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(All thirty-two rounds have been written for - so this guide can now be upgraded to CS3.)
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{{Header Nav|game=Metro-Cross||num=3}}
{{Header Nav|game=Metro-Cross}}
{{Infobox
{{Game
|completion=3
|image=Metro-Cross flyer.jpg
|title=Metro-Cross
|title=Metro-Cross
|image=Metro-Cross flyer.jpg
|japanese=メトロクロス
|developer=[[Namco]]
|developer=[[Namco]]
|publisher=[[Namco]]
|publisher=[[Namco]]
|japanese=メトロクロス
|year=1985
|systems={{syslist|cade}}
|title1=Metro-Cross
|developer1=[[Now Production]]
|publisher1=[[Namco]]
|year1=1986
|systems1={{syslist|nes|wiiu}}
|ratings1={{CERO|A}}
|title2=Metro-Cross
|developer2=[[Probe Software]]
|publisher2=[[U.S. Gold]]
|year2=1986
|systems2={{syslist|cpc|atarist|c64|zx}}
|title3=Arcade Archives Metrocross
|developer3=[[Namco]]
|publisher3=[[Hamster Corporation]]
|year3=2022
|systems3={{syslist|switch|ps4}}
|ratings3={{IARC|3}}
|genre=[[Platform]]
|genre=[[Platform]]
|systems=[[Arcade]], [[NES|Famicom]], [[Atari ST]], [[Commodore 64]], [[Amstrad CPC]], [[Sinclair ZX Spectrum]]
|released={{rd|1985}}
|players=1-2
|players=1-2
|modes=[[Single player]], [[Multiplayer]]
|series=Arcade Archives
}}
}}
{{Wikipedia}}
{{marquee|Metro-Cross marquee.jpg}}
{{marquee|Metro-Cross marquee.jpg}}


'''Metro-Cross''' is a [[platform]] arcade game, that was released by [[Namco]] in [[1985]]. It runs on Namco [[Pac-Land]] hardware (a Motorola M6809 and a Hitachi HD-63701, running at 1.536 MHz), modified to support a 2048-colour palette ([[Baraduke]] also used this 2048-colour palette). The player must take control of a man known only as "Runner" who is given a time limit to run through each of the game's thirty-two rounds while avoiding obstacles and collecting drinks cans. The actual running happens automatically, the job of the player is to avoid the obstacles and collect the cans, by moving the Runner with the stick and adjusting his speed accordingly.
'''Metro-Cross''' is a [[platform]] arcade game, that was released by [[Namco]] in [[1985]]. It runs on Namco [[Pac-Land]] hardware (a Motorola M6809 and a Hitachi HD-63701, running at 1.536 MHz), modified to support a 2048-colour palette ([[Baraduke]] also used this 2048-colour palette). The player must take control of a man known only as "Runner" who is given a time limit to run through each of the game's thirty-two rounds while avoiding obstacles and collecting drinks cans. The actual running happens automatically, the job of the player is to avoid the obstacles and collect the cans, by moving the Runner with the stick and adjusting his speed accordingly.


If the Runner finishes the round within the time limit, the remaining time will be awarded to him as bonus points and he will proceed to the next round. Every fourth round is special, using the remaining time from the three previous ones as additional time. But if the Runner has not finished the round by the time the time limit runs out, he will be electrocuted and the game will immediately be over.  
If the Runner finishes the round within the time limit, the remaining time will be awarded to him as bonus points and he will proceed to the next round. Every fourth round is special, using the remaining time from the three previous ones as additional time. But if the Runner has not finished the round by the time the time limit runs out, he will be electrocuted and the game will immediately be over.


Obstacles along the way include Slip Zones, which will slow the Runner down if he tries to cross over them (much like the craters of dead enemytanks did in [[Grobda]]), Pitfalls which will break under the Runner's weight and drop him into the holes beneath them, and Crackers, which will launch the Runner up into the air and cause him to land on his back. Later rounds also feature Jumbo Tires that bounce towards you, Walls that emerge from the ground before receding back into it, Cubes that move through particular columns of tiles, Mice that attempt to jump onto the Runner and slow him down, and Chess Knights/Kings that bounce from one tile to another...
Obstacles along the way include Slip Zones, which will slow the Runner down if he tries to cross over them (much like the craters of dead enemytanks did in [[Grobda]]), Pitfalls which will break under the Runner's weight and drop him into the holes beneath them, and Crackers, which will launch the Runner up into the air and cause him to land on his back. Later rounds also feature Jumbo Tires that bounce towards you, Walls that emerge from the ground before receding back into it, Cubes that move through particular columns of tiles, Mice that attempt to jump onto the Runner and slow him down, and Chess Knights/Kings that bounce from one tile to another...


