Jump to navigation Jump to search

You are not logged in. Please consider registering an account. By having a StrategyWiki account, you can have your own user page, upload images for your guide, and even customize the look of the site to match your tastes! Also, another benefit of registering an account is that your IP address is not logged whenever you edit, so it adds security and privacy as well. Sign up today! It takes less than one minute and requires no personal information — you're not even required to provide an e-mail address!

If you choose not to register, don't worry! You can still edit StrategyWiki all the same, just with fewer luxuries than registered users have. Your IP address will be recorded in this page's edit history, you must use the Show Preview feature to check over your work before being allowed to save your changes, and your edit may be scrutinized a bit more than that of a registered user's edit. If you don't wish any of the preceding things to happen to you or your edit, please log in or register. Please make sure that you are following all applicable policies and guidelines when making your edit, and we hope that you continue to contribute to StrategyWiki in the future!

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Header Nav|game=SimTower}}
{{Header Nav|game=SimTower|num=0}}
{{Game
{{Game
|completion=0
|image=SimTower boxart.png
|title=SimTower
|title=SimTower
|image=SimTower_boxart.png
|japanese=ザ・タワー (The Tower)
|japanese=ザ・タワー (The Tower)
|developer=[[OPeNBooK]]
|developer=[[OPeNBooK]]
|publisher=[[Maxis]]
|publisher=[[Maxis]]
|year=1994
|released={{us|1994}}{{jp|1994}}
|systems={{syslist|win|macos|ss|3do}}
{{sys|ss}}{{jp|1996}}
|genre=[[Simulation]]
|systems=[[Windows]], [[Mac OS]], [[Sega Saturn]], [[3DO Interactive Multiplayer]]
|ratings={{ELSPA|3}}
|ratings={{ELSPA|3}}
|genre=[[Simulation]]
|modes=[[Single player]]
|modes=[[Single player]]
|preceded by=[[SimFarm]]
|preceded by=[[SimFarm]]
Line 17: Line 17:
|pcgamingwiki=SimTower
|pcgamingwiki=SimTower
}}
}}
'''SimTower''' is a construction and management simulation computer game (or "software toy") which was developed by OPeNBooK Co., Ltd. and published by Maxis in 1994 in the United States for Macintosh and Windows. Additionally, OPeNBooK released the game as simply '''''The Tower''''' in Japan that same year.
 
'''SimTower''' is a construction and management simulation computer game (or "software toy") which was developed by OPeNBooK Co., Ltd. and published by Maxis in 1994 in the United States for Macintosh and Windows. Additionally, OPeNBooK released the game as simply '''''The Tower''''' in Japan that same year.
 
{{Continue Nav}}


==Development==
==Development==
''SimTower'' was made shortly after the release of ''[[SimCity 2000]]''. Although published by Maxis, the game was originally developed in Japan and its license was acquired by Maxis. In Japan, it was published under the name of '''''The Tower''''', and developed by Yoot Saito's company OPeNBooK Co., Ltd.
''SimTower'' was made shortly after the release of ''[[SimCity 2000]]''. Although published by Maxis, the game was originally developed in Japan and its license was acquired by Maxis. In Japan, it was published under the name of '''''The Tower''''', and developed by Yoot Saito's company OPeNBooK Co., Ltd.


