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{{All Game Nav|game=Mario and Luigi: Partners in Time|num=0}}
{{Header Nav|game=Mario & Luigi: Partners in Time}}
{{infobox|
{{Game
|title=Mario and Luigi: Partners in Time
|completion=1
|boxart=[[Image:Mario_and_Luigi-_Partners_in_Time.jpg|250px]]
|image=Mario and Luigi Partners in Time Box Art.jpg
|developer=[[AlphaDream Corporation, Ltd.]]
|title=Mario & Luigi: Partners in Time
|developer=[[AlphaDream Corporation]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|categories=[[RPG]]
|year=2005
|systems=[[Nintendo DS]]
|systems={{syslist|ds|wiiu}}
|releasedates=[[December 29]], [[2005]] (JP)<br />[[November 28]], [[2005]] (NA)<br />[[February 23]], [[2006]] (EU)
|ratings={{ESRB|E}}
|genre=[[RPG]]
|players=1
|players=1
|ESRB=E
|modes=[[Single player]]
|preceded by=[[Mario and Luigi: Superstar Saga]]
|followed by=[[Mario & Luigi: Bowser's Inside Story]]
|series=Mario & Luigi
}}
}}
Mario and Luigi: Partners in Time is the sequel to [[Mario and Luigi: Superstar Saga]]. Mario and Luigi are back, but this time the game takes place in the Mushroom Kingdom, where the Shroobs have invaded. There are two significant differences between the two games. The first being the absence of Bros. Moves. To replace Bros. Moves are Bros. Items. The other significant difference is the running system. In M&L:SS, when the player chooses the run option, they had better be quick, beause when Mario and Luigi trip, coins come streaming out. Meanwhile in M&L:PiT when the player chooses the run option, when Mario and Luigi trip, they only lose about 6 or 7 coins. Plus there is the addition of a badge that, when applied to any of the characters, holds all of their coins when they fall.
'''Mario & Luigi: Partners in Time''' is the 2005 [[Nintendo DS]] sequel to the 2003 [[Game Boy Advance]] game [[Mario and Luigi: Superstar Saga]]. Mario and Luigi are back, but this time the game takes place in the Mushroom Kingdom, where the Shroobs have invaded. There are two significant differences between the two games. The first being the absence of Bros. Moves. To replace Bros. Moves are Bros. Items. The other significant difference is the running system. In Superstar Saga, when the player chooses the run option, they had better be quick, because when Mario and Luigi trip, coins come streaming out. In this game, when the player chooses the run option, when Mario and Luigi trip they only lose about 6 or 7 coins. Plus there is the addition of a badge that, when applied to any of the characters, holds all of their coins when they fall.


{{ToC}}
{{Mario & Luigi}}
[[Category:AlphaDream Corporation]]
[[Category:Nintendo]]
[[Category:Nintendo]]
[[Category:AlphaDream Corporation, Ltd.]]
[[Category:Nintendo DS]]
[[Category:RPG]]
[[Category:RPG]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Mario and Luigi]]
[[Category:December 29]]
[[Category:2005]]

Latest revision as of 22:27, 23 December 2021

Box artwork for Mario & Luigi: Partners in Time.
Box artwork for Mario & Luigi: Partners in Time.
Mario & Luigi: Partners in Time
Developer(s)AlphaDream Corporation
Publisher(s)Nintendo
Year released2005
System(s)Nintendo DS, Wii U
Preceded byMario and Luigi: Superstar Saga
Followed byMario & Luigi: Bowser's Inside Story
SeriesMario & Luigi
Genre(s)RPG
Players1
ModesSingle player
Rating(s)ESRB Everyone
LinksMario & Luigi: Partners in Time ChannelSearchSearch

Mario & Luigi: Partners in Time is the 2005 Nintendo DS sequel to the 2003 Game Boy Advance game Mario and Luigi: Superstar Saga. Mario and Luigi are back, but this time the game takes place in the Mushroom Kingdom, where the Shroobs have invaded. There are two significant differences between the two games. The first being the absence of Bros. Moves. To replace Bros. Moves are Bros. Items. The other significant difference is the running system. In Superstar Saga, when the player chooses the run option, they had better be quick, because when Mario and Luigi trip, coins come streaming out. In this game, when the player chooses the run option, when Mario and Luigi trip they only lose about 6 or 7 coins. Plus there is the addition of a badge that, when applied to any of the characters, holds all of their coins when they fall.

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