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===Buying the right things=== | ===Buying the right things=== | ||
Usually what you're really buying is ''time'' | Usually what you're really buying is ''time'' (the main exception is when an enemy fleet appears and you urgently need some defense; then you're buying survival, if you can afford it). | ||
Suppose for example your real objective is to produce a colony and get an Automated Factory built there as soon as possible, either so that you can build defenses at a frontier colony or so that you can speed up Housing. Buying a 50% complete Colony Ship gains you at most 8 turns (5-6 if your empire is Feudal or hyper-production) for a cost of 500 BC (333 BC if you're Feudal); buying a 50% complete Colony Base gains about 3-4 turns (2-3 if you're hyper-production) for a cost of 200BC; buying an Automated Factory after just 1 turn of production typically gains 29 turns (less if the planet's rich or you're hyper-production; more if the planet's poor or High-G) at a cost of about 220 BC! And if you wait a couple of turns before buying the Automated Factory, you typically gain 27 turns for under 200 BC! | Suppose for example your real objective is to produce a colony and get an Automated Factory built there as soon as possible, either so that you can build defenses at a frontier colony or so that you can speed up Housing. Buying a 50% complete Colony Ship gains you at most 8 turns (5-6 if your empire is Feudal or hyper-production) for a cost of 500 BC (333 BC if you're Feudal); buying a 50% complete Colony Base gains about 3-4 turns (2-3 if you're hyper-production) for a cost of 200BC; buying an Automated Factory after just 1 turn of production typically gains 29 turns (less if the planet's rich or you're hyper-production; more if the planet's poor or High-G) at a cost of about 220 BC! And if you wait a couple of turns before buying the Automated Factory, you typically gain 27 turns for under 200 BC! |