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Please note that this guide currently applies only to the 1992 Super Nintendo version of SimEarth; certain features may be referred to in different names and or are not present in other versions, and vice versa. You may include guides for other ports of the game or differences if inclined.

SimEarth: The Living Planet was published in 1990 by Maxis. A version was created for the Super Nintendo by FCI in 1992. Please note that throughout this guide, terms will be presented exactly as they appear in the game. For example Alt is used in place of Altitude in the game, so it will be expressed as such here.

File:Simearth SNES.JPG
A screenshot of the game.

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Gameplay

SimEarth is an interactive simulation in which you can mold and shape a planet down to every peak and canyon that you choose.

The beauty of the game lies within the fact that, unlike most games, there is no real objective or goal to attain. Thus, creativity can be prevalent, and possibilities are limitless.

In SimEarth, your planet has a life of 10 billion years, after which the sun supernovas, turning your entire planet to desert. Unlike the PC version, it is actually possible to continue playing beyond this point.

Placing objects and performing certain actions in the game requires energy, which is represented in omega units (Ω). Actions are carried out through a series of menus, which contain available options to use.

Table of Contents

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Other game events

The following list describes events, in addition to those of the events menu that may occur during the game based on the simulation. These events are unavailable to you.

  • War: Occurs when resources in the area are scarce. Any cities which are involved are destroyed.
  • Pollution: A problem of industrial age cities. Occurs when population density becomes too high.
  • Sea Pollution: Oil spills which can occur when an industrial age population is traveling in the ocean.

Scenarios

spoilers
spoilers

Spoiler warning! This section of the article contains spoilers, or hints about the game's storyline or progression.

You might want to skip down to the next heading if you do not want facts about the game's storyline or plot revealed to you.

  • Aquarium: The game's first scenario, in which you must develop life to intelligence.
  • Cambrian Earth: Earth of 550 million years ago. You are to develop life to intelligence.
  • Modern-day Earth: Earth of 1990, plagued with problems of war, pollution, and disease. You are to develop technology to the nanotech age and trigger exodus.
  • Mars: You have 200 years to terraform and colonize Mars with a biomass of 25000 and a civilized population of 1000.
  • Venus: You have 500 years to terraform and colonize Venus with a biomass of 25000 and a civilized population of 1000.
  • Ice Planet: A planet covered with snow and ice. As with Mars, you must heat the planet and make it capable of supporting life. You must develop 25000 biomes and 1000 civilized souls all within 500 years.
  • Dune: A desert planet populated only by reptiles. You must develop a biomass of 25000 and a civilized population of 1000, within a 500 year time limit.
  • Earth 2XXX: Robots have taken over the Earth! You must find a way to destroy them and redevelop the planet to 25000 biomes and a civilized population of 1000. You have unlimited time.