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{{Header Nav|game=Motos|num=1}}
{{Header Nav|game=Motos}}
{{Infobox
{{Game
|completion=3
|image=Motos arcade flyer.jpg
|title=Motos
|title=Motos
|image=Motos flyer.png
|japanese=モトス
|developer=[[Namco]]
|developer=[[Namco]]
|publisher=[[Namco]]
|publisher=[[Namco]]
|japanese=モトス
|year=1985
|systems={{syslist|cade|cpc|zx|c64|x68k}}
|title1=Arcade Archives Motos
|developer1=[[Namco]]
|publisher1=[[Hamster Corporation]]
|year1=2022
|systems1={{syslist|switch|ps4}}
|ratings1={{IARC|3}}{{ESRB|E}}{{PEGI|7}}{{ACB|G}}
|genre=[[Action]]
|genre=[[Action]]
|systems=[[Arcade]]
|players=1–2
|released={{rd|1985}}
|modes=[[Single player]], [[Multiplayer]]
|players=1-2
|series=Arcade Archives
}}
}}
{{Wikipedia}}
'''Motos''' is an arcade game, that was released by [[Namco]] in [[1985]]. It was the last of the 7 games from the company to run on the [[Super Pac-Man]] hardware (two Motorola M6809 microprocessors running at 1.536 MHz), but with a video system similar to that used in [[Mappy]], [[The Tower of Druaga]], [[Grobda]] (minus the DAC) and [[Dig Dug II]]. It was also their last 8-bit game to use a vertical-orientated monitor.


'''Motos''' is an arcade game that was released by [[Namco]] in [[1985]].
The player must take control of the eponymous Motos, a bumper car whose goal is to force enemies over the edge of the playfield, by bumping up against them; however, all the enemies are capable of doing exactly the same thing to it. "Power parts" and "jump parts" can also be collected during the 62 rounds, which will give Motos extra bumping power, and the ability to jump over gaps in the playfield.


==Introduction==
The game was later ported for the [[Amstrad CPC]], the [[Sinclair ZX Spectrum]], the [[Commodore 64]], and the [[Sharp X68000]] - and was later featured in the "Encore" edition of their [[Namco Museum]] series, for the [[Sony PlayStation]], along with two of Namco's Japan-exclusive titles: [[Wonder Momo]] (which was to be their last 8-bit game in [[1986]]), and [[Rompers]] (the key-collecting maze game from [[1989]]). One of the enemy characters (the Taitorian) also made an appearance as a bonus character in [[Tinkle Pit]] ([[1993]]).


The player controls the eponymous Motos, a bumper car which must bump its enemies over the edge of the playfield while they attempt to do the same to it. Powerups can give Motos extra bumping power and the ability to jump over gaps in the playfield.
<gallery>
File:Motos title screen.png|Title screen.
File:Motos high score table.png|Default high score table.
File:Motos parts selection.png|Power parts selection.
File:Motos gameplay.png|First round of the game.
</gallery>


{{ToC}}
{{ToC}}
{{-}}


[[Category:Namco]]
[[Category:Namco]]
[[Category:Arcade]]
[[Category:Hamster Corporation]]
[[Category:1985]]
[[Category:Action]]
[[Category:Action]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:MAME]]
[[Category:MAME]]

Latest revision as of 22:35, 19 June 2022

Box artwork for Motos.
Box artwork for Motos.
Motos
Developer(s)Namco
Publisher(s)Namco
Year released1985
System(s)Arcade, Amstrad CPC, Sinclair ZX Spectrum, Commodore 64/128, Sharp X68000
SeriesArcade Archives
Japanese titleモトス
Genre(s)Action
Players1–2
ModesSingle player, Multiplayer
Arcade Archives Motos
Developer(s)Namco
Publisher(s)Hamster Corporation
Year released2022
System(s)Nintendo Switch, PlayStation 4
Rating(s)IARC Ages 3+ESRB EveryonePEGI Ages 7+General
LinksMotos ChannelSearchSearch

Motos is an arcade game, that was released by Namco in 1985. It was the last of the 7 games from the company to run on the Super Pac-Man hardware (two Motorola M6809 microprocessors running at 1.536 MHz), but with a video system similar to that used in Mappy, The Tower of Druaga, Grobda (minus the DAC) and Dig Dug II. It was also their last 8-bit game to use a vertical-orientated monitor.

The player must take control of the eponymous Motos, a bumper car whose goal is to force enemies over the edge of the playfield, by bumping up against them; however, all the enemies are capable of doing exactly the same thing to it. "Power parts" and "jump parts" can also be collected during the 62 rounds, which will give Motos extra bumping power, and the ability to jump over gaps in the playfield.

The game was later ported for the Amstrad CPC, the Sinclair ZX Spectrum, the Commodore 64, and the Sharp X68000 - and was later featured in the "Encore" edition of their Namco Museum series, for the Sony PlayStation, along with two of Namco's Japan-exclusive titles: Wonder Momo (which was to be their last 8-bit game in 1986), and Rompers (the key-collecting maze game from 1989). One of the enemy characters (the Taitorian) also made an appearance as a bonus character in Tinkle Pit (1993).

Table of Contents

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Motos logo
Motos logo