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|distributor={{sys|wiiuvc|top=1}}[[Nintendo eShop]]
|distributor={{sys|wiiuvc|top=1}}[[Nintendo eShop]]
|genre=[[RPG]]
|genre=[[RPG]]
|systems=[[Nintendo DS]], [[Wii U VC]]
|systems=[[Nintendo DS]], [[Wii U]]
|released={{sys|ds|top=1}}{{na|2005|November 28}}{{jp|2005|December 29}}{{eu|2006|January 27}}{{uk|2006|February 10}}{{au|2006|February 23}}{{kr|2010|July 8}}{{sys|wiiu vc}}{{jp|2015|June 10}}{{na|2015|June 25}}{{eu|2015|July 16}}{{au|2015|July 17}}
|released={{sys|ds|top=1}}{{na|2005|November 28}}{{jp|2005|December 29}}{{eu|2006|January 27}}{{uk|2006|February 10}}{{fr|2006|February 10}}{{de|2006|February 10}}{{au|2006|February 23}}{{kr|2010|July 8}}
{{sys|wii u}}{{jp|2015|June 10}}{{na|2015|June 25}}{{eu|2015|July 16}}{{au|2015|July 17}}
|players=1
|players=1
|modes=[[Single player]]
|modes=[[Single player]]

Revision as of 23:42, 28 September 2020

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Mario & Luigi: Partners in Time is the 2005 Nintendo DS sequel to the 2003 Game Boy Advance game Mario and Luigi: Superstar Saga. Mario and Luigi are back, but this time the game takes place in the Mushroom Kingdom, where the Shroobs have invaded. There are two significant differences between the two games. The first being the absence of Bros. Moves. To replace Bros. Moves are Bros. Items. The other significant difference is the running system. In Superstar Saga, when the player chooses the run option, they had better be quick, because when Mario and Luigi trip, coins come streaming out. In this game, when the player chooses the run option, when Mario and Luigi trip they only lose about 6 or 7 coins. Plus there is the addition of a badge that, when applied to any of the characters, holds all of their coins when they fall.

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