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As the name implies, this is for the money-grubber. Especially useful for Morgan, as he can run Wealth instead of Free Market and get the much-desired +1 energy per square. | As the name implies, this is for the money-grubber. Especially useful for Morgan, as he can run Wealth instead of Free Market and get the much-desired +1 energy per square. | ||
Alternately, Morgan can use both Free Market and Wealth for a +4 Economy rating. This yields | Alternately, Morgan can use both Free Market and Wealth for a +4 Economy rating. This yields 1 energy per square, 2 energy per base square and +2 on the commerce multiplier. The arrangement is powerful for transcend/economic victory strategies. It impairs conquest and defense by keeping the police penalty of Free Market and adding a morale penalty to Morgan's already harsh support value. This means the smaller forces he does possess will be weakened, especially against a mass attrition attack. | ||
An advanced tip is to focus this strategy when on an archipelago map and less so on continental ones. On an island map, Morgan can use his superior energy reserves and industry to rush very expensive naval units that the more warlike factions cannot build in numbers. Thus he can repel landings and build in peace. On a continental map, a Wealth/Free Market Morgan is free game for swarms of dirt cheap landunits that will mill down his smaller concentrations of weakened units. | An advanced tip is to focus this strategy when on an archipelago map and less so on continental ones. On an island map, Morgan can use his superior energy reserves and industry to rush very expensive naval units that the more warlike factions cannot build in numbers. Thus he can repel landings and build in peace. On a continental map, a Wealth/Free Market Morgan is free game for swarms of dirt cheap landunits that will mill down his smaller concentrations of weakened units. |