The rounds also feature Springboards, which can be used to propel the Runner forward at a great speed. Some rounds have a special layout of Springboards, where it is possible to use one Springboard to land directly on the second one. Some other rounds also feature Skateboards which will speed the Runner up and make him immune to Slip Zones. There are also two different types of drinks cans; kicking them will either gain you bonus points (from 100 to 5000) or speed the Runner up, but jumping on them will stop the timer for a few seconds.
The rounds also feature Springboards, which can be used to propel the Runner forward at a great speed. Some rounds have a special layout of Springboards, where it is possible to use one Springboard to land directly on the second one. Some other rounds also feature Skateboards which will speed the Runner up and make him immune to Slip Zones. There are also two different types of drinks cans; kicking them will either gain you bonus points (from 100 to 5000) or speed the Runner up, but jumping on them will stop the timer for a few seconds.
{{Continue Nav}}


<gallery>
<gallery>
Image:Metro-Cross title.png|Title screen.
File:Metro-Cross title.png|Title screen.
Image:Metro-Cross screen1.gif|The first round of the game.
File:Metro-Cross screen1.png|The first round of the game.
Image:Metro-Cross screen3.gif|The first goal-in of the game.
File:Metro-Cross screen3.png|The first goal of the game.
Image:Metro-Cross FC box.jpg|Nintendo Famicom artwork.
File:Metro-Cross FC box.jpg|Nintendo Famicom artwork.
Image:Metro-Cross C64 box.jpg|Multilingual C64 artwork.
File:Metro-Cross C64 box.jpg|Multilingual C64 artwork.
Image:Metro-Cross ST box.jpg|American Atari ST artwork.
File:Metro-Cross ST box.jpg|American Atari ST artwork.
</gallery>
</gallery>


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[[Category:Namco]]
[[Category:Namco]]
[[Category:Arcade]]
[[Category:Now Production]]
[[Category:MAME]]
[[Category:Probe Software]]
[[Category:U.S. Gold]]
[[Category:Hamster Corporation]]
[[Category:Platform]]
[[Category:Platform]]
[[Category:NES]]
[[Category:Amstrad CPC]]
[[Category:Atari ST]]
[[Category:Commodore 64/128]]
[[Category:Sinclair ZX Spectrum]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:MAME]]

Latest revision as of 20:22, 20 August 2022

Box artwork for Metro-Cross.
Box artwork for Metro-Cross.
Metro-Cross
Developer(s)Namco
Publisher(s)Namco
Year released1985
System(s)Arcade
SeriesArcade Archives
Japanese titleメトロクロス
Genre(s)Platform
Players1-2
ModesSingle player, Multiplayer
Metro-Cross
Developer(s)Now Production
Publisher(s)Namco
Year released1986
System(s)NES, Wii U
Rating(s)CERO All ages
Metro-Cross
Developer(s)Probe Software
Publisher(s)U.S. Gold
Year released1986
System(s)Amstrad CPC, Atari ST, Commodore 64/128, Sinclair ZX Spectrum
Arcade Archives Metrocross
Developer(s)Namco
Publisher(s)Hamster Corporation
Year released2022
System(s)Nintendo Switch, PlayStation 4
Rating(s)IARC Ages 3+
LinksMetro-Cross ChannelSearchSearch
Metro-Cross marquee

Metro-Cross is a platform arcade game, that was released by Namco in 1985. It runs on Namco Pac-Land hardware (a Motorola M6809 and a Hitachi HD-63701, running at 1.536 MHz), modified to support a 2048-colour palette (Baraduke also used this 2048-colour palette). The player must take control of a man known only as "Runner" who is given a time limit to run through each of the game's thirty-two rounds while avoiding obstacles and collecting drinks cans. The actual running happens automatically, the job of the player is to avoid the obstacles and collect the cans, by moving the Runner with the stick and adjusting his speed accordingly.

If the Runner finishes the round within the time limit, the remaining time will be awarded to him as bonus points and he will proceed to the next round. Every fourth round is special, using the remaining time from the three previous ones as additional time. But if the Runner has not finished the round by the time the time limit runs out, he will be electrocuted and the game will immediately be over.

Obstacles along the way include Slip Zones, which will slow the Runner down if he tries to cross over them (much like the craters of dead enemytanks did in Grobda), Pitfalls which will break under the Runner's weight and drop him into the holes beneath them, and Crackers, which will launch the Runner up into the air and cause him to land on his back. Later rounds also feature Jumbo Tires that bounce towards you, Walls that emerge from the ground before receding back into it, Cubes that move through particular columns of tiles, Mice that attempt to jump onto the Runner and slow him down, and Chess Knights/Kings that bounce from one tile to another...

The rounds also feature Springboards, which can be used to propel the Runner forward at a great speed. Some rounds have a special layout of Springboards, where it is possible to use one Springboard to land directly on the second one. Some other rounds also feature Skateboards which will speed the Runner up and make him immune to Slip Zones. There are also two different types of drinks cans; kicking them will either gain you bonus points (from 100 to 5000) or speed the Runner up, but jumping on them will stop the timer for a few seconds.

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