MapleStory/Link Skills: Difference between revisions

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{{Header Nav|game=MapleStory}}
{{Header Nav|game=MapleStory}}
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Link Skills is one of the best ways to improve a character's ability. Basically, newer jobs have Link Skills to boost their abilities. When these newer characters hits a higher level, their skill can be given to another character of the same world same account without losing its own one.
Link Skills is one of the best ways to improve a character's ability. Basically, newer jobs have Link Skills to boost their abilities. When these newer characters hits a higher level, their skill can be given to another character of the same world same account without losing its own one.


==Mechanics==
==Mechanics==
*A character can receive up till 12 different link skills, excluding the one originated from that same character, so you cannot get all the link skills available in the game for one character.  
*A character can receive up till 12 different link skills, excluding the one originated from that same character, so you cannot get all the link skills available in the game for one character.  
*You can transfer the link skill using that original character (owner) of the link skill. Transfer is available once daily, so if you transferred the link skill to a character today, you have to wait till tomorrow in order to change the target character of the skill.
*You can transfer the link skill using that original character (owner) of the link skill. Transfer is available 10 times daily <ref>https://maplestory.nexon.net/news/70205/updated-december-7-v-228-on-air-glimpse-of-joy-patch-notes#skillimprov</ref>, so if you transferred the link skill to different characters 10 times in a single day, you have to wait till the next day in order to change the target character of the skill. The first 4 transfers are free of charge; the 5th transfer costs 5,000,000 mesos and each subsequent transfer costs an additional 1,000,000 mesos (up to a maximum of 10m mesos for the 10th and final transfer).
*Only up till 2 characters can get the same link skill: The  target and the owner.
*Only up till 2 characters can get the same link skill: The  target and the owner.
*A character cannot get the same link skill twice, except Cygnus' Blessing which stacks up till 5 times and Spirit of Freedom which stacks until 4 times.
*A character cannot get the same link skill twice. Link skills that require multiple characters can be stacked if the characters are of different jobs.
*You can transfer the link skill only at Level 70, except for Rhinne's Blessing which can be transferred after getting the first Goddess Teardrop from its Storyline Quest at level 118.
*You can transfer the link skill only at Level 70, except for Rhinne's Blessing which can be transferred after getting the first Goddess Teardrop from its Storyline Quest at level 118.
*For MSEA and KMS, link skills are capped at the equivalent of Character Level 200 (no Skill Level 3 at level 210)


