Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 31: | Line 31: | ||
It is quite challenging to engage the Guardian before the mid-to-late game, depending on your technology paths. While it is possible to engage the Guardian in a sluggathon using a large fleet of well-armored battleships with Tractor Beams and beam weapons, by far the quickest method to research and deploy effectively is a much smaller fleet armed with fully modded EMG merculite missiles. | It is quite challenging to engage the Guardian before the mid-to-late game, depending on your technology paths. While it is possible to engage the Guardian in a sluggathon using a large fleet of well-armored battleships with Tractor Beams and beam weapons, by far the quickest method to research and deploy effectively is a much smaller fleet armed with fully modded EMG merculite missiles. | ||
Early descriptions of this approach involved 2 Cruisers accompanied with 3-4 Frigates. But since this layout required Fast Missile Racks, an earlier way proved to be a fleet consisting of as low as 8 | Early descriptions of this approach involved 2 Cruisers accompanied with 3-4 Frigates. But since this layout required Fast Missile Racks, an earlier way proved to be a fleet consisting of as low as 8 Neutrium armored Destroyers, armed with 1 slot of 2x fully modded EMG Merculites. Note the importance of fitting both missiles in 1 slot instead of spreading them over 2 slots in classic, since with the former way, the second missile is guaranteed not to be destroyed by the Guardian's Lightning Field. Part of the combat tactic here is to use Self-destruct to take down the Guardian's shield. It will then take 1-2 successful subsequent EMG merculite hits to blow the engine. Neutron Scanner tech (along with ECCM) will substantially improve your chances to hit the Guardian with missiles. Finally, if the attack fails to destroy the Guardian in 1 round, the shields will recharge 30% and any damage done to the engines will likely be repaired by the Automated Repair Unit. | ||
While spinning the Guardian to death with Gyro Destabilizers was a popular way to take Orion in versions 1.1 and 1.2 of the game, this tactic lost much of its glamour after the weapon was nerfed in version 1.3. | While spinning the Guardian to death with Gyro Destabilizers was a popular way to take Orion in versions 1.1 and 1.2 of the game, this tactic lost much of its glamour after the weapon was nerfed in version 1.3. |