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{{Cleanup|June 2007}}
{{Header Nav|game=Pac-Man Arrangement}}
{{needinfobox}}
{{Game
{{needcat}}
|completion=4
{{Header Nav|game=Pac-Man Arrangement|num=1}}
|image=Pac-Man Arrangement flyer.jpg
{{Infobox
|title=Pac-Man Arrangement
|title=Pac-Man Arrangement
|developer=
|japanese=パックマンアレンジメント
|publisher=
|developer=[[Namco]]
|released=
|publisher=[[Namco]]
|genre=Maze
|year=1996
|platform=[[PlayStation 2]], [[Game Boy Advance]]
|systems={{syslist|cade}}
|ratings={{ESRB|E}}
|ratings={{ESRB|E}}
|genre=[[Action]]
|modes=[[Single player]], [[Multiplayer]]
|preceded by=[[Pac-In-Time]]
|followed by=[[Pac-Man World: 20th Anniversary]]
|series=Pac-Man
}}
}}
{{game disambig|the [[1996]] [[arcade]] game|the [[2005]] [[PlayStation Portable]] game|[[Pac-Man Arrangement (2005)]]}}
'''Pac-Man Arrangement''' is, as its name suggests, an update of [[Namco]]'s most successful standalone [[arcade]] game, [[Pac-Man]]; it was originally released in [[1996]] as a part of their compilation arcade game [[Namco Classics Collection Vol. 2]], which was the last of only two games to run upon ND-1 hardware, and borrowed some features from [[SemiCom]]'s unauthorized sequel, [[Hyper Pac-Man]] (like two-player simultaneous play, where the second player can control a fluorescent green Pac-Man, special bonus items that appear in the Pac-Mans' starting positions and a boss battle at the end). A new ghost who was known as "Hinekure" and "Kinzo" or "?????" and "Kinky" in the US version was also introduced, who wore sunglasses, and despite being coloured yellow on the title screen, was always edible (and he appeared as blue in the game) - he would materialize in the ghost regenerator as the background noise from the original Pac-Man and [[Super Pac-Man]] started to be heard from the C352, and if either of the Pac-Mans ate him, he would act as a power pellet, turning the four returning ghosts vulnerable (Sue, Funky, and Spunky did not return for this game!). However, if neither of the Pac-Mans ate him, before he reached the ghost he was heading for, he would "meld" with him, turning him into a super-powered ghost in the process; the American version of this game is the only Pac-Man game to have a Clyde/Blinky error on its title screen but this guide will refer to them by their proper names to avoid confusion. Blinky (''red'') took on the look of an angry bull, and could charge horizontally towards Pac-Man if he was in the same aisle as him, while Pinky took on the look of a rabbit and could jump from his current position to (one of the) Pac-Mans', Inky gained a pair of dark glasses and could spawn a transparent clone of himself on the other side of a maze (that disappeared when a power pellet was eaten) and Clyde (''orange'') would become obese and attempt to slow the Pac-Mans down by spitting out larger 20-point pellets - and the last round saw the ghosts employing an enormous robotic ghost called the "Emperor Ghost" against the Pac-Mans (initially by unleashing a group of red sunglasses-wearing ghosts, but after 57 pellets had been eaten, a pellet, with the letter "S" on it would appear in the maze as the Emperor Ghost unleashed a second group of pink sunglasses-wearing ghosts, and once either Pac-Man ate the "S" pellet, the initial red group would explode as they emitted a [[Cosmo Gang]]-style "AÏE!" scream. Once 114, 171 and 228 pellets were eaten, three more "S" pellets would appear, in turn, as the Emperor Ghost decided to unleash two more groups of light blue and orange sunglasses-wearing ghosts; once the last "S" pellet had been eaten, the Emperor Ghost would refill the maze and send both Pac-Mans back to their starting positions, then start following them around the maze (as they ate the pellets, they flew towards the Emperor Ghost as he emitted more Cosmo Gang-style "AÏE!" screams, and after 57 and 114 pellets had been eaten Clyde and Inky would turn blue. However, after 171 pellets were eaten (and Pinky was turned blue) the Emperor Ghost would start flying randomly around, as a remix of the original intermission theme started to be heard - and once 228 pellets were eaten, Blinky would turn blue and a powerup (resembling the two Pac-Mans) would appear at a random position in the maze. Once either of the Pac-Mans ate this, the Emperor Ghost would start jumping up and down in mid-air, then explode as the four ghosts were thrown off him and sixteen pairs of eyes, presumably those of the sixteen sunglasses-wearing ghosts, flew up off the top of the screen; the Pac-Man who ate the powerup would also receive 100000 final points. This game was also included in the [[Pac-Man Collection]] for the [[Game Boy Advance]] in [[2001]] but the second player and ending bonuses were removed, as well as in the [[Namco Museum]] on [[Xbox]], [[PS2]] and [[GameCube]] - and, in [[2005]], a new game that had the same title as this one, but was completely different from it, was released as part of the [[Namco Museum Battle Collection]] for the [[PlayStation Portable]].


