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{{Header Nav|game=Max Payne 2: The Fall of Max Payne | {{Header Nav|game=Max Payne 2: The Fall of Max Payne}} | ||
{{Game | {{Game | ||
|completion=0 | |||
|image=MaxPayne2 BoxArt.jpg | |||
|title=Max Payne 2: The Fall of Max Payne | |title=Max Payne 2: The Fall of Max Payne | ||
|developer=[[Remedy Entertainment]], [[Rockstar Vienna]] | |||
|developer= | |||
|publisher=[[Rockstar Games]] | |publisher=[[Rockstar Games]] | ||
| | |year=2003 | ||
|systems=[[Windows]], [[PlayStation 2]], [[Xbox]], [[Xbox 360]] | |||
|ratings={{ESRB|M}}{{BBFC|15}}{{USK|18}}{{PEGI|18}}{{OFLC|MA15}} | |||
|genre=[[Action-adventure]] | |genre=[[Action-adventure]] | ||
|players=1 | |players=1 | ||
| | |modes=[[Single player]] | ||
|preceded by=[[Max Payne]] | |preceded by=[[Max Payne]] | ||
|followed by=[[Max Payne 3]] | |followed by=[[Max Payne 3]] | ||
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|pcgamingwiki=Max Payne 2: The Fall of Max Payne | |pcgamingwiki=Max Payne 2: The Fall of Max Payne | ||
}} | }} | ||
'''Max Payne 2: The Fall of Max Payne''' is a third-person shooter developed by [[Remedy Entertainment]] for [[Windows]], [[Xbox]], and [[PlayStation 2]] systems. Max Payne 2 continues the story of [[Max Payne]], a fugitive undercover cop framed for murder in New York City, who stumbles upon a familiar face, Mona Sax. The game, like its predecessor, is a film noir that includes very stylistic cinematography, specifically the use of effects such as bullet-time and camera panning. The Fall of Max Payne was published by [[Rockstar Games]] and initially released on [[October 15]], [[2003]] and later in the year for consoles. Despite critical acclaim and an enthusiastic fanbase, the game was met with lacklustre sales upon its début. | '''Max Payne 2: The Fall of Max Payne''' is a third-person shooter developed by [[Remedy Entertainment]] for [[Windows]], [[Xbox]], and [[PlayStation 2]] systems. Max Payne 2 continues the story of [[Max Payne]], a fugitive undercover cop framed for murder in New York City, who stumbles upon a familiar face, Mona Sax. The game, like its predecessor, is a film noir that includes very stylistic cinematography, specifically the use of effects such as bullet-time and camera panning. The Fall of Max Payne was published by [[Rockstar Games]] and initially released on [[October 15]], [[2003]] and later in the year for consoles. Despite critical acclaim and an enthusiastic fanbase, the game was met with lacklustre sales upon its début. | ||
{{ToC}} | {{ToC}} | ||
{{Max Payne}} | {{Max Payne}} | ||
[[Category:Remedy Entertainment]] | [[Category:Remedy Entertainment]] | ||
[[Category:Rockstar Vienna]] | [[Category:Rockstar Vienna]] | ||
[[Category:Rockstar Games]] | [[Category:Rockstar Games]] | ||
[[Category:Windows]] | |||
[[Category:PlayStation 2]] | [[Category:PlayStation 2]] | ||
[[Category:Xbox]] | [[Category:Xbox]] | ||
[[Category:Xbox 360]] | [[Category:Xbox 360]] | ||
[[Category: | [[Category:Action-adventure]] | ||
[[Category:Single player]] | [[Category:Single player]] | ||
Revision as of 19:56, 25 October 2021
Max Payne 2: The Fall of Max Payne | |
---|---|
Developer(s) | Remedy Entertainment, Rockstar Vienna |
Publisher(s) | Rockstar Games |
Year released | 2003 |
System(s) | Windows, PlayStation 2, Xbox, Xbox 360 |
Preceded by | Max Payne |
Followed by | Max Payne 3 |
Series | Max Payne |
Genre(s) | Action-adventure |
---|---|
Players | 1 |
Modes | Single player |
Rating(s) |
Max Payne 2: The Fall of Max Payne is a third-person shooter developed by Remedy Entertainment for Windows, Xbox, and PlayStation 2 systems. Max Payne 2 continues the story of Max Payne, a fugitive undercover cop framed for murder in New York City, who stumbles upon a familiar face, Mona Sax. The game, like its predecessor, is a film noir that includes very stylistic cinematography, specifically the use of effects such as bullet-time and camera panning. The Fall of Max Payne was published by Rockstar Games and initially released on October 15, 2003 and later in the year for consoles. Despite critical acclaim and an enthusiastic fanbase, the game was met with lacklustre sales upon its début.
Table of Contents
Appendices
Part 1: The Darkness Inside
Part 2: A Binary Choice