From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(next step)
(and another step with hints)
Line 27: Line 27:


== Playing Cards of Telepathy ==
== Playing Cards of Telepathy ==
You find yourself barricaded in Stinky's Diner, together with Grandpa and Girlie Stinky, as well as General Skun'kape who suffers from heavy sam-o-pathy. Now talk to everyone, also try to look at and use everything, and soon you will discover the radion on the counter. Use it, enjoy Skun'kape seeing red and being drawn out of the room. You as Max can now use the telepathic Playing Cards, in addition to the Teleportation, Rhinoplasty, and Future Vision abilities that you know already.
You find yourself barricaded in Stinky's Diner, together with Grandpa and Girlie Stinky, as well as General Skun'kape who suffers from heavy sam-o-pathy. Now talk to everyone, also try to look at and use everything, and soon you will discover the radion on the counter. Use it, enjoy Skun'kape seeing red and being drawn out of the room. You as Max can now use the cards of Mind Reading, in addition to the Teleportation, Rhinoplasty, and Future Vision abilities that you know already.
 
== Flee from the siege ==
Since the outlook is gloomy, escape is the word. Make sure you have looked at/used every available item in the room.
 
{{InvisiClues|title=Flee from the siege}}
{{clue|You need to use the new Mind Reading ability to be able to escape.}}
{{clue|If you read Girl Stinky's mind, you'll find that she thinks about an escape tunnel.}}
{{clue|Maybe you remember the button behind the counter, or find it again. But the tunnel no longer opens and Girl Stinky hears and sees that it does not work.}}
{{clue|Read her mind again.}}
{{clue|The backup escape tunnel can be opened with the toaster but a doppel-Sam's arm prevents you from using it. You must try to remove the arm, be it only for a moment.}}
{{clue|Giving to the arm a peanut butter ball will not accomplish anything. Try also activating one of the balls.}}
{{clue|Giving a fudge to the arm would certainly occupy the doppel-Sam long enough to use the toaster. If only they wouldn't taste so fine!}}
{{clue|Activating a peanut butter ball will make the butter stick to Sam's mouth for a while.}}
{{clue|Immediately after having buttered Sam's mouth, take a fudge and give it to the arm, then use the toaster.}}
{{clues end}}
 


{{Sam & Max}}
{{Sam & Max}}

Revision as of 16:49, 2 October 2010

stub
stub

This page is a stub. Help us expand it, and you get a cookie.

Template:Infobox

Sam & Max Episode 304: Beyond the Alley of the Dolls is the fourth game in the third season of Sam & Max episodic content, titled Sam & Max: The Devil's Playhouse. Beyond the Alley of the Dolls was developed and published by Telltale Games, and released for Windows, Mac, iPad and PlayStation 3 on July 20, 2010 through the Telltale and Steam websites for the the PC versions and through the PlayStation Network for the PS3.

In Beyond the Alley of the Dolls, Sam & Max find themselves barricaded in Stinky's Diner and must find out how to stop the raving hordes of Sam clones ("Samulacra" or "Doggelgängers", if you will) that stole the Devil's Toybox in the previous episode. As all of Manhattan becomes overrun by toy-snatching clones, our intrepid Freelance Police delve into the mysteries of the scantly-clad Doggelgängers and uncover the truth about the dastardly fiend behind these sinister Samulacra. Is it the cranky Diner Owner? The spineless Space Ape? The Magical Curator? The Mysterious Doctor? Or is it some other force all together? Join us, friends, as we discover what awaits...Beyond the Alley of the Dolls!

Template:Sam & Max: The Devil's Playhouse/Getting Started

Playing Cards of Telepathy

You find yourself barricaded in Stinky's Diner, together with Grandpa and Girlie Stinky, as well as General Skun'kape who suffers from heavy sam-o-pathy. Now talk to everyone, also try to look at and use everything, and soon you will discover the radion on the counter. Use it, enjoy Skun'kape seeing red and being drawn out of the room. You as Max can now use the cards of Mind Reading, in addition to the Teleportation, Rhinoplasty, and Future Vision abilities that you know already.

Flee from the siege

Since the outlook is gloomy, escape is the word. Make sure you have looked at/used every available item in the room.

Flee from the siege
  1. You need to use the new Mind Reading ability to be able to escape.
  2. If you read Girl Stinky's mind, you'll find that she thinks about an escape tunnel.
  3. Maybe you remember the button behind the counter, or find it again. But the tunnel no longer opens and Girl Stinky hears and sees that it does not work.
  4. Read her mind again.
  5. The backup escape tunnel can be opened with the toaster but a doppel-Sam's arm prevents you from using it. You must try to remove the arm, be it only for a moment.
  6. Giving to the arm a peanut butter ball will not accomplish anything. Try also activating one of the balls.
  7. Giving a fudge to the arm would certainly occupy the doppel-Sam long enough to use the toaster. If only they wouldn't taste so fine!
  8. Activating a peanut butter ball will make the butter stick to Sam's mouth for a while.
  9. Immediately after having buttered Sam's mouth, take a fudge and give it to the arm, then use the toaster.