'''Pac-Man Arrangement''' is a remake of sorts to the hit game [[Pac-Man]].  It was released in 1996 by [[Namco]] as part of [[Namco Classics Collection Volume 2]], and it also appeared as one of the games in [[Pac-Man Collection]] for the [[Game Boy Advance]].
<center><gallery>
 
File:Pac-Man Arrangement title screen (JP).png|Japanese title screen.
''Pac-Man Arrangement'' has so much more than the regular [[Pac-Man]]. Like the original, eat all the dots in the maze. Unlike the regular version, The game goes 3-D. There is an extra ghost that acts like an energizer. The ghost's name is Kinky. To make the game harder, he can fuse with:
File:Pac-Man Arrangement title screen (US).png|American title screen.
 
File:Pac-Man Arrangement intro.png|The opening cutscene.
* Blinky to make a speedy bull,
File:Pmanarrange.jpg|Screenshot of the game.
* Pinky to make a rabbit that can jump anywhere in the maze,
</gallery></center>
* Inky to make a clone that goes on the opposite side of the current board,
* Clyde to act as a ghost that spits out larger pac-dots.
There are some things that help you catch the ghosts:
 
*Red vitamin that speeds you up (Just like the green pellet in ''Pac-Mania''),
*Pink vitamin that traps the ghosts in a sack (Same effect that the sack does),
*Blue vitamin that sends a clone that the matching side of the board,
*Orange vitamin that gives Pac-Man the ability to chomp like he never chomped before,
*Wand\cane that turns the outside the ghost home into presents.
 
{{Continue Nav}}
 
==Gameplay==
On the screen where the player is prompted to choose "1P" or "2P," the ghosts are listed, and the "alternate" names (Urchin, Romp, Stylist and Crybaby) are paired with the more familiar "nicknames." There is also new ghost named "Kinky" (his other name is listed as "?????"), who wears sunglasses and is edible at all times. If Pac-Man eats him, he acts as an energizer, making the other ghosts edible. If Pac-Man doesn't catch him, he will eventually "merge" with one or more of the other ghosts which makes them larger and gives them super powers:
 
* Blinky grows a pair of horns and behaves like an enraged bull; he can charge across the screen towards Pac-Man when he is in the same aisle. For reasons unknown, he also has a pair of boxing gloves.
* Pinky takes on the look of a rabbit, and can hop from one side of the board to the other. Her landing target is depicted by glowing concentric circles.
* Inky sports sunglasses and spawns a transparent copy of himself that mirrors his position on the opposite side of the board, providing a ghost of a ghost for the player to contend with. Inky's transparent copy disappears when an energizer is eaten.
* Clyde becomes obese, and attempts to slow Pac-Man down by spitting out new larger 50 point pills.
 
In some levels, there are "DASH" arrows on the ground that allow Pac-Man to rapidly zip from one end of the board to the other end.  When on the dash, hitting ghosts will make them dizzy and temporarily motionless; hitting them while they are edible will eat them up. Also, there are additional powerup items.
* The red one gives Pac-Man a slight increase in speed.
* The pink one causes all the ghosts to be thrown into a huge sack located in their house momentarily.
* The blue one gives Pac-Man the same power Inky takes on, with a transparent Pac-Man on the opposite side of the board that eats pills and ghosts, but cannot be caught.
* The orange one only seems to be worth extra points.
* The brown sack has the same effect as the pink powerup.
* The magic wand turns all ghosts into presents.
* The one that resembles Pac-Man gives an extra life.
 
The game has a final level where the ghosts chase Pac-Man in a huge robot ghost. As Pac-Man eats the pills, they are shot at the robot eventually destroying it.
 
==Differences from original==
* Complete graphical and sound effect makeover.
* When Pac-Man dies, the game continues on without stopping. (Which gives Kinky, who then changes to his "true" color, yellow, plenty of time to give another ghost a power).
* Mazes change every level.
* There are larger 20 point and 50 point pills, including certain levels in which the pills "flutter" to different sizes in waves.
* Pac-Man moves much faster than before.
==Glitches==
* Pinky sometimes gets the "Cruise Elroy" facial expression.
 
==Ports==
This game was packaged along with ''Pac-Man'', ''[[Ms. Pac-Man]]'', and nine other games in the [[Namco Museum#Namco Museum .28128-bit.29|128-bit version ''Namco Museum'']].  It was also released with three other games in ''[[Pac-Man Collection]]''.


