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  • |followed by=[[Half-Life 2: Episode Two]] ...17 for the first time; a journey which continues in [[Half-Life 2: Episode Two]].
    1 KB (174 words) - 19:27, 4 November 2021
  • ...am 3: BFE''' is the fourth installment in the {{c|Serious Sam}} series. It takes place before the events of [[Serious Sam: The First Encounter]], where Seri ...by [[Croteam]], and released in [[2011]]. It plays similarly to the first two games in the series, where the player fights against large swarms of enemie
    1,016 bytes (140 words) - 05:45, 17 August 2022
  • ...Dennis's younger sister) to drive a car in the Beanotown Championship, but two other characters (Walter the Softy and Calamity James) can be activated by ...third on them in the "Beanotown Championship" mode, even though the other two modes are just for practice and seeing how fast a player can complete a lap
    3 KB (407 words) - 05:54, 17 April 2023
  • ...there will be a large structure appearing. After some time, it will shoot two lasoos at the player to freeze him in place. However, they are easily dodg ...s is a yellow version of the robotic bugs. While it doesn't fire bullets, it will throw a lasoo to hold the player in position.
    1 KB (258 words) - 02:15, 22 December 2011
  • ...ut the drivers. After all the fun, head on up to the house, taking out the two guys that are attacking as you go. ...licopter will come from behind and start attacking you. Make short work of it, either with the SAW or a bazooka type weapon, or with blind rage. Next, a
    1 KB (266 words) - 21:09, 2 October 2009
  • ...nd head back up to the next floor where a Six-Winged will be waiting. Kill it with either bullets or a fireball to complete the level.
    1 KB (204 words) - 02:23, 18 September 2011
  • ...nd have red visors) and one Blue Eye Knight (which takes a total of eighty-two hits to kill and has a blue visor). ...he key at the top-right of the room opens the second door at the centre of it. (The three Orange Bats, along with the seven Black/Blue Eye Knights, may m
    1 KB (211 words) - 15:08, 13 April 2012
  • ...the lengthy story you have to go through. To keep it short, if you played it since the Playstation 4 and PSP era, especially in Japan, you'll really enj ...until you reach the rest tech area. Then you face two robots before facing two mysterious female warriors. Thus this end this prologue.
    2 KB (302 words) - 14:10, 26 December 2021
  • ...t you want to kill them before they have the chance to shoot at you first. Two-player mode is alternate play. One player finishes a stage and the other on ...Fortunately, you are able to shoot down the grenade in mid-air although it takes quite a bit of skilled shooting.
    3 KB (519 words) - 19:42, 3 June 2021
  • ...a new plant, zombies do not stand a chance! There is also the addition of two horizontal lines. *Save it for the end of the level.
    4 KB (638 words) - 04:19, 8 March 2022
  • ...the screen for a fifth time. There is only one more command left now - and it's the only one where the ground and ceiling are not continuous.
    10 KB (1,842 words) - 17:38, 18 July 2012
  • |publisher={{colist|Square Enix|Take-Two Interactive}} ...on 2]]. Developed by [[Cavia]] and published by [[Square Enix]] and [[Take Two Interactive]], the game was released on September 11, [[2003]] in Japan. ''
    2 KB (300 words) - 02:55, 10 April 2023
  • ...over across another spire to the next roof. There's another safe here and two more bottles you can get before using the mattresses again to get up to som ...e card thrower and you'll find yourself back in the casino. Go between the two guards' flashlights to get around behind the one on the right, then take hi
    2 KB (488 words) - 02:55, 11 April 2011
  • This is the very, very first game to appear in Rhythm Heaven. It does not matter if you win or not, but the techniques to pass are: ...nds. Cam will indicate if you do it right or wrong. His eyes will flash if it's right. He will blink if you do wrong.
    1 KB (260 words) - 17:38, 24 December 2014
  • ...u, while others do not move from their position but shoot continuously and it is therefore sometimes necessary to pass between their bullets. Their attac ...g them. If you avoid their attacks, killing them is easy, even if it takes two hits.
    5 KB (795 words) - 17:06, 11 March 2022
  • Go to Greatfish Isle first by southwest two islands apart. Then south three islands apart and watch out for danger alon ...se she is so kind, you get to drink it twice and you'll only get one so if it's empty, you can go back to grandma to get some more.
    2 KB (337 words) - 21:37, 3 April 2013
  • ...he right-side Inkrail, it'll take Agent 3 to Unavoidable Flying Object. It takes place in a modified version of Blackbelly Skatepark.
    1 KB (195 words) - 15:09, 19 May 2023
  • ...ng held up by columns, and it contains a 4 second boost and not much else. It leads out just after the next split and isn't worth-while. ...leftmost split. There is a gap between the leftmost and middle splits, but it is not useful.
    5 KB (959 words) - 22:41, 19 October 2008
  • ...dy City Slam in Chicago, where your first skating competition takes place. It's a pretty cramped area with a half pipe, a pool and some ramps and rails, ...you're supposed to land thanks to its U-shape. The two high rails between two ramps are also a good spot for grinds and flip tricks.
    4 KB (645 words) - 00:10, 28 January 2022
  • ...n the three basic categories of recon (explore a target without destroying it), destroy (obliterate a target), and defend (ensure a target is not destroy ...e game you'll have to fend off attacks on two different objectives. Having two [[MechWarrior 2: Mercenaries/Lancemates|lancemates]] is crucial.
    1 KB (234 words) - 10:23, 4 June 2007
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