==Available skills==
==Available skills==
This is a list of the possible link skills. For Zero's link skill, levels 4 and 5 come at the same time, so it jumps level from skill level 3 to 5.
This is a list of the possible link skills. For Zero's link skill, levels 4 and 5 come at the same time, so it jumps level from skill level 3 to 5.
===Invincible Belief===
From Explorer Warriors (Hero, Paladin, Dark Knight). Recovers HP when the HP falls below a certain percentage. Not affected by buff duration increases, cooldown resets, or healing value modifications.
*Level 70~119 provides 1 point (Level 30~119 if the owner is also an explorer warrior)
*Level 120+ provides 2 points.
{|{{prettytable|notwide=1}}
!Skill Level!!Stats
|-
|1||When HP falls below 15%, recovers 20% HP every 1 second for 3 seconds. Cooldown 410 seconds.
|-
|2||When HP falls below 15%, recovers 23% HP every 1 second for 3 seconds. Cooldown 370 seconds.
|-
|3||When HP falls below 15%, recovers 26% HP every 1 second for 3 seconds. Cooldown 330 seconds.
|-
|4||When HP falls below 15%, recovers 29% HP every 1 second for 3 seconds. Cooldown 290 seconds.
|-
|5||When HP falls below 15%, recovers 32% HP every 1 second for 3 seconds. Cooldown 250 seconds.
|-
|6||When HP falls below 15%, recovers 35% HP every 1 second for 3 seconds. Cooldown 210 seconds.
|}
===Empirical Knowledge===
From Explorer Magicians (Bishop, I/L Arch Mage, F/P Arch Mage). Inflicts a curse mark when attacking to increase damage dealt and ignore DEF of marked targets.
*Level 70~119 provides 1 point (Level 30~119 if the owner is also an explorer magician)
*Level 120+ provides 2 points.
{|{{prettytable|notwide=1}}
!Skill Level!!Stats
|-
|1||Inflicts a curse mark at a 15% chance. Curse mark lasts for 10 seconds, stackable up to 3 times. Each stack increases damage dealt and reduces DEF by 1%. (DEF reduced is summed before multiplied for multiple stacks)
|-
|2||Inflicts a curse mark at a 17% chance. Curse mark lasts for 10 seconds, stackable up to 3 times. Each stack increases damage dealt and reduces DEF by 1%. (DEF reduced is summed before multiplied for multiple stacks)
|-
|3||Inflicts a curse mark at a 19% chance. Curse mark lasts for 10 seconds, stackable up to 3 times. Each stack increases damage dealt and reduces DEF by 2%. (DEF reduced is summed before multiplied for multiple stacks)
|-
|4||Inflicts a curse mark at a 21% chance. Curse mark lasts for 10 seconds, stackable up to 3 times. Each stack increases damage dealt and reduces DEF by 2%. (DEF reduced is summed before multiplied for multiple stacks)
|-
|5||Inflicts a curse mark at a 23% chance. Curse mark lasts for 10 seconds, stackable up to 3 times. Each stack increases damage dealt and reduces DEF by 3%. (DEF reduced is summed before multiplied for multiple stacks)
|-
|6||Inflicts a curse mark at a 25% chance. Curse mark lasts for 10 seconds, stackable up to 3 times. Each stack increases damage dealt and reduces DEF by 3%. (DEF reduced is summed before multiplied for multiple stacks)
|}
===Adventurer Curiosity===
From Explorer Bowmans (Bowmaster, Crossbow Master, Pathfinder). Increases critical rate and monster collection chance.
*Level 70~119 provides 1 point (Level 30~119 if the owner is also an explorer bowman)
*Level 120+ provides 2 points.
{|{{prettytable|notwide=1}}
!Skill Level!!Stats
|-
|1||Critical Rate +3% and Monster Collection Chance +10%
|-
|2||Critical Rate +4% and Monster Collection Chance +15%
|-
|3||Critical Rate +6% and Monster Collection Chance +20%
|-
|4||Critical Rate +7% and Monster Collection Chance +25%
|-
|5||Critical Rate +9% and Monster Collection Chance +30%
|-
|6||Critical Rate +10% and Monster Collection Chance +35%
|}
===Cunning Thief===
From Explorer Thieves (Night Lord, Shadower, Dual Blade). Increases damage shortly when you inflict an abnormal status. Not affected by buff duration increases, cooldown reduction and cooldown resets.
*Level 70~119 provides 1 point (Level 30~119 if the owner is also an explorer thief)
*Level 120+ provides 2 points.
{|{{prettytable|notwide=1}}
!Skill Level!!Stats
|-
|1||When an abnormal status is inflicted, damage +3% for 10 seconds. Cooldown 20 seconds.
|-
|2||When an abnormal status is inflicted, damage +6% for 10 seconds. Cooldown 20 seconds.
|-
|3||When an abnormal status is inflicted, damage +9% for 10 seconds. Cooldown 20 seconds.
|-
|4||When an abnormal status is inflicted, damage +12% for 10 seconds. Cooldown 20 seconds.
|-
|5||When an abnormal status is inflicted, damage +15% for 10 seconds. Cooldown 20 seconds.
|-
|6||When an abnormal status is inflicted, damage +18% for 10 seconds. Cooldown 20 seconds.
|}


