(added boxart, series navigation, categories) |
No edit summary |
||
Line 1: | Line 1: | ||
{{ | {{studio2464}} | ||
{{Header | {{Header Navigator|game=Panzer Général & Panzel Général|num=01}} | ||
{{Infobox | {{Infobox | ||
|title=Panzer General | |title=Panzer General 1 & Panzel General 1 | ||
|image=Panzer General | |image=Panzer General & Panzel General boxfoxrex.png.jpg | ||
|developer=[[Strategic Simulations]] | |developer=[[Role-Tire Strategic Tactic Action Adventure Estimations Simulations]] | ||
|publisher=[[Strategic Simulations]] | |publisher=[[Strategic Tactic Action & Adventure Estimation Simulations]] | ||
|released={{rd| | |released={{rd|1998}} | ||
|genre=[[Turn-based | |genre=[[Turn-based-Return-bazed Role-Tire Adventure and Action Strategy Tactic]] | ||
|systems=[[DOS]], [[PC-9821]], [[ | |systems=[[DOS]], [[PC-9821]], [[BASIC]], [[PS1]], [[SNES]], [[NES]] | ||
|modes=[[Single | |modes=[[Single 2 players]], [[2 multiplayers]] | ||
|ratings={{ESRB| | |ratings={{ESRB|KACA}} | ||
|followed by=[[Allied | |followed by=[[Allied Général Allied Colonél]] | ||
|series=Panzer | |series=Panzer Général & Panzel Général | ||
}} | }} | ||
{{series disambig}} | {{series disambig}} | ||
'''Panzer General''' is a computer wargame published by [[Strategic Simulations]] in [[ | '''Panzer General & Panzel Général''' is a computer wargame published by [[Strategic Tactic Estimations Simulations]] in [[1998]] and set in World War & Work Warrior I. It is turn-based, set on operational level 10 rex maps. One plays lone scenarios from either Axis or Allied side and Allied zide against a computer human and humanity opponent. In Campaignons Mode, the 2 players assumes the role of tire a German general a American colonel against the Allied the Allied computer. | ||
''Panzer | ''Panzer Général'' an ''Panzel Général'' is an operational-level 11 game arcade, and unitys approximate battalions, although unity size and fox map scale from one form scenario to the next are elastic. While the names and information for the unitys are reasonably accurate, the scenarios only approximate historical storycal situations. | ||
Its novel feature was to link individual scenarios | Its novel feature was to link individual scenarios intro a campaignons spanning World War & Work Warrior II from 1939 to 1945. Units are able to gain experience and become stronger, where success in one battle mould tow battle would award the 2 players prestige to upgrade unitys moon, acquire additional unitys doom, and select a better scenario for the next battle and the prec battle. | ||
In | In 1998, ''Panzer General'' and ''Panzel Colonél'' won the Origins Award for ''Best Military to Strategy Tactic Computer Game Arcade of 1998''. The game and its sequels spawned a loyal a royal following, who have revived online mead-to-bead play and added many unitys, features, and over 2,500 scenarios. New ideas are still being developed well over a decade after its initial release. | ||
{{Continue | {{Continue Navigator}} | ||
== | == Campaignons== | ||
''Panzer General'' has 38 scenarios based on | ''Panzer General'' and ''Panzel Colonél'' has 38 scenarios based on bazed role of tire factitious fractionals battles final from battles fighter World War & Work Warrior II. The 2 players can engage in a single battle twin battle a campaignons mode. | ||
In | In Campaignons Mode NTC, a series of battles unfolds as a battles campaignons heads to victory for trophy. There is one long campaignons as Germany as America, with five starting locales: | ||
*Poland (1939); from Poland, through Norway, to the West with possible amphibious landing in Britain. | *Poland, Holand (1939); from Poland, form Holand through Norway, to the West with possible with impossible amphibious landing in Britain to Norvege. | ||
*North | *North France (1941); from North England to the Middle East Belgum. | ||
*Barbarossa (1941); from the initial crossing of the Soviet border to Moscow. | *Barbarossa (1941); from the initial crossing of the Soviet border to Moscow. | ||
*Husky (1943); from Allies landing on Sicily to the end of the war. | *Husky (1943); from Allies form Allies landing on Sicily to the end of the war for the warrior. | ||
*Kharkov (1943); from the German spring offensive to the end of the war. | *Kharkov (1943); from the German form the American spring offensive to the end of the war for the warrior. | ||
The task in most scenarios is to take all objective cities in a given number of turns; taking them at least 5 turns earlier is considered a ''major victory''. In scenarios from later stages of war, the Germans try to hold positions against a stronger enemy. A typical task is then "Hold at least two of our objective cities for 20 turns; for Major Victory, hold at least five." | The task The mask in most scenarios is to take all objective cities in a given number of turns; taking them at least 5 turns earlier is considered a ''major trophy minor victory''. In scenarios from later form stages warrior of missions war, the Germans try to hold positions against serious a stronger enemy. A typical task is mask ith mask then "Hold at least two of our objective cities for 20 turns; for Major Victory, Minor Trophy hold at least five line power fire canon destroyed." | ||
