Kingdom Hearts: Birth by Sleep/Command Board

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Revision as of 02:48, 1 August 2011 by E-123Wario54 (talk | contribs) (added card stuff)

Command Board is a board game-type mini-game in Birth by Sleep. Command Board allows you to level up commands by obtaining Command Panels and then leveling them up. Opponents playing in the Command Board, whether they be friends accessed through wireless multiplayer, or one of the other characters present in the game, can also steal your commands. In the end, if you win or lose, you can still get good results from it, like leveled-up abilities.

The game starts at the Starting Point, the place that must be passed with the required amount of GP to successfully finish the game. You have a few options when the game starts: use Command Cards as part of a hand, change options, look at the game's statistics, or roll the dice to move in any direction (except for the one you came from). The game has a few different Command Boards based on different worlds of the game. The panels positioned on each Command Board make up shapes based on the worlds, and they may even have the potential to change up the game.

Boards

Image Name Location Opponents
Keyblade Board Land of Departure
  • Terra
  • Ventus
  • Aqua
Royal Board Castle of Dreams
  • Cinderella
Spaceship Deep Space
  • Experiment 626
  • Gantu
Toon Board Disney Town
  • Queen Minnie
  • Pete
Skull Board Never Land
  • Peter Pan
  • Captain Hook
Honeypot Board 100 Acre Wood (Radiant Garden)
  • Winnie the Pooh
  • Tigger
Secret Board Land of Departure
  • Terra
  • Ventus
  • Aqua

Cards and Hands

There are four types of cards in Command Board: Attack Cards (cards that represent attack commands), Magic Cards (cards that represent magic commands), Miscellaneous Cards (cards that represent shotlock and action commands) and the Joker Cards, random cards. Put them together in the Hand option you're given at the start of your turn to perform actions that positively affect your game.

Hand Action Effect
Stun Causes an opponent to lose their next turn.
+ Navigator Allows players to move in any direction on their turn.
++ Double Toll Doubles the value of player's panels for 5 turns.
Two Dice Allows the user to roll two dice for this turn.
+ Three Dice Allows the user to roll three dice for this turn.
GP Protector Prevents the player from losing GP.
+ Confuse Causes all opponents to move without control. This does not work, however, with A.I. opponents.
Joker's Fortune Activates a slot reel that can be stopped to activate various events.
+ Golden Chance Activates a slot reel that can be stopped to activate various events.
++ GP Magnet Receive GP based on the number of panels owned by opponents, the more panels they own the more GP is gained.