===Pirate's Blessing===
===Pirate's Blessing===
This originates from Cannon Shooter. Provides HP, MP and all stats.
This originates from Explorer Pirates (Captain, Viper, Cannoneer). Provides HP, MP, all stats and damage absorption. '''For owners, right click this skill to swap STR and DEX on equipments.'''
*Level 70~119 provides 1 point (Level 30~119 if the owner is also an explorer pirate)
*Level 120+ provides 2 points.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
! Skill level!! Level Requirement!! Stat
!Skill Level!!Stats
|-
|-
|1||70 (10 for Cannoneers)||All Stat +15, HP and MP +5%
|1||All Stat +20, HP and MP +350, Damage absorption +5%
|-
|-
|2||120||All Stat +25, HP and MP +10%
|2||All Stat +30, HP and MP +525, Damage absorption +7%
|-
|-
|3||210||All Stat +35, HP and MP +15%
|3||All Stat +40, HP and MP +700, Damage absorption +9%
|-
|4||All Stat +50, HP and MP +875, Damage absorption +11%
|-
|5||All Stat +60, HP and MP +1,050, Damage absorption +13%
|-
|6||All Stat +70, HP and MP +1,225, Damage absorption +15%
|}
|}


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|2||120||Monster EXP +15% permanently. Can teleport to Elluel with a cooldown time of 10 minutes.
|2||120||Monster EXP +15% permanently. Can teleport to Elluel with a cooldown time of 10 minutes.
|-
|-
|3||210||Monster EXP +20% permanently. Can teleport to Elluel wih a cooldown time of 10 minutes.
|3||210 (GMS Only)||Monster EXP +20% permanently. Can teleport to Elluel wih a cooldown time of 10 minutes.
|}
|}


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;Mihile's Linked Skill
;Mihile's Linked Skill
From Mihile. Become resistant to knockbacks for some time. Cooldown 3 minutes.  
From Mihile. Become more resistant to abnormal statuses for some time. Cooldown 2 minutes. Not affected by buff duration increasing effects.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
! Skill level!! Level requirement!! Stat
! Skill level!! Level requirement!! Stat
|-
|-
|1||70||Stance +100% for 90 seconds
|1||70||Abnormal Status Resistance +100 for 10 seconds
|-
|-
|2||120||Stance +100% for 110 seconds
|2||120||Abnormal Status Resistance +100 for 15 seconds
|-
|-
|3||210||Stance +100% for 130 seconds
|3||210||Abnormal Status Resistance +100 for 20 seconds
|}
|}


===Core Aura===
===Core Aura===
From ZEN/Jett. Increases random stats.
From Jett. Increases random stats.
{| {{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
! Skill level!! Level requirement!! Stat
! Skill level!! Level requirement!! Stat
|-
|-
|1||70 (30 for ZEN/Jett)||Increases Weapon ATT, Magic ATT, STR, DEX, INT and LUK by a random amount. Stat amount changes everyday and can be enhanced by using cash items like Supernova Dust, Cosmic Stone. '''(Tier only increases or decreases when the ZEN/Jett character is at least level 120)'''
|1||70 (30 for Jett)||Increases Weapon ATT, Magic ATT, STR, DEX, INT and LUK by a random amount. Stat amount changes everyday and can be enhanced by using cash items like Supernova Dust, Cosmic Stone. '''(Tier only increases or decreases when the Jett character is at least level 120)'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!ZEN's/Jett's Level!!Individual Stat Range!!Total Stat Range
!Jett's Level!!Individual Stat Range!!Total Stat Range
|-
|-
|30~39||0~2||1~5
|30~39||0~2||1~5
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===Iron Will===
===Iron Will===
From Kaiser. With the will of an iron, increase your HP.
From Kaiser.
;Owner Skill
Increases HP and damage based on transformation stage.
{|{{prettytable|notwide=1}}
!Skill Level!!Level required!!Stats
|-
|1||10||HP +5% and Damage per transformation stage +2%
|-
|2||120||HP +10% and Damage per transformation stage +3%
|}
 
