the player or his opponent either one point or half point. The first to score two points is the winner.

The sequel is very similar to the original in the sense that they use the same hardware, have the same sprites and title screen, and the play mechanics are essentially the same although the computer AI is greatly improved along with control and hit detection. Whereas the original game started with the first level taking place at a dojo and all the following levels taking place at a tournament stadium, Player vs Player has the characters fighting it out over girls at locations around the world.

Karate Champ was ported to the Apple II and the Commodore 64 by Berkeley Softworks. Data East began publishing the home versions in the US on October 12th 1985. The NES version was developed in-house by Data East USA and released in North America on November 1986. This version was inspired by the Player VS. Player edition of the arcade game. The port was later released in Japan for the Famicom Disk System on July 22, 1988. Data East published this version of the game, both in North America and Japan. An emulation of the arcade version was released by Hamster for the PlayStation 2 as part of their Ore-tachi Gesen Zoku lineup, and again later for the Wii Virtual Console. On May 7, 2010 it was announced for release on the iPhone by developer Revolutionary Concepts.

Template:Continue Nav

<gallery> Image:Karate Champ ARC title.png|Title screen <gallery>

Table of Contents

edit

Karate Champ/Table of Contents