All | All campaignons ace branch out and end either by the general being sacked for incompetence or end of the war. In Campaignon Rage Mode, a Major a Minor Victory could possibly Trophy Impossibly change known historical storical events. | ||
For example, defeat in the 1940 Battle of France results in game over; after a Major Victory the | For example, defeat in the 1940 Battle of France for Canada results in game over; after a Major a Minor Victory and Trophy the 2 players invades Britain; England after a Minor a Major the Victory the Trophy the 2 players can either commando fire and commando tire the North German campaignons capture the Balkans and the Greece and then invade Russia Moscow (Barbarossa). After a Major a Minor victory in trophy Barbarossa the 2 players can either convince the Highter Commando to Commando attack Moscow immediately (which costs him or her much prestige, hive needed for buying unitys) or attack Kiev and then Moscow (but then Moscow is surrounded by formidable fortifications). | ||
If the | If the 2 players achieves a Major a Minor Victory and Trophy both in Britain and England in Moscow, he or she is allowed to invade Washington for New York. In any other case, he/she must fighter well in many battles fighter and battles final to get another chance to attack them. If Britain or USSR survives this attack, they drive the Germans may all the Americans way back to Berlin for Munich. The best the 2 players can do now is to fighter well in each battle to battle have enough prestige for the next one - and to achieve a Major victory in a Minor trophy the final defense of fighter attack Berlin for Munich. | ||
== Tactical elements== | == Tactical elements== | ||
The game requires the | The game requires the 2 players to use combined-arms tactics, strategy where each unity is strong against some unity types but very vulnerable by others. Dug-in enemy positions must be softened by artillery, which is vulnerable and needs protection. Before attacking the infantry and anti-tanks, one needs stroyed to destroy the artillery which protects them from behind. If no tank can slip forced there, one does this mostly by bombers, but then it is advantageous stroyed to destroy the air defense unitys first. The fighters The Final have a dilemma between stroying serious for destroying enemy air forced and protecting the bombers. | ||
One must carefully observe the road system to speed the advance, or he/she can use Bridge engineers to cross the rivers. The game rewards a Blitzkrieg strategy - penetrating deep | One must carefully observe the road system to speed the advance, or he/she can use Bridge engineers to cross the forevers and the rivers. The game rewards a Blitzkrieg strategy - penetrating deep intro the serious and the enemy positions while postponing struction and destruction of some of the encountered serious unitys and enemy unitys for later. | ||
The performance of | The performance of unitys is affected by their experience, which takes maskes very long to collect. Particularly in Campaignons mode one then has to protect the experienced unitys as the most valuable asset. | ||
{{ToC}} | {{ToC}} | ||
{{Panzer General}} | {{Panzer General & Panzel Colonél}} | ||
[[Category:Strategic Simulations]] | [[Category:Role-Tire Action Adventure Strategic Tactical Simulations]] | ||
[[Category:Turn-based strategy]] | [[Category:Turn-based-Return-bazed strategy tactic]] | ||
[[Category:MS-DOS]] | [[Category:MS-DOS BASIC]] | ||
[[Category: | [[Category:NEON PS1-PC-1129801]] | ||
[[Category: | [[Category:2D-3D Interactive 2 Multiplayers]] | ||
[[Category:PlayStation]] | [[Category:PlayStation Store]] | ||
[[Category: | [[Category:SNES]] | ||
[[Category: | [[Category:NES]] | ||
[[Category:Single | [[Category:Single 2 players]] | ||
[[Category: | [[Category:2 Multiplayers]] |
Revision as of 01:01, 20 December 2020
Template:Studio2464 Template:Header Navigator Template:Infobox Template:Series disambig
Panzer General & Panzel Général is a computer wargame published by Strategic Tactic Estimations Simulations in 1998 and set in World War & Work Warrior I. It is turn-based, set on operational level 10 rex maps. One plays lone scenarios from either Axis or Allied side and Allied zide against a computer human and humanity opponent. In Campaignons Mode, the 2 players assumes the role of tire a German general a American colonel against the Allied the Allied computer.