;Linked Skill
Increases HP.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
! Skill level!! Level required!! Stat
! Skill level!! Level required!! Stat
|-
|-
|1||70 (10 for Kaiser)||HP +10%
|1||70||HP +10%
|-
|-
|2||120||HP +15%
|2||120||HP +15%
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===Cygnus Blessing===
===Cygnus Blessing===
From all revamped knights of cygnus. Max level per knight is 2, can be stacked 5 times. '''All 5 different knights are required for max level since the same job type of knights would not stack.''' Increases resistance to abnormal statuses and elemental damage.
From all revamped knights of cygnus. Max level per knight is 2, can be stacked 5 times. '''All 5 different knights are required for max level since the same job type of knights would not stack.''' Increases ATT, Magic ATT, resistance to abnormal statuses and elemental damage.
*Level 70-119 knight contributes 1 point while level 120+ knight contribute 2 points.
*Level 70-119 knight contributes 1 point (Level 10-119 if the owner is also a knight)
*Level 120+ knight contribute 2 points.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
! Skill level!! Linked stat
! Skill level!! Linked stat
|-
|-
|1||Elemental Resistance +2%, Abnormal Status Resistance +2
|1||ATT and Magic ATT +7, Elemental Resistance +1%, Abnormal Status Resistance +1
|-
|-
|2||Elemental Resistance +5%, Abnormal Status Resistance +5
|2||ATT and Magic ATT +9, Elemental Resistance +3%, Abnormal Status Resistance +3
|-
|-
|3||Elemental Resistance +7%, Abnormal Status Resistance +7
|3||ATT and Magic ATT +11, Elemental Resistance +4%, Abnormal Status Resistance +4
|-
|-
|4||Elemental Resistance +10%, Abnormal Status Resistance +10
|4||ATT and Magic ATT +13, Elemental Resistance +6%, Abnormal Status Resistance +6
|-
|-
|5||Elemental Resistance +12%, Abnormal Status Resistance +12
|5||ATT and Magic ATT +15, Elemental Resistance +7%, Abnormal Status Resistance +7
|-
|-
|6||Elemental Resistance +15%, Abnormal Status Resistance +15
|6||ATT and Magic ATT +17, Elemental Resistance +9%, Abnormal Status Resistance +9
|-
|-
|7||Elemental Resistance +17%, Abnormal Status Resistance +17
|7||ATT and Magic ATT +19, Elemental Resistance +10%, Abnormal Status Resistance +10
|-
|-
|8||Elemental Resistance +20%, Abnormal Status Resistance +20
|8||ATT and Magic ATT +21, Elemental Resistance +12%, Abnormal Status Resistance +12
|-
|-
|9||Elemental Resistance +22%, Abnormal Status Resistance +22
|9||ATT and Magic ATT +23, Elemental Resistance +13%, Abnormal Status Resistance +13
|-
|-
|10||Elemental Resistance +25%, Abnormal Status Resistance +25
|10||ATT and Magic ATT +25, Elemental Resistance +15%, Abnormal Status Resistance +15
|}
|}


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|3||138||Ignore 6% DEF, Damage taken -9%
|3||138||Ignore 6% DEF, Damage taken -9%
|-
|-
|4||178||Ignore 8% DEF, Damage taken -12%
|4||158||Ignore 8% DEF, Damage taken -12%
|-
|-
|5||178||Ignore 10% DEF, Damage taken -15%
|5||178||Ignore 10% DEF, Damage taken -15%
|}
|}


