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(Shroom Ridge)
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{{Header Nav|game=Mario Kart DS}}
{{Header Nav|game=Mario Kart DS}}


Shroom ridge is the fourth and final course in the Flower Cup. It similar to Mushroom Bridge for Double Dash. It is a medium-to-hard course and may take one or two tries to get a feel for the track. It is great course to improve your power sliding skills.
Shroom ridge is the fourth and final course in the Flower Cup. It similar to Mushroom Bridge from Double Dash. It is a medium-to-hard course and may take one or two tries to get a feel for the track. It is great course to improve your power sliding skills.


==Hazards==
==Hazards==
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==Strategies==
==Strategies==
One strategy is to try to power slide at every turn to get a lot of boost. Also it is good to snake if you think it is right. The only problem with snakeing on this track is to watch out for traffic.
One strategy is to try to power slide at every turn to get a lot of boost. Also it is good to snake if you think it is right. The only problem with snaking on this track is to watch out for traffic.


{{Footer Nav|game=Mario Kart DS|prevpage=Waluigi Pinball|nextpage=DK Pass}}
{{Footer Nav|game=Mario Kart DS|prevpage=Waluigi Pinball|nextpage=DK Pass}}

Revision as of 18:30, 17 May 2008

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Shroom ridge is the fourth and final course in the Flower Cup. It similar to Mushroom Bridge from Double Dash. It is a medium-to-hard course and may take one or two tries to get a feel for the track. It is great course to improve your power sliding skills.

Hazards

One of the hazards is the coming and going of traffic. When hit by a car or bus you will flip then stop. Another hazard is the cliff at the beginning of the track and at the end.

Shortcuts

There are no shortcuts for this track.

Strategies

One strategy is to try to power slide at every turn to get a lot of boost. Also it is good to snake if you think it is right. The only problem with snaking on this track is to watch out for traffic.