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{{Header Nav|game=Out Run|num=0}}
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|modes=[[Single player]]
|modes=[[Single player]]
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|series=Out Run
|followed by=[[Turbo Out Run]]
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{{nihongo|'''''Out Run'''''|アウトラン|Auto Ran}} (also spelled '''''OutRun''''' and '''''Outrun''''') is a 1986 arcade game designed by [[Yu Suzuki]] and [[Sega-AM2]]. The game was a major hit with arcade-goers and is notable for its innovative hardware (including a moving cabinet), pioneering graphics and music, a choice in both soundtrack and route, and its strong theme of luxury and relaxation. In retrospective interviews, Yu Suzuki has classified ''Out Run'' not as a racing game, but as a "driving" game.  
{{nihongo|'''''Out Run'''''|アウトラン|Auto Ran}} (also spelled '''''OutRun''''' and '''''Outrun''''') is a 1986 arcade game designed by [[Yu Suzuki]] and [[Sega-AM2]]. The game was a major hit with arcade-goers and is notable for its innovative hardware (including a moving cabinet), pioneering graphics and music, a choice in both soundtrack and route, and its strong theme of luxury and relaxation. In retrospective interviews, Yu Suzuki has classified ''Out Run'' not as a racing game, but as a "driving" game.  


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[[Category:Sinclair ZX Spectrum]]
[[Category:Sinclair ZX Spectrum]]

Revision as of 23:59, 15 June 2009

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Template:Infobox Template:Series disambig Out Run (アウトラン Auto Ran?) (also spelled OutRun and Outrun) is a 1986 arcade game designed by Yu Suzuki and Sega-AM2. The game was a major hit with arcade-goers and is notable for its innovative hardware (including a moving cabinet), pioneering graphics and music, a choice in both soundtrack and route, and its strong theme of luxury and relaxation. In retrospective interviews, Yu Suzuki has classified Out Run not as a racing game, but as a "driving" game.

The player controls a man driving a car with his girlfriend in the passenger seat. The car is popularly perceived to be a Ferrari Testarossa convertible; however, this game did not have an official Ferrari license (unlike its sequel Out Run 2, released 17 years later). Starting at a coastal area, the player must pass through four checkpoints between five laps within a set time limit.

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The game featured many innovations of both technology and gameplay. At the time of its release, the game was unique in that it was possible to choose the stages in which the race took place, save for the initial one. Before every checkpoint, there was a fork in the road, allowing the player to enter one of two different environments. (A similar branching system had been used once before in the 1983 Atari/Tatsumi racer TX-1.)

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