Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 13: | Line 13: | ||
''MOO II'''s tech tree is very simple because: | ''MOO II'''s tech tree is very simple because: | ||
*it consists of 8 subjects with no interdependencies. In theory you could research all the way to the top level of 1 subject and neglect the rest, but this would almost always be suicidal. | *it consists of 8 subjects with no interdependencies. In theory you could research all the way to the top level of 1 subject and neglect the rest, but this would almost always be suicidal. | ||
*each subject is a straight sequence of levels, with no side branches. Most | *each subject is a straight sequence of levels, with no side branches. Most level contain 2 to 3 techs, but a few contain only 1. | ||
This guide follows the usual convention, identifying tech levels by | This guide follows the usual convention, identifying tech levels by thier costs in RPs. | ||
==Creative, non-Creative and Uncreative empires== | ==Creative, non-Creative and Uncreative empires== | ||
Non-Creative empires must choose 1 tech from each level - they can get the others only by conquest, espionage or trading with other empires. Creative empires research all the techs at the chosen level simultaneously, for the same number of RPs that just one of these techs would cost a non-Creative empire. ''Un''creative empires get no choice, the game software randomly chooses 1 tech at each level. | Non-Creative empires must choose 1 tech from each level - they can get the others only by conquest, espionage or trading with other empires. Creative empires research all the techs at the chosen level simultaneously, for the same number of RPs that just one of these techs would cost a non-Creative empire. ''Un''creative empires get no choice, the game software randomly chooses 1 tech at each level. | ||
The game has 2 ways of ensuring that | The game has 2 ways of ensuring that evey empire gets some vital techs: | ||
*There are a few levels with only 1 tech. | *There are a few levels with only 1 tech. | ||
*The bottom level(s) of each subject area are "general" levels, i.e. every empire gets all the techs in these levels. | *The bottom level(s) of each subject area are "general" levels, i.e. every empire gets all the techs in these levels. |