From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (category fix)
mNo edit summary
Line 3: Line 3:
|title=Maximum Force
|title=Maximum Force
|image=Maximum Force flyer.jpg
|image=Maximum Force flyer.jpg
|developer={{sys|arcade}}{{co|Mesa Logic|us}}{{co|SNK Playmore|jp}}{{sys|ps|saturn}}[[Tantalus Interactive]]
|developer={{sys|arcade}}{{co|Mesa Logic|us}}{{co|SNK|jp}}{{sys|ps|saturn}}[[Tantalus Interactive]]
|publisher=[[Atari Games]], [[GT Interactive]], [[Midway]]
|publisher=[[Atari Games]], [[GT Interactive]], [[Midway]]
|released={{sys|arcade}}{{us|1997}}{{jp|1997}}{{sys|ps|saturn}}{{na|1997|September 30}}{{eu|1997|November}}
|released={{sys|arcade}}{{us|1997}}{{jp|1997}}{{sys|ps|saturn}}{{na|1997|September 30}}{{eu|1997|November}}

Revision as of 06:11, 26 February 2020

Template:Infobox

Maximum Force marquee

Maximum Force is an on-rails light gun first-person arcade game developed by Mesa Logic for Atari Games in 1997. In 1998, Atari Games re-released the game as part of one machine called Area 51/Maximum Force Duo that also included Area 51, and later ported the game to both the PlayStation and Sega Saturn game consoles.

Template:Continue Nav

Throughout the game, the player(s) play the role of an unnamed counter-terrorist agent who engages in three major combat zones. These areas are under siege by terrorists and the player must fight his/her way through to complete the level, killing the terrorists before they take aim and fire at the player. While fighting terrorists, the player must identify the terrorists from numerous hostages who show up out of nowhere in the gameplay. Shooting hostages or getting shot by terrorists will cause the player to lose lives. After four hits are taken, the player must refill their credits or the game is over. Players can have a maximum of seven lives in the PlayStation home version.

Table of Contents

edit

Maximum Force/Table of Contents