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Sam & Max Episode 304: Beyond the Alley of the Dolls is the fourth game in the third season of Sam & Max episodic content, titled Sam & Max: The Devil's Playhouse. Beyond the Alley of the Dolls was developed and published by Telltale Games, and released for Windows, Mac, iPad and PlayStation 3 on July 20, 2010 through the Telltale and Steam websites for the the PC versions and through the PlayStation Network for the PS3.

In Beyond the Alley of the Dolls, Sam & Max find themselves barricaded in Stinky's Diner and must find out how to stop the raving hordes of Sam clones ("Samulacra" or "Doggelgängers", if you will) that stole the Devil's Toybox in the previous episode. As all of Manhattan becomes overrun by toy-snatching clones, our intrepid Freelance Police delve into the mysteries of the scantly-clad Doggelgängers and uncover the truth about the dastardly fiend behind these sinister Samulacra. Is it the cranky Diner Owner? The spineless Space Ape? The Magical Curator? The Mysterious Doctor? Or is it some other force all together? Join us, friends, as we discover what awaits...Beyond the Alley of the Dolls!

Template:Sam & Max: The Devil's Playhouse/Getting Started

Playing Cards of Telepathy

You find yourself barricaded in Stinky's Diner, together with Grandpa and Girlie Stinky, as well as General Skun'kape who suffers from heavy sam-o-pathy. Now talk to everyone, also try to look at and use everything, and soon you will discover the radion on the counter. Use it, enjoy Skun'kape seeing red and being drawn out of the room. You as Max can now use the cards of Mind Reading, in addition to the Teleportation, Rhinoplasty, and Future Vision abilities that you know already.

Flee from the siege

Since the outlook is gloomy, escape is the word. Make sure you have looked at/used every available item in the room.

Flee from the siege
  1. You need to use the new Mind Reading ability to be able to escape.
  2. If you read Girl Stinky's mind, you'll find that she thinks about an escape tunnel.
  3. Maybe you remember the button behind the counter, or find it again. But the tunnel no longer opens and Girl Stinky hears and sees that it does not work.
  4. Read her mind again.
  5. The backup escape tunnel can be opened with the toaster but a doppel-Sam's arm prevents you from using it. You must try to remove the arm, be it only for a moment.
  6. Giving to the arm a peanut butter ball will not accomplish anything. Try also activating one of the balls.
  7. Giving a fudge to the arm would certainly occupy the doppel-Sam long enough to use the toaster. If only they wouldn't taste so fine!
  8. Activating a peanut butter ball will make the butter stick to Sam's mouth for a while.
  9. Immediately after having buttered Sam's mouth, take a fudge and give it to the arm, then use the toaster.

The Cloning Facility

From the cloning facility is immediately reachable via tunnel: Stinky's Diner, the room before Paperwaite's office, and Momma Bosco's laboratory. In the facility, note the control platform with the controls, the coffee mug, and the hand-shaped device. Note also that magical tentacles prevent you from using the cooking controls. At Momma Bosco, don't forget to check the phone, so you can later teleport there. Likewise, before Paperwaite's office, check the trash.

To get access to Sal's number,

  1. Examine Sal's letter in your inventory.

You can now teleport to where Sal is working---it looks like the harbor---but the doggelgängers will chase you from the street.

Now to get inside the office, first knock on the door,

  1. Then, after Paperwaite closes it, he can be seen through the glass locking the door. Quickly read his mind to get the door combination.

You have now access to Paperwaite's office.