{{ToC}}
{{ToC}}
{{Pac-Man}}


[[Category:Pac-Man]]
[[Category:Namco]]
[[Category:PlayStation 2]]
[[Category:Action]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:MAME]]

Latest revision as of 22:00, 11 July 2022

Box artwork for Pac-Man Arrangement.
Box artwork for Pac-Man Arrangement.
Pac-Man Arrangement
Developer(s)Namco
Publisher(s)Namco
Year released1996
System(s)Arcade
Preceded byPac-In-Time
Followed byPac-Man World: 20th Anniversary
SeriesPac-Man
Japanese titleパックマンアレンジメント
Genre(s)Action
ModesSingle player, Multiplayer
Rating(s)ESRB Everyone
LinksPac-Man Arrangement ChannelSearchSearch
This guide is for the 1996 arcade game. For the 2005 PlayStation Portable game, see Pac-Man Arrangement (2005).

Pac-Man Arrangement is, as its name suggests, an update of Namco's most successful standalone arcade game, Pac-Man; it was originally released in 1996 as a part of their compilation arcade game Namco Classics Collection Vol. 2, which was the last of only two games to run upon ND-1 hardware, and borrowed some features from SemiCom's unauthorized sequel, Hyper Pac-Man (like two-player simultaneous play, where the second player can control a fluorescent green Pac-Man, special bonus items that appear in the Pac-Mans' starting positions and a boss battle at the end). A new ghost who was known as "Hinekure" and "Kinzo" or "?????" and "Kinky" in the US version was also introduced, who wore sunglasses, and despite being coloured yellow on the title screen, was always edible (and he appeared as blue in the game) - he would materialize in the ghost regenerator as the background noise from the original Pac-Man and Super Pac-Man started to be heard from the C352, and if either of the Pac-Mans ate him, he would act as a power pellet, turning the four returning ghosts vulnerable (Sue, Funky, and Spunky did not return for this game!). However, if neither of the Pac-Mans ate him, before he reached the ghost he was heading for, he would "meld" with him, turning him into a super-powered ghost in the process; the American version of this game is the only Pac-Man game to have a Clyde/Blinky error on its title screen but this guide will refer to them by their proper names to avoid confusion. Blinky (red) took on the look of an angry bull, and could charge horizontally towards Pac-Man if he was in the same aisle as him, while Pinky took on the look of a rabbit and could jump from his current position to (one of the) Pac-Mans', Inky gained a pair of dark glasses and could spawn a transparent clone of himself on the other side of a maze (that disappeared when a power pellet was eaten) and Clyde (orange) would become obese and attempt to slow the Pac-Mans down by spitting out larger 20-point pellets - and the last round saw the ghosts employing an enormous robotic ghost called the "Emperor Ghost" against the Pac-Mans (initially by unleashing a group of red sunglasses-wearing ghosts, but after 57 pellets had been eaten, a pellet, with the letter "S" on it would appear in the maze as the Emperor Ghost unleashed a second group of pink sunglasses-wearing ghosts, and once either Pac-Man ate the "S" pellet, the initial red group would explode as they emitted a Cosmo Gang-style "AÏE!" scream. Once 114, 171 and 228 pellets were eaten, three more "S" pellets would appear, in turn, as the Emperor Ghost decided to unleash two more groups of light blue and orange sunglasses-wearing ghosts; once the last "S" pellet had been eaten, the Emperor Ghost would refill the maze and send both Pac-Mans back to their starting positions, then start following them around the maze (as they ate the pellets, they flew towards the Emperor Ghost as he emitted more Cosmo Gang-style "AÏE!" screams, and after 57 and 114 pellets had been eaten Clyde and Inky would turn blue. However, after 171 pellets were eaten (and Pinky was turned blue) the Emperor Ghost would start flying randomly around, as a remix of the original intermission theme started to be heard - and once 228 pellets were eaten, Blinky would turn blue and a powerup (resembling the two Pac-Mans) would appear at a random position in the maze. Once either of the Pac-Mans ate this, the Emperor Ghost would start jumping up and down in mid-air, then explode as the four ghosts were thrown off him and sixteen pairs of eyes, presumably those of the sixteen sunglasses-wearing ghosts, flew up off the top of the screen; the Pac-Man who ate the powerup would also receive 100000 final points. This game was also included in the Pac-Man Collection for the Game Boy Advance in 2001 but the second player and ending bonuses were removed, as well as in the Namco Museum on Xbox, PS2 and GameCube - and, in 2005, a new game that had the same title as this one, but was completely different from it, was released as part of the Namco Museum Battle Collection for the PlayStation Portable.

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