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===Spirit of Freedom===
===Spirit of Freedom===
From the original team of Resistance: Battle Mage, Wild Hunter and Mechanic, as well as the newly born Blaster. Gives Invincibility time upon revival after death. '''All 4 different jobs are required for max level linked stat.'''
From the original team of Resistance: Battle Mage, Wild Hunter and Mechanic, as well as the newly born Blaster. Gives Invincibility time upon revival after death. '''All 4 different jobs are required for max level linked stat.'''
*Level 70-119 owner characers provide 1 point for linked stats while Level 120+ owner characters provide 2 points for linked stats.
*Level 70-119 owner characers provide 1 point (Level 10-119 if the owner is also an original resistance)
*Level 120+ owner characters provide 2 points.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Skill Level!!Stat
!Skill Level!!Stat
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===Flow of Battle===
===Flow of Battle===
From Illum. You get increasingly powerful as you keep your momentum. Not affected by buff duration increasing effects.
From Illium. You get increasingly powerful as you keep your momentum. Not affected by buff duration increasing effects.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Skill level!!Level requirement!!Stat
!Skill level!!Level requirement!!Stat
|-
|-
|1||70 (10 for Illum)||Damage +1% for 5 seconds for every 500 pixels moved. Maximum: Damage +6%. Cooldown between stacks/refreshes: 1 second
|1||70 (10 for Illium)||Damage +1% for 5 seconds for every 500 pixels moved. Maximum: Damage +6%. Cooldown between stacks/refreshes: 1 second
|-
|-
|2||120||Damage +2% for 5 seconds for every 500 pixels moved. Maximum: Damage +12%. Cooldown between stacks/refreshes: 1 second
|2||120||Damage +2% for 5 seconds for every 500 pixels moved. Maximum: Damage +12%. Cooldown between stacks/refreshes: 1 second
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|-
|-
|2||120||Damage +2% for attacking at least twice within 5 seconds, stacks up to 5 times. The 1st stack gives additional 1% damage (Maximum: +11% Damage). Cooldown between stacks/refreshes: 5 seconds (1st stack only applies after 5 seconds of the 1st attack made).
|2||120||Damage +2% for attacking at least twice within 5 seconds, stacks up to 5 times. The 1st stack gives additional 1% damage (Maximum: +11% Damage). Cooldown between stacks/refreshes: 5 seconds (1st stack only applies after 5 seconds of the 1st attack made).
|-
|3||210||Damage +3% for attacking at least twice within 5 seconds, stacks up to 5 times. The 1st stack gives additional 1% damage (Maximum: +16% Damage). Cooldown between stacks/refreshes: 5 seconds (1st stack only applies after 5 seconds of the 1st attack made).
|}
===Self Confidence===
From Ho Young. Increases DEF ignored and increases damage to monsters with full HP.
{|{{prettytable|notwide=1}}
!Skill Level!!Level required!!Stats
|-
|1||70 (10 for Ho Young)||Ignore DEF +5% and Damage to monsters with full HP +9%
|-
|2||120||Ignore DEF +10% and Damage to monsters with full HP +14%
|}
===Noblesse===
From Adele. Increase damage against boss monsters, and depending on your party size, further increases damage.
{|{{prettytable|notwide=1}}
!Skill Level!!Level required!!Stats
|-
|1||70 (10 for Adele)||Damage to boss monsters +2%, for every party member including yourself (non-party is counted as 1 person party), damage +1% up to +4%
|-
|2||120||Damage to boss monsters +4%, for every party member including yourself (non-party is counted as 1 person party), damage +2% up to +8%
|}
===Preparation===
From Kain. Prepares to deal increased damage by attacking, and deals increased damage for some time when preparation is completed. Not affected by buff duration increases, cooldown reduction and cooldown resets.
{|{{prettytable|notwide=1}}
!Skill Level!!Level required!!Stats
|-
|1||70 (10 for Kain)||Every 8 monsters killed, or 5 attacks that landed on a boss monster, prepare 1 time. Preparation is completed after 5 times, and your damage increases by 9% for 20 seconds. Cooldown 40 seconds, and preparation is not possible during cooldown.
|-
|2||120||Every 8 monsters killed, or 5 attacks that landed on a boss monster, prepare 1 time. Preparation is completed after 5 times, and your damage increases by 17% for 20 seconds. Cooldown 40 seconds, and preparation is not possible during cooldown.
|}
===Nature's Friend===
From Lara. Befriends nature in the surroundings to get help, which has greater effects on weak monsters. Not affected by buff duration increasing effects, and the buff duration is exact (not affected by server lag)
{|{{prettytable|notwide=1}}
!Skill Level!!Level required!!Stats
|-
|1||70 (10 for Lara)||Damage +3%. When 20 normal monsters are killed when the buff is not active, activates Nature's Friend buff for exactly 30 seconds to increase damage on normal monsters by 7%.
|-
|2||120||Damage +5%. When 20 normal monsters are killed when the buff is not active, activates Nature's Friend buff for exactly 30 seconds to increase damage on normal monsters by 11%.
|}
|}


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