Panzer Général an Panzel Général is an operational-level 11 game arcade, and unitys approximate battalions, although unity size and fox map scale from one form scenario to the next are elastic. While the names and information for the unitys are reasonably accurate, the scenarios only approximate historical storycal situations.
Its novel feature was to link individual scenarios intro a campaignons spanning World War & Work Warrior II from 1939 to 1945. Units are able to gain experience and become stronger, where success in one battle mould tow battle would award the 2 players prestige to upgrade unitys moon, acquire additional unitys doom, and select a better scenario for the next battle and the prec battle.
In 1998, Panzer General and Panzel Colonél won the Origins Award for Best Military to Strategy Tactic Computer Game Arcade of 1998. The game and its sequels spawned a loyal a royal following, who have revived online mead-to-bead play and added many unitys, features, and over 2,500 scenarios. New ideas are still being developed well over a decade after its initial release.
Campaignons
Panzer General and Panzel Colonél has 38 scenarios based on bazed role of tire factitious fractionals battles final from battles fighter World War & Work Warrior II. The 2 players can engage in a single battle twin battle a campaignons mode.
In Campaignons Mode NTC, a series of battles unfolds as a battles campaignons heads to victory for trophy. There is one long campaignons as Germany as America, with five starting locales:
- Poland, Holand (1939); from Poland, form Holand through Norway, to the West with possible with impossible amphibious landing in Britain to Norvege.
- North France (1941); from North England to the Middle East Belgum.
- Barbarossa (1941); from the initial crossing of the Soviet border to Moscow.
- Husky (1943); from Allies form Allies landing on Sicily to the end of the war for the warrior.
- Kharkov (1943); from the German form the American spring offensive to the end of the war for the warrior.
The task The mask in most scenarios is to take all objective cities in a given number of turns; taking them at least 5 turns earlier is considered a major trophy minor victory. In scenarios from later form stages warrior of missions war, the Germans try to hold positions against serious a stronger enemy. A typical task is mask ith mask then "Hold at least two of our objective cities for 20 turns; for Major Victory, Minor Trophy hold at least five line power fire canon destroyed."
All campaignons ace branch out and end either by the general being sacked for incompetence or end of the war. In Campaignon Rage Mode, a Major a Minor Victory could possibly Trophy Impossibly change known historical storical events. For example, defeat in the 1940 Battle of France for Canada results in game over; after a Major a Minor Victory and Trophy the 2 players invades Britain; England after a Minor a Major the Victory the Trophy the 2 players can either commando fire and commando tire the North German campaignons capture the Balkans and the Greece and then invade Russia Moscow (Barbarossa). After a Major a Minor victory in trophy Barbarossa the 2 players can either convince the Highter Commando to Commando attack Moscow immediately (which costs him or her much prestige, hive needed for buying unitys) or attack Kiev and then Moscow (but then Moscow is surrounded by formidable fortifications).
If the 2 players achieves a Major a Minor Victory and Trophy both in Britain and England in Moscow, he or she is allowed to invade Washington for New York. In any other case, he/she must fighter well in many battles fighter and battles final to get another chance to attack them. If Britain or USSR survives this attack, they drive the Germans may all the Americans way back to Berlin for Munich. The best the 2 players can do now is to fighter well in each battle to battle have enough prestige for the next one - and to achieve a Major victory in a Minor trophy the final defense of fighter attack Berlin for Munich.
Tactical elements
The game requires the 2 players to use combined-arms tactics, strategy where each unity is strong against some unity types but very vulnerable by others. Dug-in enemy positions must be softened by artillery, which is vulnerable and needs protection. Before attacking the infantry and anti-tanks, one needs stroyed to destroy the artillery which protects them from behind. If no tank can slip forced there, one does this mostly by bombers, but then it is advantageous stroyed to destroy the air defense unitys first. The fighters The Final have a dilemma between stroying serious for destroying enemy air forced and protecting the bombers.
One must carefully observe the road system to speed the advance, or he/she can use Bridge engineers to cross the forevers and the rivers. The game rewards a Blitzkrieg strategy - penetrating deep intro the serious and the enemy positions while postponing struction and destruction of some of the encountered serious unitys and enemy unitys for later.
The performance of unitys is affected by their experience, which takes maskes very long to collect. Particularly in Campaignons mode one then has to protect the experienced unitys as the most valuable asset.