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{{Header Nav|game=Lugaru}} | {{Header Nav|game=Lugaru}} | ||
After finishing a campaign scenario, in addition to the time and score, the game may grant you a set of awards depending on how you played it. The | After finishing a campaign scenario or challenge level, in addition to the time and score, the game may grant you a set of awards depending on how you played it. There are 20 awards total, 5 of which are unimplemented. | ||
; | |||
: | The list is as follows, retrieved from the source code,<ref>https://github.com/WolfireGames/lugaru/blob/ca78c6c17e5768aeab586573f4c733644b0b460f/Source/Level/Awards.cpp</ref> titles are <code>awardname (In-game text)</code>: | ||
; Take no prisoners | |||
: Kill all enemies with | ; flawless (Flawless!) | ||
; | : Take no damage and lose no blood. | ||
: | ; alldead (Take no prisoners) | ||
; | : Kill all enemies. All successful stealth attacks are kills. KOs with edged weapons are also kills. | ||
: | ; nodead (Merciful) | ||
; | : Knock out all enemies without killing any. | ||
: | ; stealth (One with the shadows!) | ||
; Unarmed! | : No enemies alarmed (to red) and no throw kills. | ||
: | ; bojutsu (Bojutsu) | ||
; | : At least one attack performed, and all attacks done with the staff. | ||
: | ; swordsman (Swordsman) | ||
; Blade slinger | : At least one attack performed, and all attacks done with the sword. | ||
: | ; knifefighter (Knife fighter) | ||
; Brutal | : At least one attack performed, and all attacks done with the knife. | ||
: | ; kungfu (Unarmed!) | ||
; | : All attacks unarmed (even if no attacks performed), no kills done by throwing, and there is at least one weapon on the map. | ||
: | ; evasion (Escape artist) | ||
: Escaped from an enemy's (yellow) alarm. | |||
; acrobat (Gymnast) | |||
: No failed flips, and flips + 2*wall_flips is greater than 20. | |||
; longrange (Blade slinger) | |||
: All enemies killed by thrown weapons. | |||
; brutal (Brutal) | |||
: All enemies killed and at least one of them was killed after being unconscious for at least 100 milliseconds. | |||
; aikido (Aikido master!) | |||
: At least 80% of attacks are reversals and more than 3 reversals are performed. | |||
; strategy (Divide and conquer) | |||
: At most one enemy alarmed at any given time, and at least two enemies present. | |||
; klutz (Suicidal) | |||
: At least 3 flips were performed and failed. | |||
The following are unimplemented:<ref>https://github.com/WolfireGames/lugaru/blob/ca78c6c17e5768aeab586573f4c733644b0b460f/Source/Level/Awards.def</ref> | |||
* coward (Coward) | |||
* hyper (Hyper) | |||
* rambo (Rambo) | |||
* fast (Fast) | |||
* realfast (Real fast) | |||
* damnfast (Damn fast) | |||
== References == | |||
{{reflist}} | |||
{{Footer Nav|game=Lugaru|prevpage=Cheats|nextpage=}} | {{Footer Nav|game=Lugaru|prevpage=Cheats|nextpage=}} |
Latest revision as of 20:04, 7 May 2023
After finishing a campaign scenario or challenge level, in addition to the time and score, the game may grant you a set of awards depending on how you played it. There are 20 awards total, 5 of which are unimplemented.
The list is as follows, retrieved from the source code,[1] titles are awardname (In-game text)
:
- flawless (Flawless!)
- Take no damage and lose no blood.
- alldead (Take no prisoners)
- Kill all enemies. All successful stealth attacks are kills. KOs with edged weapons are also kills.
- nodead (Merciful)
- Knock out all enemies without killing any.
- stealth (One with the shadows!)
- No enemies alarmed (to red) and no throw kills.
- bojutsu (Bojutsu)
- At least one attack performed, and all attacks done with the staff.
- swordsman (Swordsman)
- At least one attack performed, and all attacks done with the sword.
- knifefighter (Knife fighter)
- At least one attack performed, and all attacks done with the knife.
- kungfu (Unarmed!)
- All attacks unarmed (even if no attacks performed), no kills done by throwing, and there is at least one weapon on the map.
- evasion (Escape artist)
- Escaped from an enemy's (yellow) alarm.
- acrobat (Gymnast)
- No failed flips, and flips + 2*wall_flips is greater than 20.
- longrange (Blade slinger)
- All enemies killed by thrown weapons.
- brutal (Brutal)
- All enemies killed and at least one of them was killed after being unconscious for at least 100 milliseconds.
- aikido (Aikido master!)
- At least 80% of attacks are reversals and more than 3 reversals are performed.
- strategy (Divide and conquer)
- At most one enemy alarmed at any given time, and at least two enemies present.
- klutz (Suicidal)
- At least 3 flips were performed and failed.
The following are unimplemented:[2]
- coward (Coward)
- hyper (Hyper)
- rambo (Rambo)
- fast (Fast)
- realfast (Real fast)
- damnfast (Damn fast)