Mirai Senshi: Lios | |
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Developer(s) | Pack-In-Video |
Publisher(s) | Pack-In-Video |
Year released | 1989 |
System(s) | Famicom |
Genre(s) | Strategy |
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Modes | Single player |
Mirai Senshi: Lios (未来戦史ライオス? lit. Far future military history: Lios) is a strategy mech game developed and published by Pack-In-Video, and released exclusively in Japan for the Famicom in 1989. It combines medieval trappings, such as kings and castles, with futuristic technology like its central mechs.
It features turn-based combat between armies comprised of mechs and more traditional modern military ordnance, like tanks. The player is able to customize their own mech quite substantially, kitting it out with new equipment and appendages before each sortie, though is unable to do so for their allied units. Allied units can either be controlled directly or can be given commands that dictate their AI: "all-out assault", for instance, will have the unit move into combat range as quickly as possible. Units can also be told to take cover or move around to a flanking position. The commander unit, which is also the player's mech, is always controlled directly.
The game did not see an official English localization in its day, but a fan translation released in 2000 by the Aeon Genesis group can be found here.
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Title screen
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Game screen