From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(created page: still needs release dates)
 
m (original release wasn't on windows.)
 
(8 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{stub}}
{{Header Nav|game=Silent Hill 2}}
{{needinfobox}}
{{Game
{{Header Nav|game=Silent Hill 2|num=0}}
|completion=0
{{Infobox
|image=Silent Hill 2 ps2 cover.jpg
|title=Silent Hill 2
|title=Silent Hill 2
|image=
|developer=[[Team Silent]]
|developer=[[Konami]]
|publisher=[[Konami]]
|publisher=[[Konami]]
|released=
|year=2001
|systems={{syslist|ps2|xbox}}
|ratings={{ESRB|M}}{{BBFC|15}}
|title1=Silent Hill 2: Director's Cut
|developer1=[[Creature Labs]]
|publisher1=[[Konami]]
|year1=2002
|systems1={{syslist|win}}
|designer=Masashi Tsuboyama
|genre=[[Action]]
|genre=[[Action]]
|systems=[[PlayStation 2]], [[Xbox]], [[Windows]]
|modes=[[Single player]]
|modes=
|preceded by=[[Silent Hill]]
|ratings={{ESRB|M}}
|followed by=[[Silent Hill 3]]
|series=Silent Hill
|series=Silent Hill
|pcgamingwiki=Silent Hill 2: Director's Cut
}}
}}
'''Silent Hill 2''' is the second installment in the {{c|Silent Hill}} survival horror series. The game was released in late [[2001]] on the [[Sony PlayStation 2]] and was ported to the [[Xbox]] later that year and [[Windows]] the following year.
==Story==
While the game is staged in the series' namesake town, it is not a direct sequel to the events and characters of the first [[Silent Hill]] game, and is staged at an undetermined date between it and the [[Silent Hill 3|third game]]. This entry takes insight into a new character, James Sunderland, who enters the town after receiving a letter written by his late wife Mary, saying she is waiting for him in their "special place" in Silent Hill.
The game follows James Sunderland, who arrives in Silent Hill after receiving a mysterious letter from his wife, Mary, who died from an illness three years ago; the letter beckons him to their "special place", although James can only assume its meaning. As James explores Silent Hill, he encounters others searching the town. The player's actions determine the (non-canonical) ending to the game.


{{Continue Nav}}
{{ToC}}
{{ToC}}
{{Silent Hill}}


[[Category:Team Silent]]
[[Category:Creature Labs]]
[[Category:Konami]]
[[Category:Konami]]
[[Category:PlayStation 2]]
[[Category:Xbox]]
[[Category:Windows]]
[[Category:Silent Hill]]
[[Category:Action]]
[[Category:Action]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Sony Greatest Hits]]

Latest revision as of 22:44, 2 May 2023

Box artwork for Silent Hill 2.
Box artwork for Silent Hill 2.
Silent Hill 2
Developer(s)Team Silent
Publisher(s)Konami
Year released2001
System(s)PlayStation 2, Xbox
Preceded bySilent Hill
Followed bySilent Hill 3
SeriesSilent Hill
Designer(s)Masashi Tsuboyama
Genre(s)Action
ModesSingle player
Rating(s)ESRB MatureBBFC 15
Silent Hill 2: Director's Cut
Developer(s)Creature Labs
Publisher(s)Konami
Year released2002
System(s)Windows
LinksSilent Hill 2 at PCGamingWikiSilent Hill 2 ChannelSearchSearch

Silent Hill 2 is the second installment in the Silent Hill survival horror series. The game was released in late 2001 on the Sony PlayStation 2 and was ported to the Xbox later that year and Windows the following year.

Story[edit]

While the game is staged in the series' namesake town, it is not a direct sequel to the events and characters of the first Silent Hill game, and is staged at an undetermined date between it and the third game. This entry takes insight into a new character, James Sunderland, who enters the town after receiving a letter written by his late wife Mary, saying she is waiting for him in their "special place" in Silent Hill.

The game follows James Sunderland, who arrives in Silent Hill after receiving a mysterious letter from his wife, Mary, who died from an illness three years ago; the letter beckons him to their "special place", although James can only assume its meaning. As James explores Silent Hill, he encounters others searching the town. The player's actions determine the (non-canonical) ending to the game.

Table of Contents

edit