==Gameplay==
==Gameplay==
As the name suggests, the objective is to construct and manage a towering skyscraper and keep its occupants happy. Offices, hotels, and condominiums give tenants places to live and work, while shops and restaurants provide commercial balance. Utilities such as hospitals and recycling centers become necessary as the tower grows in size. The player's progress is based on a star system, similar to how hotels are ranked, with new stars awarded for meeting population milestones and other conditions. Population is measured by the number of individuals currently in the tower; many hotel rooms will cause population to soar during the night. As the tower's rating improves, more facilities can be built by the player, such as a cinema. Like other Maxis games, gameplay is not designed linearly, and ''SimTower'' does not have a specific end point; however, the primary goal is a population of 15,000, which rewards the player with 'Tower' status. Another goal is to build a cathedral at the top of the tower and have a marriage ceremony take place there. The game itself has 5 levels, which you complete by reaching a certain population level. New levels unlock new options to build such as security stations, but also create more hazards. How you handle these can change your tower drastically. For example, a fire can be dealt with using only security, which is free, but does not always work. On the other hand, a player can call the fire department and have the fire dealt with for a hefty sum.
As the name suggests, the objective is to construct and manage a towering skyscraper and keep its occupants happy. Offices, hotels, and condominiums give tenants places to live and work, while shops and restaurants provide commercial balance. Utilities such as hospitals and recycling centers become necessary as the tower grows in size. The player's progress is based on a star system, similar to how hotels are ranked, with new stars awarded for meeting population milestones and other conditions. Population is measured by the number of individuals currently in the tower; many hotel rooms will cause population to soar during the night. As the tower's rating improves, more facilities can be built by the player, such as a cinema. Like other Maxis games, gameplay is not designed linearly, and ''SimTower'' does not have a specific end point; however, the primary goal is a population of 15,000, which rewards the player with 'Tower' status. Another goal is to build a cathedral at the top of the tower and have a marriage ceremony take place there. The game itself has 5 levels, which you complete by reaching a certain population level. New levels unlock new options to build such as security stations, but also create more hazards. How you handle these can change your tower drastically. For example, a fire can be dealt with using only security, which is free, but does not always work. On the other hand, a player can call the fire department and have the fire dealt with for a hefty sum.


One of the key activities of the game is effectively managing and building elevators in order to allow occupants to move between floors efficiently. Each elevator featured different modes, such as Express, Up, or Down, at different times, to account for the flow of traffic in and out of your building. In fact, the original game was a program to test effective elevator layouts (Bentley, 1994). Waiting for an elevator for too long would cause the residents stress (indicated by a black, pink or red colour as they become more stressed). Too much stress would cause them to permanently leave the tower. Another major issue with elevators was the fact that residential elevators could only go up a maximum of 30 stories, to minimize wait time. As such, lobbies can be placed every 15 floors for transfer. While these facilitate elevator transfers, they take up plenty of space in your building.
One of the key activities of the game is effectively managing and building elevators in order to allow occupants to move between floors efficiently. Each elevator featured different modes, such as Express, Up, or Down, at different times, to account for the flow of traffic in and out of your building. In fact, the original game was a program to test effective elevator layouts (Bentley, 1994). Waiting for an elevator for too long would cause the residents stress (indicated by a black, pink or red colour as they become more stressed). Too much stress would cause them to permanently leave the tower. Another major issue with elevators was the fact that residential elevators could only go up a maximum of 30 stories, to minimize wait time. As such, lobbies can be placed every 15 floors for transfer. While these facilitate elevator transfers, they take up plenty of space in your building.


Fires, bomb threats/bombings and cockroach infestations in uncleaned hotel rooms were the main challenges besides the financial aspect. When a bomb threat occurs, the player can choose either to pay a hefty ransom or hope that the security officers can find the bomb before it goes off.
Fires, bomb threats/bombings and cockroach infestations in uncleaned hotel rooms were the main challenges besides the financial aspect. When a bomb threat occurs, the player can choose either to pay a hefty ransom or hope that the security officers can find the bomb before it goes off.


==Ports and sequels==
==Ports and sequels==
Line 37: Line 40:
{{Sim}}
{{Sim}}


[[Category:OPeNBooK]]
[[Category:Maxis]]
[[Category:Maxis]]
[[Category:Simulation]]
[[Category:Simulation]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:OPeNBooK]]
[[Category:Windows]]
[[Category:Mac OS]]
[[Category:3DO Interactive Multiplayer]]
Please note that all contributions to StrategyWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see StrategyWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!
Cancel Editing help (opens in new window)

Notice to contributors: The StrategyWiki administration does not condone plagiarism or the use of materials from any other source. Period. By saving this page you are promising us that you wrote this yourself, or copied it from a public domain or similar free resource. With the exception of official media (screenshots, artwork, symbols, etc., but not text) and materials released under the CC-BY-SA you must have the rights to or ownership of all work you submit to StrategyWiki. Do not copy text or images from other websites without permission. They will be deleted.

Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · §   Cite your sources: <ref></ref>


{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • Only public domain resources can be copied without permission — this does not include the vast majority of web pages or images.
  • See our policies and guidelines for more information on editing.